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El. knyga: Aesthetic of Play

4.23/5 (139 ratings by Goodreads)
(Sony's Santa Monica Studio)
  • Formatas: PDF+DRM
  • Serija: The MIT Press
  • Išleidimo metai: 20-Mar-2015
  • Leidėjas: MIT Press
  • Kalba: eng
  • ISBN-13: 9780262324212
  • Formatas: PDF+DRM
  • Serija: The MIT Press
  • Išleidimo metai: 20-Mar-2015
  • Leidėjas: MIT Press
  • Kalba: eng
  • ISBN-13: 9780262324212

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The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring ") than big ones ("What does this game mean "). In this book, the game designer Brian Upton analyzes the experience of play -- how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.

Upton also examines the broader epistemological implications of such a framework, exploring the role of play in the construction of meaning and what the existence of play says about the relationship between our thoughts and external reality. He considers the making of meaning in play and in every aspect of human culture, and he draws on findings in pragmatic epistemology, neuroscience, and semiotics to describe how meaning emerges from playful engagement. Upton argues that play can also explain particular aspects of narrative; a play-based interpretive stance, he proposes, can help us understand the structure of books, of music, of theater, of art, and even of the process of critical engagement itself.

Acknowledgments ix
Introduction 1(8)
I Games
1 Defining Play
9(14)
2 Interactivity
23(16)
3 Play Spaces
39(12)
4 Heuristics
51(22)
5 Anticipation
73(20)
6 Mastery
93(24)
II Minds
7 Understanding
117(10)
8 Epistemology
127(18)
9 Neurons
145(16)
10 Signs
161(22)
III Stories
11 Playing without Winning
183(16)
12 Performance
199(16)
13 Narrative Play
215(22)
14 Narrative Structure
237(22)
15 Play and Meaning
259(24)
16 Critical Play
283(24)
Bibliography 307(12)
Index 319