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Apple Pro Training Series: Encyclopedia of Visual Effects [Multiple-component retail product]

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  • Formatas: Multiple-component retail product, 624 pages, aukštis x plotis x storis: 188x231x29 mm, weight: 1220 g, Contains 1 Paperback / softback and 1 DVD-ROM
  • Serija: Apple Pro Training
  • Išleidimo metai: 16-Nov-2006
  • Leidėjas: Peachpit Press Publications
  • ISBN-10: 0321303342
  • ISBN-13: 9780321303349
Kitos knygos pagal šią temą:
  • Formatas: Multiple-component retail product, 624 pages, aukštis x plotis x storis: 188x231x29 mm, weight: 1220 g, Contains 1 Paperback / softback and 1 DVD-ROM
  • Serija: Apple Pro Training
  • Išleidimo metai: 16-Nov-2006
  • Leidėjas: Peachpit Press Publications
  • ISBN-10: 0321303342
  • ISBN-13: 9780321303349
Kitos knygos pagal šią temą:
Allen, a commercial artist and president of a visual effects and design and consultancy company, and Connor (Academy of Art U.), a senior compositor at Lucasfilm's Industrial Light & Magic, are joined by visual effects experts from ILM and other companies to explain how to create visual effects using Shake, Motion, and Adobe After Effects. Preceding the encyclopedia section are three chapters on compositing fundamentals: keying, tracking, and 3D rendering. Presented alphabetically, the tips include exercises and discuss commercial techniques and effects used in blockbuster films, such as CG integration, modeling, animation, rotoscoping, lighting, and advanced blue screen keying techniques. Important and technically challenging techniques integrate procedures, tutorial footage, and parameters settings; other entries are described more generally. Color correction is not discussed in detail, and the book does not cover compositing theory. The DVD-ROM contains lesson files. Annotation ©2007 Book News, Inc., Portland, OR (booknews.com)

Daugiau informacijos

This is the ultimate recipe book for visual effects artists working in Apple Shake, Adobe After Effects, and Apple Motion. An impressive lineup of Hollywood and independent effects pros have pulled together this compendium of the coolest and most useful effects from A to Z ("Adding Clouds" to "Z-Depth Effects"). The book includes everything from practical everyday commercial techniques to breakdowns of well-known shots from blockbuster films. Readers learn to create light sabers from the artists who created them for Star Wars Episode 3; learn to freeze time from the wizard who invented the effect for The Matrix; and learn to create matte paintings from the pros who did them for Lord of the Rings. Coverage includes rotoscoping, painting, warping and distortion effects, dramatic lighting, adding lightening and fire, matchmoves, 3D CG integration techniques, advanced blue- and greenscreen techniques, and much more. DVD-ROM included. Foreword by Ron Brinkmann.
Contributors iv
Foreword xix
Getting Started xxiii
Compositing Fundamentals
3D Fundamentals
3(20)
Integrating 3D into Live Action
4(4)
Multipass Compositing
8(8)
Special Render Passes
16(2)
Time-Saving Techniques
18(2)
Final Evaluation
20(3)
Keying Fundamentals
