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Performing for Motion Capture: A Guide for Practitioners [Kietas viršelis]

4.25/5 (15 ratings by Goodreads)
  • Formatas: Hardback, 248 pages, aukštis x plotis x storis: 222x146x20 mm, weight: 440 g, 40 bw illus
  • Išleidimo metai: 02-Jun-2022
  • Leidėjas: Methuen Drama
  • ISBN-10: 1350211265
  • ISBN-13: 9781350211261
Kitos knygos pagal šią temą:
  • Formatas: Hardback, 248 pages, aukštis x plotis x storis: 222x146x20 mm, weight: 440 g, 40 bw illus
  • Išleidimo metai: 02-Jun-2022
  • Leidėjas: Methuen Drama
  • ISBN-10: 1350211265
  • ISBN-13: 9781350211261
Kitos knygos pagal šią temą:

Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo?

If so, this book will tell you everything you need to know about acting for motion capture.


This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. Actors such as Andy Serkis and Troy Baker have won critical acclaim for their digital performance in games and film.

The book includes contributions from practitioners working across the globe, including: actor Kezia Burrows; software developer Stéphane Dalbera; director Kate Saxon; a group of Japanese games directors; Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal; Marc Morisseau, motion editor for Avatar; and a Chinese Motion Capture suit manufacturer.

Daugiau informacijos

This is the first book ever written for performers working specifically for motion capture. It covers the fundamental methodology and understanding required for all of those involved in creating great performance for motion capture - actors, animators, directors & technicians - with input from professionals from around the world.
List of Figures
vii
List of Contributors
xii
Acknowledgements xxi
1 What is motion capture?
1(24)
We define the technology and the challenges ahead in this exciting and significant performance medium
John Dower
Pascal Langdale
2 The body
25(28)
How to develop a responsive, free and versatile instrument
Pascal Langdale
3 Imaginary environments
53(14)
We explore the limits of our imagination and professionalizing play
Pascal Langdale
4 Mocap is an animated medium
67(28)
The pure, simple and ruthlessly honest information that is at the heart of the process: How the actor is one part of a team of artists behind the animated character and how your performance is manipulated after capture
John Dower
5 Building a character in motion capture
95(22)
You can play anybody... but only if you can play anybody!
Pascal Langdale
6 Video game locomotion
117(10)
We look at how to perform under the extreme limitations required by video games, within the long pipeline of game development
Pascal Langdale
7 Cinematics
127(32)
The key differences between performing for conventional mediums and acting in the digital realm. Looking at the different challenges involved in motion capture, performance capture, facial capture and working with pre-recorded audio
John Dower
8 Direction and the lack of it
159(16)
The reality of working in the volume, actors often having less preparation time than they are used to, the frequent need to self-direct and the challenges of being part of an interactive narrative
John Dower
9 The industry -- finding your place in a new medium
175(26)
A realistic and comprehensive guide to opportunities offered worldwide in this industry
John Dower
10 What will the landscape be in ten years' time? A low wager bet between professional futurists
201(12)
We try to predict the inevitable evolution of the unpredictable!
Pascal Langdale
Appendix:
Chapter by
Chapter Summary
213(8)
Index 221
John Dower is co-founder of The Mocap Vaults and runs workshops with students and consultancy with developers worldwide in motion capture. He directs in film, television drama and motion captured animation. He is on the Get Directing! team at Directors Charitable Foundation (UK) inspiring the next generation of directors in all mediums.

Pascal Langdale is an actor and teacher known for his reliable versatility across multiple media. He has worked in TV, Film, Voice and Video Game, and has been described as the Swiss Army Knife of Mocap. Head of the Canadian branch of The Mocap Vaults, Pascal is a movement specialist with an expertise in nonverbal behavior, bringing characters to life through voice, body and psychology. His most recent mocap work includes Far Cry 6 as a body double and the voice of Bagley in Watchdogs: Legion (Nominated for a Canadian Game Award), also contributing to many of the 'Play as anyone' NPC's, as actor and movement choreographer.