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El. knyga: How to Cheat in Adobe Flash CS5: The Art of Design and Animation [Taylor & Francis e-book]

  • Formatas: 372 pages, 850 Illustrations, color
  • Serija: How to Cheat in
  • Išleidimo metai: 04-Aug-2021
  • Leidėjas: Focal Press
  • ISBN-13: 9780240522081
Kitos knygos pagal šią temą:
  • Taylor & Francis e-book
  • Kaina: 235,42 €*
  • * this price gives unlimited concurrent access for unlimited time
  • Standartinė kaina: 336,32 €
  • Sutaupote 30%
  • Formatas: 372 pages, 850 Illustrations, color
  • Serija: How to Cheat in
  • Išleidimo metai: 04-Aug-2021
  • Leidėjas: Focal Press
  • ISBN-13: 9780240522081
Kitos knygos pagal šią temą:
Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget.

With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS5, How to Cheat in Flash CS5, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it.

Each techniques is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these workthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!
Foreword vii
How to cheat, and why viii
Acknowledgments x
How to use this book 1(1)
1 Design styles
2(48)
Drawing with basic shapes
4(2)
Geometric and organic shapes
6(2)
The Brush tool
8(2)
Mixing colors
10(2)
Advanced Color Effect
12(2)
Animated Color Effect
14(2)
Using gradients
16(2)
Adding texture
18(4)
The Pen tool
22(2)
Trace Bitmap
24(2)
Shading 1 Line trick
26(2)
Shading 2 Shape it
28(2)
Shading 3 Paint selected
30(2)
Shading 4 Outlines
32(2)
Realism with gradients
34(4)
Spray Brush tool
38(2)
Deco tool
40(8)
Interlude: The new Flash CS5 interface
48(2)
2 Transformation and distortion
50(18)
Distorting bitmaps
52(2)
The Envelope tool
54(2)
Warping
56(2)
Card flip
58(2)
3D Rotation
60(2)
Butterfly
62(2)
Squash and stretch
64(2)
Interlude: Being subtle
66(2)
3 Masking
68(18)
Rotating globe
70(2)
Flag waving
72(2)
Iris transition
74(2)
Handwriting
76(2)
Spotlight
78(2)
Focus
80(2)
Feathered mask (ActionScript)
82(2)
Interlude: A monent of clarity
84(2)
4 Motion techniques
86(54)
Motion Presets
88(2)
Motion and Classic tweens
90(2)
Creating Motion tweens
92(2)
Working with Motion spans
94(2)
Editing Motion paths
96(2)
Motion Editor properties
98(2)
Custom easing
100(2)
Motion tweens and 3D
102(2)
3D Position and View
104(2)
Basic bone armature
106(2)
Complex bone armature
108(2)
Joint rotation and constrain
110(2)
Bone tool easing basics
112(2)
Bones and shapes
114(4)
Bind tool
118(2)
Basic shadow
120(2)
Drop shadow
122(2)
Perspective shadow
124(2)
Blur filter
126(2)
Flying text
128(2)
Combining effects
130(2)
Blur filter (text)
132(2)
Selective blurring
134(2)
Background blurring
136(2)
Interlude: Learning to be simple
138(2)
5 Character animation
140(52)
2.5D basics
142(2)
2.5D advanced
144(2)
2.5D monkey
146(2)
Lip syncing (swap method)
148(2)
Lip syncing (nesting method)
150(2)
To sync or not to sync
152(2)
Sync (Classic tweens)
154(2)
Sync (Motion tweens)
156(2)
Hinging body parts
158(2)
Bone tool (Inverse Kinematics)
160(4)
Closing the gaps
164(2)
Bitmap animation (Jib Jab)
166(2)
PSD Importer (Jib Jab)
168(2)
Motion guides (Jib Jab)
170(2)
Walk cycle
172(4)
Advanced walk cycle
176(2)
Anticipation
178(2)
Drawing upon oneself
180(2)
Looping backgrounds
182(2)
Tradigital animation
184(4)
Interlude: How did I get here?
188(4)
6 Flash to video
192(24)
Document setup
194(2)
Title and action safety
196(2)
CS5 video templates
198(2)
Safe colors
200(2)
Safe colors (Kuler)
202(2)
Ape Escape
204(2)
Keeping it all in sync
206(2)
QuickTime Exporter
208(2)
SWF2Video
210(2)
SWF & t FLV Toolbox
212(2)
Interlude: Graphics tablets
214(2)
7 Animation examples
216(40)
Super text effect
218(2)
Page turn
220(2)
Smoke with gradients
222(2)
Smoke stylized
224(2)
Full steam ahead
226(2)
Handwriting effect (frame-by-frame)
228(2)
Fireworks
230(2)
Soft reveal
232(2)
Star Wars Text
234(2)
Color adjustments
236(2)
Vertigo
238(2)
Let it rain
240(2)
Playing with fire
242(2)
Winter wonderland
244(2)
3D perpective
246(2)
Bone and Spray
248(2)
Sausage grinder
250(4)
Interlude: From the inside out
254(2)
8 Working with sound
256(16)
Recording sounds
258(2)
Audacity®
260(2)
Adobe® Soundbooth® CS5
262(2)
Adobe® Audition® 3.0
264(2)
Sound in Flash
266(2)
Dynamic sounds (AS3)
268(2)
Interlude: My wishlist for Flash CS6
270(2)
9 Working with video
272(10)
Importing video (pre-CS4)
274(2)
Importing video (CS4 and CS5)
276(2)
Flash Video (FLV)
278(2)
Interlude: FLV tools and articles
280(2)
10 Interactivity
282(20)
Event handling
284(4)
What a drag
288(2)
Pausing the Timeline
290(2)
Loading images (AS3)
292(2)
Loading images (AS2)
294(2)
Toggling sound (AS3)
296(4)
Interlude: Objects, objects everywhere
300(2)
11 Extending Flash
302(32)
Introduction to JSFL
304(2)
Trace Bitmap and JSFL
306(6)
Enter current frame
312(4)
AnimSlider Pro
316(2)
Ajar Extensions
318(2)
iK'motion
320(2)
Swift 3D Xpress
322(2)
Flashjester
324(2)
Toon Boom
326(2)
Flash Decompiler Trillix
328(2)
Flash Optimizer
330(2)
Interlude: Pimp my Flash
332(2)
12 What's new in CS5
334(16)
XFL uncompressed format
336(1)
Code Snippet panel
336(2)
Text Layout Framework
338(2)
Deco brushes
340(2)
Spring
342(4)
iPhone publisher
346(2)
Interlude: The Future of Flash
348(2)
Index 350(7)
What's on the CD 357
Chris Georgenes is a full-time freelance artist, animator, and all-around designer for the web, CD-ROM, and television. His clients include Macromedia, LucasArts, Universal Records, Hasbro, Ogilvy, Yahoo! and AOL, to name a few. He maintains www.mudbubble.com as his online portfolio and www.keyframer.com as his Flash tutorial website. He is also a course author and instructor for sessions.edu.