23(18)
Mattes, Alphas, and Keys
24(2)
The Blue Screening Process During Production
26(2)
The Blue Screening Process During Postproduction
28(13)
Tracking Fundamentals
41(60)
The Categories of Tracking
42(4)
The Many Dimensions of Tracking
46(3)
Manual and Automatic Tracking
49(1)
Three-Dimensional Tracking
49(2)
The Process of Tracking
51(2)
Identifying and Establishing Tracking Points
53(1)
Subpixel Resolution
54(1)
Tracking Preprocessing
55(1)
Tracking with Concatenation
56(2)
Concatenation Workflow
58(3)
Limitations to Tracking Operations
61(3)
Encyclopedia of Visual Effects
3:2 Pull-Down Removal
64(3)
4:x:x Simulation
67(1)
8 Bit
68(1)
Alpha Channel
69(1)
Ambient Occlusion Passes, Using
69(13)
Anaglyphic Stereoscopy
82(1)
Anamorphic
82(1)
Animation
82(1)
Aspect Ratio
82(1)
Background Hole Filling
83(1)
Background Plate
83(1)
Background Wrap
83(8)
Beauty Pass
91(1)
Bits per Channel
92(1)
Bits per Pixel
92(1)
Black Level
92(1)
Black Levels, Checking/Gamma Slamming
93(1)
Blanking
94(1)
Bleach Bypass
94(2)
Blemish Removal
96(1)
Blink Repair
97(3)
Blue Screen
100(1)
Blur
100(1)
Frankenstein's Third Dimension---Todd Vaziri
101(54)
Camera Diffusion Simulation
107(3)
Camera Mapping
110(1)
Camera Shake, Smoothing and Removal
110(7)
Cel Shade, Live Action
117(2)
Choking Mattes
119(1)
Chroma
120(1)
Chroma Blur
120(3)
Chroma Keying
123(2)
Clamping Mattes
125(1)
Clamping, Subzero
126(3)
Clean Plate
129(2)
Clean Plates, Generating
131(5)
Clipped Highlights, Fixing
136(1)
Clipping Repair
136(6)
Codec
142(1)
Color Correction
142(1)
Color Depth
142(1)
Color Matching
142(8)
Combining Mattes
150(1)
Component Video
150(1)
Composite
151(1)
Composite Video
151(1)
Compositing Outside the Keyer
151(2)
Compression
153(1)
Concatenation
154(1)
Contrast
154(1)
Contrast Match, Checking
154(1)
Core Matte
154(1)
Cameo Anatomy of a Lightsaber Duel
155(54)
Brian Connor
Dailies
163(1)
Data Rate
163(1)
Day for Night
163(3)
Decompression
166(1)
Deinterlacing
166(6)
Depth Keying
172(7)
Depth Matte
179(1)
Desaturate
179(1)
Difference Matte
180(7)
Diffuse Pass
187(1)
Diffusion Simulation
187(1)
Digital Foundation
187(1)
Dolly
187(1)
Dust Busting
187(3)
Edge Blend
190(1)
Edge Matte
191(4)
Edge Matte/Core Matte
195(13)
Effects
208(1)
Duran Duran in 3D---Pixerati
209(53)
Face Replacement
216(10)
Fade
226(1)
Faux Shadows
227(1)
Filmic Fade
227(4)
Filter
231(1)
Flipbook
231(1)
Float Image
231(1)
Float Space
231(4)
Fog
235(1)
Footage Acquisition, Blue Screen and Green Screen
235(6)
Four-Point Tracking
241(1)
Frame
241(1)
Frame Blending
241(1)
Frame Rate
241(1)
Fresnel Shading Pass
241(7)
Gain
248(1)
Gamma
248(1)
Gamma Slamming
248(1)
Garbage Matte
248(3)
Gate Weave, Correcting
251(1)
Gradient
252(1)
Grading
252(1)
Grain Matching
252(4)
Grain Removal
256(3)
Grain Removal via Warp
259(2)
Gray Ball
261(1)
Green Screen
261(1)
Grunge Pass
261(1)
Slicing Time
262(29)
Tim Macmillan
HDR Shop
266(1)
HDRI (High Dynamic-Range Imaging)
266(3)
High-Key Images
269(1)
Histogram
269(1)
Holdout Matte
270(3)
Hot Spots, Removing
273(10)
Interlaced Video
283(1)
Inverse Core Garbage Matting
283(1)
JPEG HDR
283(1)
Key
284(1)
Keyframe
284(1)
Keying
284(1)
Keying Generic Elements
285(5)
Knot
290(1)
