Chapter 1 Getting Started Our Goals For This Textbook Game Audio Game Development Roles Defined Essential Soft Skills and Tools for Game Audio Production Cycle and Planning PART I: SOUND DESIGN
Chapter 2 The Basics of Nonlinear Sound Design
Chapter 3 Designing Sound
Chapter 4 Voice Production PART II: MUSIC
Chapter 5 The Basics of Nonlinear Music
Chapter 6 Composing Music
Chapter 7: Arranging and Orchestration for Games PART III: Implementation
Chapter 8 Audio Implementation
Chapter 9 Music Implementation PART IV BUSINESS & NETWORKING
Chapter 10 The Business of Games Part I: What do we do now?
Chapter 11 The Business of Games Part II: Gigs, Gigs, Gigs!
Chapter 12: Your Game Audio Strategy Guide
Gina Zdanowicz is an accomplished audio designer for games, film, TV, new realities, and podcasts. A graduate from Berklee College of Music with a degree in Music Synthesis, Gina honed her skills in game audio by working in house with game developers and founding her own independent sound studio, Serial Lab Sound. Gina has worked on over 100 video game and interactive titles and her work with Nickelodeon (TV) has been nominated for two Daytime Emmy awards. In addition to her career as an audio designer, Gina is a game audio course author and instructor at Berklee Online, a tutor at Thinkspace Education, and a lecturer at universities such as NYU and conferences around the world like GDC. Follow Gina at: www.seriallab.com Spencer Bambrick is a composer for games, film, and the concert stage. His recent work includes BestLuck (2018, PC, Mobile), Block Party (Emmy-Nominated Nick Jr. Series of Animated Shorts), and additional music for Paladins (Hi-Rez Studios). Spencer is the Game Audio Network Guild Northeast Regional Director and he has presented at GameSoundCon (2018, 2017), PAX Dev (2016), and MAGFest (2015). He is currently pursuing his Doctorate in Music Composition at The University of Hartford (The Hartt School), studying interactive music, game technology, and social activism.