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Shifting Practices: Reflections on Technology, Practice, and Innovation [Hardback]

(University of Bologna)
  • Format: Hardback, 304 pages, height x width x depth: 229x178x21 mm, 6 b&w illus., 2 tables; 8 Illustrations
  • Series: Acting with Technology
  • Pub. Date: 18-Mar-2016
  • Publisher: MIT Press
  • ISBN-10: 026203445X
  • ISBN-13: 9780262034456
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  • Format: Hardback, 304 pages, height x width x depth: 229x178x21 mm, 6 b&w illus., 2 tables; 8 Illustrations
  • Series: Acting with Technology
  • Pub. Date: 18-Mar-2016
  • Publisher: MIT Press
  • ISBN-10: 026203445X
  • ISBN-13: 9780262034456
Other books in subject:

What happens in an established practice or work setting when a novel artifact or tool for doing work changes the familiar work routines? Any unexpected event, or change, or technological innovation creates a discontinuity; organizations and individuals must reframe taken-for-granted assumptions and practices and reposition themselves. To study innovation as a phenomenon, then, we must search for situations of discontinuity and rupture and explore them in depth. InShifting Practices, Giovan Francesco Lanzara does just that, and discovers that disruptions and discontinuities caused by the introduction of new technologies often reveal aspects of practice not previously observed.

After discussing methodological and research issues, Lanzara presents two in-depth studies focusing on processes of design and innovation in two different practice settings: music education and criminal justice. In the first, he works with the music department of a major American university to develop Music LOGO, a computer system that allows students to explore musical structures with simple, composition-like exercises and experiments. In the second, he works with the Italian court system in the design and use of video technology for criminal trials. In both cases, drawing on anecdotes and examples as well as theory and analysis, he traces the new systems from design through implementation and adoption. Finally, Lanzara considers the researcher's role, and the relationship -- encompassing empathy, vulnerability, and temporality -- between the reflective researcher and actors in the practice setting.

Acknowledgments xi
Prologue: On Negative Capability 1(12)
I Studying Innovation as a Phenomenon
13(42)
1 Innovation in Practice: A Contrasted Dynamics
13(6)
2 Processes of Design: Discontinuities, Bricolage, and Drifting
19(2)
3 Practice and Method: A View from the Swamp
21(3)
4 The Path in the Woods
24(4)
5 Studying a Process of Innovation as It Happens in Practice
28(6)
6 Designing a Reflective Inquiry
34(4)
7 First-Order and Second-Order Inquiries
38(3)
8 Backtalk and Conversations
41(4)
9 On Unremarkability
45(5)
10 Theoretical Narratives
50(5)
II Making Music in the Digital Medium: A Reflective Inquiry into the Design of a Computer Music System for Music Education
55(86)
Introduction
57(2)
1 Tracking the Design Process
59(36)
1 Entering the Stage: The Computer Music Project and Its Antecedents
59(2)
2 The Early Design Problem: Upgrading the System
61(3)
3 Designing the Computer Music Interface
64(9)
4 Aspects of Designing: "Entry Points" and "For Instances"
73(4)
5 Bridging Different Worlds: Two Experiments in Self-Observation
77(8)
6 Knowing in Terms of What One Already Knows
85(2)
7 Learning to Make Music in the Digital Medium
87(4)
8 The Emerging Educational Environment: New Objects, Descriptions, and Activities
91(4)
2 The Music Faculty's Test of the System
95(22)
1 The System's Demo
95(2)
2 The Music Faculty's Responses
97(1)
3 Engaging the System as a Teaching Tool and as a Medium for Composition
98(6)
4 Making Music: Composition or Programming?
104(4)
5 Integrating the System into the Music Curriculum
108(4)
6 Music LOGO as a Reflective Tool
112(5)
3 Revisitations: Shifting Stories
117(24)
1 The Backtalk and the Generation of Further Stories
117(8)
2 A Further Round of Backtalk: The Demo as Cooptation
125(3)
3 Accounting for the Shift: Toward a Second-Order Inquiry
128(3)
4 Nature and Consequences of the Reflective Move
131(2)
5 Evolving Understandings of the Design Process
133(4)
6 Concluding Remarks: Telling a Story of Shifting Stories
137(4)
III Encountering Video Technology in Judicial Practice: Experiments and Inquiries in the Courtroom
141(54)
Introduction
143(2)
4 Entering the Temple of Justice
145(6)
1 The Courtroom and the Criminal Trial
145(2)
2 The VCR System and the Courtroom: Research Setting and Method
147(1)
3 Intervention: The Observer as Enabler
148(3)
5 Experimenting with Video Technology in the Courtroom
151(24)
1 Hosting a Stranger: Displacement and Redesign
151(1)
2 Early Encounters with the New Tool: Virtual Replicas, Courtroom Contingencies, and Microinterventions
152(6)
3 Design Probes: Seeing... Making... Seeing...
158(2)
4 Learning to Use Videos in Judicial Decision Making
160(9)
5 Nonverbal Behavior and the Legal Relevance of Visual Cues
169(6)
6 The VCR and the Back Office: Building "Equipmentality"
175(10)
1 Turning the Videotape into an Administrative Object
175(4)
2 Redesigning Microprocedures
179(4)
3 The Magistrates' Working Habits and the Private/Public Use of the VCR
183(2)
7 Reshaping Judicial Practice
185(10)
1 Engaging with the Medium
186(2)
2 Questioning the Grounds of Practical Knowledge
188(4)
3 Reweaving the Fabric of the Practice
192(3)
IV Further Inquiries into Shifting Practices
195(58)
1 Two Worlds of Practice: So Distant, and Yet not Quite so Distant
195(3)
2 Practices and Media
198(9)
3 Making Sense of the Practice in the New Media
207(6)
4 The Medium-Object-Representation Triad: A Digression on Mark Rothko's Color Field Painting
213(4)
5 Transient Knowledge
217(17)
6 Aspects of the Practice of Innovation
234(19)
Epilogue: Reflections on Work Past
253(14)
1 "A Very Difficult Game Indeed"
253(4)
2 Between Empathy and Reflexivity
257(2)
3 How Is Self-Observation Empirically Possible?
259(3)
4 Reflective Experiments
262(5)
References 267(12)
Index 279