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El. knyga: Advances in Human Factors in Wearable Technologies and Game Design: Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA

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This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained  upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California, USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.

Wearable Technologies: Sensors
A Wearable Flexible Sensor Network Platform for the Analysis of Different Sport Movements
3(12)
Marcus Schmidt
Sebastian Wille
Carl Rheinlander
Norbert Wehn
Thomas Jaitner
Emotion Recognition Using Physiological Signals: Laboratory vs. Wearable Sensors
15(8)
Martin Ragot
Nicolas Martin
Sonia Em
Nico Pallamin
Jean-Marc Diverrez
Development of Support Systems for Capturing and Reducing the Hand-Arm-Stress
23(9)
Aydin Unlu
Emine Alan
Meltem Gedik
A Wearable Device Supporting Multiple Touch- and Gesture-Based Languages for the Deaf-Blind
32(10)
Nicholas Caporusso
Luigi Biasi
Giovanni Cinquepalmi
Gianpaolo Francesco Trotta
Antonio Brunetti
Vitoantonio Bevilacqua
A Step in the Right Direction -- Understanding Privacy Concerns and Perceived Sensitivity of Fitness Trackers
42(12)
Chantal Lidynia
Philipp Brauner
Martina Ziefle
Development of Customized Orthotics Based on Lower-Leg Anthropometric Data and Task
54(10)
Shramana Ghosh
Nina Robson
J.M. McCarthy
An Intelligent Pen to Assess Anxiety Levels Through Pressure Sensors and Fuzzy Logic
64(8)
Cristian Tapia-Jaya
Isaac Ojeda-Zamalloa
Vladimir Robles-Bykbaev
Fernando Pesantez-Aviles
Ismael San Andres Becerra
Veronica Cevallos Leon Wong
Real-Time Eye-Interaction System Developed with Eye Tracking Glasses and Motion Capture
72(13)
Haifeng Bao
Weining Fang
Beiyuan Guo
Peng Wang
Wearable Technologies: Accessibility, Wearability and Applications
Accuracy and Efficiency Validation of a Helmet Mounted Vibrotactile Feedback System for Aerodynamic Head Position During Cycling
85(9)
Stijn Verwulgen
Thomas Peeters
Jochen Vleugels
Robbie Geyssen
Guido De Bruyne
Wim Saeys
Steven Truijen
The Pressure Comfort Sensation of Female's Body Parts Caused by Compression Garment
94(11)
Yongrong Wang
Yu Liu
Shengli Luo
Cheng Chen
Lingzi Jin
Universal Design Based Evaluation Framework for Design of Wearables
105(12)
Vladimir Tomberg
Sebastian Kelle
Moti-Meter: A System for Visualizing Personal Learning Motivation
117(8)
Yusuke Shimazaki
Toshikazu Kato
Wearability and User Experience Through User Engagement: The Case Study of a Wearable Device
125(11)
Venere Ferraro
Mila Stepanovic
Silvia Ferraris
A Study of Viewpoint and Feedback in Wearable Systems for Controlling a Robot Arm
136(13)
Colin Kilby
Anthony Whitehead
Enabling Touch-Based Communication in Wearable Devices for People with Sensory and Multisensory Impairments
149(11)
Nicholas Caporusso
Luigi Biasi
Giovanni Cinquepalmi
Gianpaolo Francesco Trotta
Antonio Brunetti
Vitoantonio Bevilacqua
Wearable Sensor System for Lumbosacral Load Estimation by Considering the Effect of External Load
160(9)
Yoshio Tsuchiya
Takashi Kusaka
Takayuki Tanaka
Yoshikazu Matsuo
Storytelling-Based Hand Gesture Interaction in a Virtual Reality Environment
169(10)
Jiyoung Kang
Jongkuk Lim
Game Design Applications
Pokemon Go -- an Empirical User Experience Study
179(7)
Peter Rasche
Anna Schlomann
Katharina Schafer
Mathias Wille
Christina Brohl
Sabine Theis
Alexander Mertens
Development of a Game-Based and Haptically Enhanced Application for People with Visual Impairment
186(7)
Anirudh Juloori
Yueqing Li
Weihang Zhu
Game Design Creative Industry: An Overview of the Porto Digital Project in Brazil
193(11)
Carla Patricia Teixeira
Breno Jose Carvalho
Anthony Jose Cunha Lins
Christianne Falcao
Caroline Akemi Souza
Caio Vinicius Monteiro
Framework for Creating Audio Games for Intelligent Personal Assistants
204(11)
Jose Antonio Ciccio
Luis Quesada
The Implementation of Acoustic in the Game Design - Insight from the Recently Popular "Onmyoji" Phenomenon in China
215(10)
Anran Feng
What Distinguishes a Traditional Gaming Experience from One in Virtual Reality? An Exploratory Study
225(7)
Federica Pallavicini
Ambra Ferrari
Andrea Zini
Giacomo Garcea
Andrea Zanacchi
Gabriele Barone
Fabrizia Mantovani
Voice-Control as a New Trend in Games Applications
232(9)
Wenjin Qin
Chunfu Li
Game Design for Students: Teaching as a Whole Context
241(8)
Flavio Andalo
Andre Salomao
Milton Luiz Horn Vieira
Bruna Mendes
Evaluating the UX of a VR Game Using a Mixed Methodology
249(9)
Francimar Maciel
Taynah Miyagawa
Paulo Melo
Marcos Souza
Gaming as a Driver for Social Behaviour Change for Sustainability
258(9)
Satyakam Sharma
Kin Wai Michael Siu
Author Index 267