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x | |
Foreword |
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xii | |
Acknowledgments |
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xiv | |
Introduction: "And Just Like That" |
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1 | (10) |
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The Theatrical Identity Crisis--and the Opportunities it Presents |
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1 | (1) |
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2 | (3) |
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Adjacent Possible and the Liminal Space |
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5 | (1) |
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What has Changed and What has Not |
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6 | (5) |
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1 The Designer as A Child Futurist |
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11 | (20) |
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Who I am and Why you Should Bother to Care |
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11 | (3) |
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The Creative Adult is the Child who Survived |
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14 | (1) |
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15 | (3) |
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Take the Risk of not Knowing |
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18 | (4) |
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You are a Designer Everyday |
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22 | (4) |
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Two Worlds that Collide at the Stage Edge |
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26 | (5) |
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2 Empathy and Answering, "What Story Are We Telling" with Collaborators |
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31 | (12) |
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The Beginning of the Design Journey--and the Possibility Represented by "What If?" |
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31 | (3) |
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34 | (3) |
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The Design Jacket and how it Fits (or Does Not Fit) the Play |
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37 | (1) |
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If/Then as a Catalyst for Design Ideas |
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38 | (1) |
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39 | (4) |
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3 The Importance of Research as "Fuel" for ANY Process |
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43 | (22) |
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43 | (5) |
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Designer as Translator into a Visual Language |
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48 | (1) |
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48 | (4) |
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Designer as Visual Collector (Bordering on Visual Hoarder) |
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52 | (2) |
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Get your Inspiration from ANYwhere! |
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54 | (2) |
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Responsibility to the Story as a Storyteller |
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56 | (2) |
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58 | (1) |
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Identify your "Cup of Tea" and Ignore That |
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59 | (2) |
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Primary and Secondary Research |
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61 | (4) |
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4 Clawing and Scratching Out an Idea |
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65 | (18) |
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Design is Messy and Lose the Boxes |
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65 | (2) |
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67 | (1) |
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68 | (4) |
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The Design Digestive System |
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72 | (1) |
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73 | (2) |
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75 | (1) |
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What is Working and What isn't? |
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76 | (1) |
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Answering "What If?" with your Pencil |
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77 | (3) |
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Space, Time, and the Default Mode Network |
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80 | (3) |
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5 Modeling and Shaping an Object and an Idea |
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83 | (12) |
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You are Your own Instrument |
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83 | (2) |
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85 | (1) |
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86 | (4) |
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The Model: It's not Jewelry. Don't Fall in Love |
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90 | (2) |
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92 | (3) |
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6 Creative Swings, Career Fields, and Collaboration |
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95 | (14) |
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95 | (2) |
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The Myth of the Sole Genius |
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97 | (3) |
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100 | (3) |
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Don't Fit In. Don't Try to Fit In |
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103 | (3) |
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Q-Theory and the Creative Team |
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106 | (1) |
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Design as Collaborative Craft |
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107 | (2) |
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7 The Tech and Preview Process--the Ultimate Proof-of-Concept |
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109 | (14) |
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109 | (2) |
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A Musical Factory with Lessons to Spare |
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111 | (4) |
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115 | (2) |
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The Playwright as Prophet |
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117 | (3) |
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The Promise of the Payoff |
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120 | (3) |
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8 The Inevitability of Failure and the Sea of Criticism |
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123 | (8) |
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Courage: It's You in the Arena |
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123 | (2) |
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125 | (2) |
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A Moon for the Misbegotten and the Very Public Failure |
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127 | (3) |
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Channel the Haters: Prove them Wrong |
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130 | (1) |
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9 Where Do We Go From Here? |
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131 | (8) |
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The Certainty of Uncertainty |
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131 | (1) |
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Take Stock: What has not Changed |
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132 | (1) |
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Re-think the Theatre Volume: Where are we and Where is "Where"? |
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133 | (4) |
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Don't Box Up Your Artistic Shop! |
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137 | (2) |
Notes |
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139 | (8) |
Further Reading |
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147 | (2) |
Index |
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149 | |