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American Bar Association's Legal Guide to Video Game Development [Multiple-component retail product]

  • Formatas: Multiple-component retail product, 176 pages, aukštis x plotis x storis: 255x178x9 mm, weight: 345 g, Contains 1 Paperback / softback and 1 CD-ROM
  • Išleidimo metai: 16-Apr-2012
  • Leidėjas: American Bar Association
  • ISBN-10: 1614380031
  • ISBN-13: 9781614380030
  • Formatas: Multiple-component retail product, 176 pages, aukštis x plotis x storis: 255x178x9 mm, weight: 345 g, Contains 1 Paperback / softback and 1 CD-ROM
  • Išleidimo metai: 16-Apr-2012
  • Leidėjas: American Bar Association
  • ISBN-10: 1614380031
  • ISBN-13: 9781614380030

The American Bar Association's Legal Guide to Video Game Development is the authoritative handbook you need to make your dream of producing a video game come true.

Introduction xi
Chapter 1 Copyrights, Patents, and Trademarks
1(34)
Copyrights
2(2)
Patents
4(15)
When Should You Apply for a Patent?
5(3)
Inadvertent Oversights
8(2)
Provisional Patent Applications
10(1)
Foreign Patent Rights
10(2)
What's Patentable in a Video Game?
12(2)
How Do You Protect Unique Designs or User Interfaces?
14(1)
Patent FAQs
15(4)
Trademarks
19(7)
Choose Wisely...
19(2)
Trademark Searches
21(1)
Trademark Applications
22(1)
Intent to Use Applications
22(1)
Expected Costs
23(1)
Recommendations for Proper Usage of a Trademark
24(2)
Trade Secrets
26(5)
Information Protectable Under Trade Secret Law
27(2)
Recommended Procedures to Protect Your Trade Secrets
29(1)
Establishing Ownership of Trade Secrets
30(1)
Recommended Procedures to Protect Against Claims of Trade Secret Misappropriation
30(1)
Contracts
31(3)
Elements of a Contract
32(2)
Summary
34(1)
Chapter 2 Business and Finance Issues
35(16)
Choosing a Business Entity
36(7)
Sole Proprietorship
37(1)
Partnership
37(1)
Corporation
38(5)
Sample Noncompete Clause
43(1)
Sample Nonsolicitation Clause
43(4)
Limited Liability Company
45(2)
Funding
47(4)
Developing a Plan and a Pitch
49(2)
Chapter 3 Business Risk and Insurance
51(12)
Avoidance of Risk
53(1)
Reduction of Risk
54(1)
Insuring of Risk
55(6)
Acceptance of Risk
61(1)
Game Guard Insurance™ Questionnaire
61(2)
Chapter 4 Intellectual Property Agreements
63(28)
Introduction
63(3)
The Sooner the Better
64(1)
No Developer Is an Island
65(1)
Nondisclosure Agreements
66(6)
Overview
66(1)
Friends and Family---Not Just for Calling Plans
66(1)
One Size Does Not Fit All
67(3)
Confidential, Proprietary, or Both
70(1)
Don't Get Left in the Dark
71(1)
Employment Agreements
72(9)
Introduction
72(1)
Define Your Culture
72(1)
Protecting Third-Party Rights
73(1)
Protecting Your Intellectual Property
74(1)
Assistance
75(2)
Is It Too Late?
77(1)
Don't Throw Away the Rights
78(2)
The Employee's Own IP
80(1)
Testing Agreements
81(1)
Contribution Agreements
82(1)
Assignments
83(7)
What Rights?
84(1)
Timing Is Everything
85(1)
Going, Going, Gone
86(1)
Filing, Filing, Filed
86(4)
Final Word
90(1)
Chapter 5 Licensing and Open Source Material
91(18)
Five Questions to Ask Your Lawyer
92(5)
1 Do You Even Need Permission?
93(1)
2 What Kind of Permission Do You Need?
93(1)
3 What Laws Govern Your Transaction?
94(1)
4 What Happens If There Is a Dispute?
95(1)
5 How Will It End?
96(1)
Common License Terms
97(2)
Parties
97(1)
Dates and Times
97(1)
Recitals
97(1)
Definitions
97(1)
Grant of Permission
98(1)
Payment
98(1)
Other Terms
99(1)
Specific Properties
99(5)
Copyrights
99(1)
Trademarks
100(1)
Rights of Publicity and Model Releases
101(1)
Trade Secrets
102(1)
Patents
103(1)
Licensing Databases
104(1)
Advertising and Product Placement
104(2)
Open Source Licensing
106(1)
The First Amendment
107(2)
Chapter 6 Web Site Legal Policies
109(28)
Introduction
109(1)
EULAs
110(7)
Figure 1 Sample End-User License Agreement (EULA)
110(7)
Privacy Policies
117(5)
Figure 2 Sample Privacy Policy
117(5)
Terms of Use Agreements
122(15)
Figure 3 Sample Terms of Use Agreement
123(7)
Planning Ahead for Future Changes to the TOU
130(1)
Including Use Limitations
130(1)
Protecting Yourself with Disclaimers
131(2)
Addressing Some Remaining Issues Involving Copyrights and Trademarks
133(4)
Chapter 7 The Children's Online Privacy Protection Act
137(6)
Chapter 8 Publishing Your Game
143(8)
Index 151(8)
About the Contributors 159