About the Authors |
|
xi | |
Series Editor's Preface |
|
xiii | |
Preface |
|
xv | |
Acknowledgements |
|
xvii | |
About the Companion website |
|
xviii | |
Introduction |
|
xix | |
1 Defining the Field of 2.5D Printing |
|
1 | (34) |
|
|
1 | (5) |
|
1.1.1 How to Quantify Texture |
|
|
2 | (1) |
|
1.1.2 How do Artists Convey the Appearance of Texture? |
|
|
3 | (1) |
|
1.1.3 How the Natural World Mimics the Appearance of Texture |
|
|
4 | (2) |
|
1.2 Measuring Texture and Colour |
|
|
6 | (3) |
|
1.3 Images, Pictures and Reproductions |
|
|
9 | (12) |
|
1.3.1 The Anxiety of the Reproduction |
|
|
11 | (1) |
|
1.3.2 Reproducing Images: Tools of the Trade |
|
|
12 | (3) |
|
1.3.3 Reproducing Images: Colour and Texture |
|
|
15 | (1) |
|
1.3.4 Reproductions versus Forgeries versus Copies |
|
|
15 | (2) |
|
1.3.5 Are Facsimiles and Replicas Important? |
|
|
17 | (2) |
|
1.3.6 Copying from Old Masters |
|
|
19 | (1) |
|
1.3.7 Technical Examination of Artworks |
|
|
20 | (1) |
|
1.4 The Authenticity of the Image and Object and Perception of Things |
|
|
21 | (3) |
|
1.5 Current Industrial and Mechanical Methods to Reproduce the Appearance of Texture |
|
|
24 | (4) |
|
1.5.1 2D Printing Methods |
|
|
24 | (1) |
|
1.5.2 The Emergence of 3D Printing |
|
|
25 | (3) |
|
|
28 | (1) |
|
|
29 | (1) |
|
Bibliography and Further Reading |
|
|
30 | (5) |
2 The Past |
|
35 | (34) |
|
|
35 | (1) |
|
2.2 Artists' Observations on the Appearance of Illumination |
|
|
36 | (3) |
|
2.3 Artists' Conversion of Images into Relief |
|
|
39 | (2) |
|
2.4 Artists' Exploration of Different Sculptural Relief |
|
|
41 | (10) |
|
2.4.1 Examples of Degrees of Projection |
|
|
45 | (6) |
|
2.5 Coloration of Relief Surfaces |
|
|
51 | (7) |
|
2.5.1 Visualising and Reconstructing the Past |
|
|
57 | (1) |
|
2.6 Examples of Artists' Approaches to Representation and Reproduction of Texture |
|
|
58 | (8) |
|
|
66 | (1) |
|
Bibliography and Further Reading |
|
|
67 | (2) |
3 The Present: Materials, Making, Capturing and Measuring |
|
69 | (46) |
|
3.1 Introduction: Universal Knowledge |
|
|
69 | (1) |
|
3.2 The Relationship of Digital Technologies, Knowledge of Materials and Skills |
|
|
70 | (8) |
|
3.3 Methods to Capture and Measure Texture |
|
|
78 | (7) |
|
3.3.1 Commercial and Specialist Scanners |
|
|
78 | (4) |
|
3.3.2 Scanning for Cultural Heritage |
|
|
82 | (2) |
|
3.3.3 In Pursuit of Standards: Metric versus Quality |
|
|
84 | (1) |
|
3.4 Methods to Represent the Appearance of Texture |
|
|
85 | (5) |
|
3.5 Physical Material Libraries |
|
|
90 | (2) |
|
3.6 Methods for 2.5D Printing |
|
|
92 | (13) |
|
3.6.1 Analogue versus Digital |
|
|
93 | (3) |
|
3.6.2 Materials for Printing |
|
|
96 | (6) |
|
3.6.3 Printing Functional Materials |
|
|
102 | (3) |
|
|
105 | (3) |
|
Bibliography and Further Reading |
|
|
108 | (7) |
4 The Future |
|
115 | (12) |
|
|
115 | (2) |
|
4.1.1 The Future of Education in Art Design and Sciences |
|
|
115 | (1) |
|
4.1.2 The Future of Materials and Manufacture |
|
|
116 | (1) |
|
4.2 Circular Economy and Sustainable Manufacturing |
|
|
117 | (2) |
|
4.3 Worldwide Print Connectivity |
|
|
119 | (1) |
|
4.4 Mass Printing for One |
|
|
120 | (2) |
|
|
122 | (1) |
|
|
123 | (1) |
|
|
123 | (1) |
|
Bibliography and Further Reading |
|
|
124 | (3) |
5 Case Studies |
|
127 | (112) |
|
Case Study 1: Nature Printing in the Nineteenth Century |
|
|
127 | (6) |
|
Case Study 2: Wallpaper Design |
|
|
133 | (9) |
|
Wallpaper Printing Processes |
|
|
134 | (8) |
|
Case Study 3: 2.5D Printed Tactile Books and Artworks |
|
|
142 | (9) |
|
Examples of Tactile Images that Incorporate Multiplatform and Digital Print Technologies |
|
|
148 | (3) |
|
Case Study 4: Coins and Medals |
|
|
151 | (6) |
|
|
152 | (3) |
|
Medals of Dishonour Exhibition British Museum |
|
|
155 | (2) |
|
Case Study 5: Capturing Texture of Paintings for Museum and Heritage |
|
|
157 | (4) |
|
Visualising Surface Texture Through the Combination of 2D and 3D Data |
|
|
157 | (1) |
|
Workflow: 3D Scanning and Processing |
|
|
158 | (1) |
|
Generation of Colour RTI Images |
|
|
158 | (2) |
|
Generation of Colour 3D Models |
|
|
160 | (1) |
|
|
161 | (6) |
|
Case Study 7: Trompe l'Oeil |
|
|
167 | (5) |
|
|
172 | (7) |
|
|
179 | (6) |
|
Printing Gold in the Digital Market Place |
|
|
183 | (1) |
|
The Stafford Hoard and Gold Printing at The Jewellery Industry Innovation Centre, Birmingham Jewellery Quarter |
|
|
184 | (1) |
|
Case Study 10: Exterior Decoration Tiles and Ceramics |
|
|
185 | (10) |
|
Twenty-first Century Ceramic Tile Inkjet Printing |
|
|
190 | (5) |
|
Case Study 11: Microstructure! Texture |
|
|
195 | (8) |
|
Case Study 12: Painting Machines |
|
|
203 | (11) |
|
Computer Simulations for Representing Materials and Objects |
|
|
204 | (1) |
|
|
205 | (1) |
|
Translating Brush Strokes into Painting Machines |
|
|
206 | (2) |
|
Methods of Converting Images into Brushstrokes |
|
|
208 | (2) |
|
Brush Strokes and Painting Machines |
|
|
210 | (4) |
|
Case Study 13: Analogue Printing Methods |
|
|
214 | (9) |
|
|
214 | (3) |
|
|
217 | (3) |
|
|
220 | (1) |
|
|
221 | (2) |
|
Case Study 14: Relief Woodblock Printing |
|
|
223 | (16) |
|
|
230 | (4) |
|
Bibliography and Further Reading |
|
|
234 | (5) |
Index |
|
239 | |