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Mastering Iron Heroes [Paperback / softback]

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  • Format: Paperback / softback, 94 pages, Illustrations, unspecified
  • Series: Iron Heroes S.
  • Pub. Date: 01-Nov-2005
  • Publisher: White Wolf Publishing
  • ISBN-10: 158846797X
  • ISBN-13: 9781588467973
  • Paperback / softback
  • Price: 26,19 €*
  • * This title is out of print. Used copies may be available, but delivery only inside Baltic States
  • This title is out of print. Used copies may be available, but delivery only inside Baltic States.
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  • Format: Paperback / softback, 94 pages, Illustrations, unspecified
  • Series: Iron Heroes S.
  • Pub. Date: 01-Nov-2005
  • Publisher: White Wolf Publishing
  • ISBN-10: 158846797X
  • ISBN-13: 9781588467973
Introduction: Running Action Fantasy
What's in This Book?
4(1)
Using This Book: DMs
5(1)
Using This Book: Players
6(1)
Abilities
Alternate Ability Score Generation Methods
7(2)
Modified Point-Buy
7(1)
Random Methods
8(1)
Metageneration Methods
9(2)
Campaign-Based Generation
9(1)
Setting-Based Generation
10(1)
Story-Based Generation
11(1)
Ability Scores and NPCs
11(1)
Characters and the Campaign World
Traits
12(1)
Traits by Region
12(1)
Bringing Regions to Life
12(1)
Other Considerations
13(1)
The Classes in the Campaign
13(2)
Class Restrictions
13(1)
Dropping Classes
13(2)
Player Input
15(2)
Group World Creation
15(1)
Shared Worlds
15(1)
Creativity on the Fly
16(1)
Character Classes
Villain Classes
17(1)
Demonic Brute
18(3)
Class Abilities
19(1)
Appearance and Details
20(1)
Dreaded Sorcerer
21(2)
Class Abilities
21(2)
Warleader
23(3)
Class Abilities
24(1)
Warleader Equipment and Details
25(1)
NPC Classes
26(1)
NPC Class Advancement
26(1)
Multiclassing and NPC Classes
26(1)
Aristocrat
27(1)
Skill Groups
27(1)
Feats
27(1)
Class Abilities
27(1)
Commoner
27(2)
Skill Groups
29(1)
Feats
29(1)
Class Abilities
29(1)
Expert
29(2)
Skill Groups
29(1)
Feats
29(2)
Class Abilities
31(1)
Warrior
31(1)
Skill Groups
31(1)
Feats
31(1)
Class Abilities
32(1)
NPC Class Challenge Ratings
32(1)
Combat
Zones: Interactive Environments
33(8)
Types of Zones
34(1)
Condition Zones
34(3)
Event Zones
37(2)
Action Zones
39(2)
Terrain Effects
41(8)
Generic Terrain
41(1)
Aquatic Terrain
42(1)
Arctic Terrain
43(1)
Arcane Terrain
43(1)
Forest Terrain
44(1)
Desert Terrain
45(1)
Marsh Terrain
46(1)
Mountain and Hill Terrain
46(1)
Urban and Interior Terrain
47(2)
Mobile Terrain
49(1)
Mobile Terrain in Combat
49(1)
Weather Effects
50(2)
Precipitation
50(1)
Wind
50(1)
Temperature
51(1)
Combat in Darkness
52(2)
Finding and Attacking Targets
52(1)
Moving in the Dark
53(1)
Running Encounters
53(1)
Underwater Combat
54(1)
Miscellaneous States and Conditions
54(4)
Falling Damage
54(1)
Incorporeal
55(1)
Invisibility
56(1)
Starvation and Thirst
57(1)
Treasure, Rewards, and Experience
Wealth, Rewards, and Campaigns
58(3)
Handing Out Treasure
59(1)
The Complications of Wealth
60(1)
Legendary Treasures
61(1)
Wealth Feats
61(5)
Gaining Wealth Feats
62(1)
Using Wealth Feats
62(1)
The Wealth Pool
62(1)
Cohort
62(1)
Followers
63(1)
Manse
64(1)
Money Buys Innocence
65(1)
Political Connections
65(1)
Social Influence
66(1)
Rewards Other Than Money
66(1)
Fame
66(1)
Political Power
66(1)
Experience Points
67(2)
Monsters and Challenge Rating
67(1)
Marks: A Simpler Alternative
68(1)
Gaining Levels
68(1)
Magic and Magic Items
Magic Items in the Game
69(1)
Magic Item Abilities
70(1)
The Use Magic Device Skill
71(1)
Researching Items
71(1)
Extended Study
72(1)
Blind Activation
72(1)
Magic Item Descriptions
72(12)
Magic Item Creation
72(1)
Armor
73(2)
Potions
75(3)
Weapons
78(2)
Wondrous Items
80(4)
Campaign Options
Alternate Experience Systems
84(3)
Flawed Heroes
84(1)
Goal-Driven Experience
85(1)
Gold, Greed, and Fortune
86(1)
Metagame Mechanics
87(3)
Glory Points
87(3)
Tactical Entertainment
90(1)
Combining Metagame Rules and Alternate Experience Awards
90(2)
Appendix: Importing Game Material
Classes
92(1)
Basic Changes
92(1)
Importing Spellcasters
92(1)
Traits
93(1)
Skills
93(1)
Feats
93(1)
Weapons and Armor
93(1)
Open Game License
94