Kodak Cineon
290(1)
There Goes the Neighborhood
291(48)
Marshall Krasser
Lens Diffusion Simulation
297(1)
Lens Flare
297(1)
Lens Warping
297(3)
LIDAR
300(1)
Light Probe
300(1)
Light Probe, Lighting 3D Scenes With
301(13)
Light Wrap
314(1)
Lightsaber, Creating
315(19)
Light Stage
334(1)
Low-Key Images
334(1)
Luma
334(1)
Luma Edge Keying
335(1)
Luma Keying
336(1)
Luminance
337(1)
Luminance, Weighted
338(1)
The Art of Matte Painting
339(50)
Yanick Dusseault
Macros
343(1)
Mask
343(1)
Master Shot
343(1)
Matchmoving
343(1)
Matchmoving in Perspective
344(7)
Matte
351(1)
Matte Painting
352(1)
Mattes, Combining
352(3)
Mattes, Shrinking and Expanding
355(5)
Motion Tracking
360(1)
Motion Vector Pass
361(2)
Multipass Compositing
363(1)
Multipass, Basic Passes
364(10)
Multipass, per Light
374(8)
MultiPlane Compositing
382(1)
Nest
383(1)
Neutralizing Black and White Points
383(4)
Nonsquare Pixel
387(1)
NTSC
387(1)
NTSC Legal
387(1)
Offset Tracking
388(1)
Opacity
388(1)
OpenEXR
388(1)
The Sands of Jarhead
389(24)
Martin Rosenberg
PAL
395(1)
Pan
395(1)
Penumbra of Shadows, Varying
395(1)
Perspective Match
395(3)
Photogenics
398(1)
Photosphere
399(1)
Pixel
399(1)
Pixel Aspect Ratio
399(1)
Plate
399(1)
Point Cloud
399(1)
Post
400(1)
Premultiplication
400(1)
Primatte
400(1)
Process Tree
400(1)
Production
400(1)
Proxy
400(1)
Radiance
401(1)
Radiosity
401(1)
Radiosity, Faux
401(2)
Ramping
403(2)
Real Time
405(1)
Reflection Pass
405(1)
Reflections, Faux
406(6)
Render
412(1)
Render File
412(1)
Roto
412(1)
Rotoscoping
412(1)
Rushes
412(1)
Harry Potter's 2D Wizardry
413(40)
Tim Alexander
Saturation
416(1)
Screen Blur Composite
416(2)
Screen Color Selection
418(3)
Screen Replacement
421(18)
Scrub
439(1)
Shadow Displacement Map
439(1)
Shadow Pass
440(1)
Shadows, Faux
440(12)
Shadows, Harvesting
452(1)
Sharpening
452(1)
Bringing Frank Sinatra ``Back to Life''
453(58)
J Bills
Skin Repair (Digital Foundation)
463(7)
Sky Keying
470(3)
Smoke
473(1)
Smoothing
473(1)
SMPTE
473(1)
Specular Pass
473(1)
Speed Changes
473(1)
Spill
473(1)
Spill Suppression
474(7)
Split Screen Composites
481(4)
Square Pixel
485(1)
Stabilization
486(1)
Standard Definition
486(1)
Starfields, Moving
486(1)
Stereoscopy
487(9)
Stereoscopy from 2D
496(6)
Stop-Motion Animation
502(1)
Subtraction Matching
503(3)
Super Black
506(1)
Super White
506(1)
Surface Normal Lighting
506(5)
Van Ride Through War of the Worlds
511(64)
Pablo Helman
Tilt
517(1)
Time Remapping
517(1)
Time Slice
517(1)
Timecode
517(1)
Timecode Gap
517(1)
Title Safe
518(1)
Tracking
518(1)
Tracking Marker Removal
518(1)
Transfer Modes
519(1)
Transparency, Simulating
519(9)
Truck
528(1)
Up-Conversion
529(1)
Vapor
529(1)
Variable Speed
529(1)
Video-in-Text Effect
529(1)
Vignette
529(1)
Warping
530(1)
White Balancing
530(1)
White Level
530(1)
Wide-Screen Mask Filter
530(1)
Wire Removal
530(2)
X Axis
532(1)
Y Axis
532(1)
YIQ
532(1)
YUV
532(1)
Z Axis
533(1)
Z Depth Pass
533(2)
Appendices
Appendix A How to Install a Shake Macro
535(4)
Appendix B Shake in a Day
539(36)
Introduction
539(1)
Shake Workflow
540(6)
A Basic Composite
546(6)
Going Further
552(15)
Adding a Vignette and Film Grain
567(2)
Using the Flipbook
569(4)
Conclusion
573(2)
Index 575