This book presents contributions which discuss the impact of eXtended Reality (XR) and Artificial Intelligence (AI) technologies considered jointly in the fields of Cultural Heritage and Innovative Design. The rapid development of technologies, tools and devices requires a (controlled) expansion of the theoretical content and application areas, as well as careful monitoring of the disciplines that can be involved, starting with the AI-XR pair. XR, an acronym for extended reality, has emerged in recent years as a concept encompassing AR, VR (virtual reality), and MR (mixed reality), offering new ways of interacting with the real. In this sense, the fields of application open to the worlds of tangible and intangible cultural heritage, architectural, environmental, infrastructural and product design, and education, as a place for advanced training and as a tool for educational enhancement.
Keynote Papers.- Beyond the visuals Future collaboration scenarios
between architects and artificial intelligence.- Artificial Intelligence for
Space Weather Prediction.- AI&XR and Historical Sources.- From Art for
Industry to Artificial Intelligence a Complex Balance in a Case from the
Centrale Montemartini.- Extended Reality ante litteram in the ephemeral
apparatuses of Andrea Pozzo.- Digital reconstruction of the paradox. Escher's
Relativity.- Between Image and Text Automatic Image Processing for Character
Recognition in Historical Inscriptions.- Graphic and Constructive Resources
in the Manuscript Secretos de Arquitectura.- AI&XR and
Archaeological/Museum Heritage.- Interactive Heritage Site Mobile Application
on Artworks.- Immersive Experiences for the Re-contextualization of Statues
of the Goddess Sekhmet.- Investigating Depth Perception in Immersive
Hypothetical Reconstructions: 1816 Canovas Exhibition in Spirito Santo
Church in Bologna.- AI for Archaeological Heritage Applications.- The
e-Archeo 3D Project. An Innovative and Sustainable Cultural Proposal Based on
XR Technologies.- Virtual Reconstruction, Museography, and VR/AR
Communication in Design for Heritage.- Virtual Spaces for Knowledge
Preservation. Digitization of a Vanished Archaeological Excavation.- Virtual
and Mixed Reality for the Enhancement of an Absence The Case of the Artemis
Statue.- The Connection Between Scenography and Virtual Reconstructions of
the Statuary Groups in the Nymphaeum of Tiberius.- AI&XR and Heritage
Routes.- A Simultaneous Multiuser Collaborative Immersive Design Environment:
Extended Reality and Digital Photogrammetry for the Valorisation of Heritage
Sites.- Towards Virtual Cultural Heritage Routes. Development of Digital
Models for Extended Accessibility of the H2020 Prometheus Project.- AI for
the Knowledge, Monitoring and Promotion of Cultural Heritage Places The
Heritour Project.- The Recognizability of a Place Through Generative
Representation of Intangible Qualities.- Sicilian Heritage Identity: between
stereotype and AI-based knowledge.- Second World War Landing on Elba Island A
Serious Game Reconstruction.- AR for the Knowledge and Fruition of Street Art
Works.- Immersive Technologies for the Remote Fruition of an Inaccessible
Archaeological Complex The Site of Cento Camerelle in the Phlegraean Fields
Archaeological Park.- From digital survey to Extended Reality. Possible uses
for the Cathedral of Udine.- The Former Monastery of Saints Severino and
Sossio: An Example of an Immersive Reality for the Dissemination of Cultural
Heritage.- Via Porro Reading and Inspirations from an Urban Space.- AI&XR and
Classification/3D Analysis.- Hybrid Construction of Knowledge Graph and Deep
Learning Experiments for Notre-Dame de Paris Data.- A Point Cloud-Based
Multi-Platform Application to Support the Conservation Project of Medieval
Stone Architecture.- Evaluation of Annotation Ambiguity in Common Supervised
Machine Learning Classification Approaches for Cultural Heritage.- Predicting
Architectural Decay by AI Applied to 3D Survey.- Exploring Cistercian Abbeys
A Synergistic Approach of Architectural Analysis and Machine Learning.- 3D
Modeling for Virtual Fruition from a Reality-Based Survey.- Rapid and
Low-Cost 3D Model Creation Using Nerf for Heritage Videogames
Environments.- AI&XR and Building Information Modeling.- A proposal of
Integration of Point Cloud Semantization and VPL for Architectural Heritage
Parametric Modeling.- Digital Twin for BIM-FM Data Comparison: A Decision
Support System Based on Graphical Interfaces.- Multisensory VR Experiences
Based on Auralization and HBIM. The Teatro del Maggio in Florence.- Laser
scanning Data in Revitalization Projects for Historical Building.- Augmented
Reality Application for BIM Maintenance Feedback Via Streaming
Platforms.- AI&XR and Building/City Monitoring.- Immersion Through Extended
Reality as a Tool Applied to Wayfinding Inside Hospitals.- Exploring
Alternative Urban and Architectural Virtual Realities Through Multidomain
Digital Twins.- Assessing In-Motion Urban Visual Perception: Analyzing Urban
Features, Design Qualities, and People's Perception.- Comparative Analyses
Between Sensors and Digital Data for the Characterization of Historical
Surfaces.- Digital Twin and Artificial Intelligence: Matrix Automation for
Design, Monitoring, and Management of Spaces.- A Method for Conscious
Retrofitting Based on Handheld Laser Scanner and Environmental Data.- AI&XR
and Education.- Maker Architecture: Learning by Fabricating in the Fourth
Industrial Revolution.- Integrated Level Design Generation Methodology for
Virtual Exploration in XR Mode.- The "Grimaldina", Knowledge and
Dissemination the Grimaldina Tower in Genoa. A Case Study Between Technology
and Visual Communication.- Enhancing Parametric Design Education through
Rhinoceros/Grasshopper Visual Perception Principles, Student Outcomes, and
Future Integration with AI.- Easily Accessible Technology for Architectural
Storytelling Palazzo Ducale in Genoa, an Experimental Study.- AI&XR and Shape
Representation.- Between impossible and probable Architectural recognition
through qualitative evaluation of artificial intelligence
response.- Hypotheses of images and architectural spaces in the age of
artificial intelligence.- Is a Picture Worth a Thousand Words? Comparative
Evaluation of Generative AI for Drawing and Representation.- Floating
Acrobats Exploring Exaptation in Architecture Through Artificial
Intelligence.- AI Text to Image Procedure for the Visualization of Figurative
and Literary Tņpoi.- The New A.I. Gaining Control Over the Noise.- VR
Feedback System for Product Design Service.- Markerless AR Applications and
3D Printing for the Augmented Prototyping of the Franciscan Heritage of the
XVIII Century.- AR Applied to the Tactile Models. Museo dArte Orientale in
Turin Communicating the Vaulted System of Palazzo Mazzonis.