Composition of Video Games: Narrative, Aesthetics, Rhetoric and Play [Minkštas viršelis]

  • Formatas: Paperback / softback, 206 pages, aukštis x plotis x storis: 229x152x11 mm, 20 photographs
  • Serija: Studies in Gaming
  • Išleidimo metai: 30-Oct-2019
  • Leidėjas: McFarland & Co Inc
  • ISBN-10: 1476673934
  • ISBN-13: 9781476673936
Kitos knygos pagal šią temą:
  • Formatas: Paperback / softback, 206 pages, aukštis x plotis x storis: 229x152x11 mm, 20 photographs
  • Serija: Studies in Gaming
  • Išleidimo metai: 30-Oct-2019
  • Leidėjas: McFarland & Co Inc
  • ISBN-10: 1476673934
  • ISBN-13: 9781476673936
Kitos knygos pagal šią temą:
Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.
Acknowledgments v
Introduction 1(6)
Chapter 1 Setting the Groundwork
7(46)
The Lack of a Unified Framework
9(4)
What Is a Game Anyway?
13(11)
Revisiting Play and Narrative
24(9)
Redefining Types of Players
33(8)
The Role of the Player
41(12)
Chapter 2 Narrative at Play: Game Composition and Story
53(55)
The Question of Ergodicity
55(12)
Linearity, the Story and Narrative
67(6)
The Chronotope and Sideshadowing
73(11)
Multiple Layers and Time-Looped Narrative
84(10)
Play and Space as Narrative
94(14)
Chapter 3 The Rhetoric of Games
108(41)
Design, Play, Remediation, Solvency and Space as a Rhetoric of Games
109(10)
A Rhetoric of Procedure
119(12)
The Visual Rhetoric of Games
131(18)
Chapter 4 Audiovisual Ludonarrativity
149(33)
A Harmony of Dissonance
150(10)
Expanding Ludonarrativity Through Rhetoric
160(12)
The Aural Dimension
172(10)
Chapter 5 Themes and Audiovisual Ludonarrativity
182(26)
Alchemy at Dawn: Ayesha's Time Management Dilemma
184(8)
Haxor Is the 1337: Watch_Dogs and the Failed Surveillance State
192(16)
Conclusion: Game Over---Insert Coin to Continue 208(9)
Works Cited 217(14)
Index 231
Johansen Quijano has been studying games, gaming, and gamer culture for over a decade. Although his early work focused on gaming and language acquisition, he quickly turned his attention to game theory and the rhetoric of games. He has published in several anthologies and journals, participated in translation, adaptation, and creative videogame projects, and presented in local, national, and international conferences. He is currently an assistant professor of English at Tarrant County College where he lectures on writing, literature, and media.