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El. knyga: Extended Reality: International Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part II

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  • Formatas: EPUB+DRM
  • Serija: Lecture Notes in Computer Science 14219
  • Išleidimo metai: 04-Sep-2023
  • Leidėjas: Springer International Publishing AG
  • Kalba: eng
  • ISBN-13: 9783031434044
  • Formatas: EPUB+DRM
  • Serija: Lecture Notes in Computer Science 14219
  • Išleidimo metai: 04-Sep-2023
  • Leidėjas: Springer International Publishing AG
  • Kalba: eng
  • ISBN-13: 9783031434044

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This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023.





The 59 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions.





They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field.
eXtended Reality in Education.- Google Earth in VR, for students with
special needs.- A Systematic Literature Review of Mixed Reality Learning
Approaches.- Multi-Label Generalized Zero-Shot Learning using Identifiable
Variational Autoencoders.- A VR-based "time-space" interactive map teaching
system for modern Chinese history.- Evaluating virtual reality as immersive
medium for enhancing music skills.- MetaLibrary: Towards Social Immersive
Environments for Readers.- eXtended Reality and Metaverse in Cultural
Heritage.- Bringing back lost heritage into life by 3D reconstruction in
metaverse and virtual environments: The case study of Palmyra,
Syria.- HerMeS: HERitage sMart social mEdia aSsistant.- The depth estimation
of 2D content: a new life for paintings.- Enhancing Accessibility of Cultural
Heritage: Extended Reality and Tactile Prints for an Inclusive Experience of
the Madonna dellItri Church in Nociglia.- A conceptual framework to support
a new collaborative design process for immersive technology integration in
museum exhibitions.- Augmented reality-based application to explore street
art: development and implementation.- Cultural Heritage Applications Based on
Augmented Reality: A Literature Review.- Enhancing Art Therapy with Virtual
Reality and Hand Gesture Recognition: A Case Study in Pottery
Modeling.- Enjoyment Evaluation of a VR Environment for the Church of Panagia
Aggeloktisti.- An innovative approach to shape information architecture
related to ancient manuscripts, through multi-layered virtual ecosystems.
From Codex4D to DataSpace project.- Digital Map Based VR Ethnographic Design
of Chinese Traditional Hand-made Paper Culture.- Immersive Virtual Reality in
Cultural Heritage Dissemination: A Comprehensive Application for Novice
Users.- The silence of art: investigating the emotional experience of a
virtual museum by facial expression analysis.- Integrating fragmented
historical sites VR based on time-space clues for modern history
education.- The Application of "Panoramic VR Fusion Animation Reproduction"
of Historical Sites in Modern History Education.- CaldanAugmenty Augmented
Reality and Serious Game App for Urban Cultural Heritage Learning.- eXtended
Reality in Health and Medicine.- Cycling in immersive VR: motivation and
affects in post-COVID patients.- A Cheap and Powerful Stereo Endoscope Lab
Mock-Up for Robotic Surgery to Implement and Test Machine Vision and
Augmented Reality Prototypes.- Augmented Reality in orthognathic surgery: a
multi-modality tracking approach to assess the temporomandibular joint
motion.- Enhancing visualization of surgical tool through integrated motion
tracking system.- Realter: an immersive simulator to support low vision
rehabilitation.- Emotions and Sense of Presence in the Psycho-Verse:
PsychologicalSupport for Breast Cancer Survivors in the Metaverse.- Detection
of stress stimuli in learning contexts of iVR environments.- Virtual
reality-based rehabilitation for patients with stroke: preliminary results on
user experience.- Game Over, Trauma! Empowering Trauma Healing through
Gaming.- Angioplasty surgery simulator development: Kazakhstani
experience.- eXtended Reality in Industrial Field.- Evaluating
telecollaboration modalities for the realization of an industrial maintenance
operation in a constrained environment.- A Comprehensive Approach to the
Analysis of VR Training Progress of Industry 4.0 Employees.- Extended Reality
Product Configuration for Flexible Production System: A Case Study.- 3D
Virtual System of the Automatic Vehicle Painting Process Using the Hardware
in the Loop Technique, oriented to Industrial Automation Training.