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AutoCAD 2013 3D Modeling: 3D Modeling [Minkštas viršelis]

  • Formatas: Paperback / softback, 400 pages, weight: 665 g
  • Išleidimo metai: 29-Sep-2012
  • Leidėjas: Mercury Learning & Information
  • ISBN-10: 1936420414
  • ISBN-13: 9781936420414
Kitos knygos pagal šią temą:
  • Formatas: Paperback / softback, 400 pages, weight: 665 g
  • Išleidimo metai: 29-Sep-2012
  • Leidėjas: Mercury Learning & Information
  • ISBN-10: 1936420414
  • ISBN-13: 9781936420414
Kitos knygos pagal šią temą:
Provides step-by-step instructions on using AutoCAD 2013 to create and modify 3D models.
Preface xvii
Introduction xix
About the DVD xxi
Prerequisites xxiii
Chapter 1 AutoCAD 3D Basics
1(28)
1.1 Recognizing the 3D Environment
1(1)
1.2 Viewing Your Model in the 3D Environment
2(5)
AutoCAD 3D Basics
6(1)
Practice 1-1
6(1)
1.3 Orbiting in AutoCAD
7(2)
1.4 Steering Wheels
9(3)
1.5 Visual Styles
12(2)
Orbit, Steering Wheel, and Visual Styles
13(1)
Practice 1-2
13(1)
1.6 What is the User Coordinate System (UCS)?
14(1)
1.7 Creating a New UCS by Manipulating the UCS Icon
14(3)
1.8 Creating a New UCS Using the UCS Command
17(7)
1.9 DUCS Command
24
1.10 Two Facts About the UCS and DUCS
21(8)
User Coordinate System
25(1)
Practice 1-3
25(2)
Chapter Review
27(1)
Chapter Review Answers
27(2)
Chapter 2 Creating Solids
29(32)
2.1 Introduction to Solids
29(1)
2.2 Creating Solids Using Basic Shapes
29(6)
2.3 Editing Basic Solid Shapes Using Grips
35(3)
2.4 Editing Basic Solid Shapes Using Quick Properties and Properties
38(1)
2.5 3D Object Snap
39(3)
Basic Solid Shapes and 3D OSNAP
11(1)
Practice 2-1
11(31)
2.6 Using Boolean Functions
42(1)
2.7 Using the Press/Pull Command
43(6)
Boolean Functions and Press/Pull
47(1)
Practice 2-2
47(2)
2.8 Subobjects and Gizmos
49(12)
Subobjects and Gizmos
53(1)
Practice 2-3
53(4)
Project Using Metric Units
57(1)
Project 2-1-M
57(1)
Project Using Imperial Units
57(1)
Project 2-1-I
57(2)
Chapter Review
59(1)
Chapter Review Answers
59(2)
Chapter 3 Creating Meshes
61(30)
3.1 What Are Meshes?
61(1)
3.2 Basic Mesh Shapes
62(1)
3.3 Manipulating Meshes Using Subobjects and Gizmos
63(1)
3.4 Increase/Decrease Mesh Smoothness
64(2)
Basic Mesh Objects, Subobjects, and Gizmos
65(1)
Practice 3-1
65(1)
3.5 Converting 2D Objects to Meshes
66(5)
Converting 2D Objects to Meshes
70(1)
Practice 3-2
70(1)
3.6 Converting, Refining, and Creasing
71(5)
Converting, Refining, and Creasing
75(1)
Practice 3-3
75(1)
3.7 Mesh Editing Commands
76(15)
Mesh Editing Commands
81(1)
Practice 3-4
81(2)
Project Using Metric Units
83(1)
Project 3-1-M
83(2)
Project Using Imperial Units
85(1)
Project 3-1-I
85(4)
Chapter Review
89(1)
Chapter Review Answers
89(2)
Chapter 4 Creating Surfaces
91(32)
4.1 Introduction to Surfaces
91(1)
4.2 Creating a Planar Surface and Network Surface
92(3)
Creating Planar and Network Surfaces
94(1)
Practice 4-1
94(1)
4.3 Using the Blend, Patch, and Offset Commands
95(5)
Blend. Patch, and Offset Commands
99(1)
Practice 4-2
99(1)
4.4 How to Edit Surfaces
100(8)
How to Edit Surfaces
107(1)
Practice 4-3
107(1)
Fillet: and Grips Editing
108(1)
Practice 4-4
108(1)
4.5 Project Geometry
108(3)
Project Geometry
111(1)
Practice 4-5
111(1)
4.6 Creating NURBS Surfaces
111(12)
NURBS Creation and Editing
120(1)
Practice 4-6
120(2)
Chapter Review
122(1)
Chapter Review Answers
122(1)
Chapter 5 Creating Complex Solids and Surfaces
123(38)
5.1 Introduction
123(1)
5.2 3D Polyline as a Path
124(1)
5.3 Helix as a Path
124(4)
Drawing a 3D Polyline and Helix
127(1)
Practice 5-1
127(1)
5.4 Using the Extrude Command
128(5)
Using the Extrude Command
132(1)
Practice 5-2
132(1)
5.5 Using the Loft Command
133(6)
Using the Loft Command
139(1)
Practice 5-3
139(1)
5.6 Using the Revolve Command
139(3)
Using the Revolve Command
141(1)
Practice 5-4
141(1)
5.7 Using the Sweep Command
142(5)
Using the Sweep Command
146(1)
Practice 5-5
146(1)
5.8 Editing Solids and Surfaces Created Using the Four Commands
147(14)
Project Using Metric Units
150(1)
Project 5-1-M
150(4)
Project Using Imperial Units
154(1)
Project 5-1-I
154(5)
Chapter Review
159(1)
Chapter Review Answers
159(2)
Chapter 6 Solid Editing Commands
161(30)
6.1 Introduction
161(1)
6.2 Extruding Solid Faces
162(2)
6.3 Tapering Solid Faces
164(2)
Extruding and Tapering Solid Faces
165(1)
Practice 6-1
165(1)
6.4 Moving Solid Faces
166(1)
6.5 Copying Solid Faces
167(1)
Moving and Copying Solid Faces
68(100)
Practice 6-2
168(1)
6.6 Offsetting Solid Faces
168(2)
6.7 Deleting Solid Faces
170(2)
Offsetting and Deleting Solid Faces
171(1)
Practice 6-3
171(1)
6.8 Rotating Solid Faces
172(1)
6.9 Coloring Solid Faces
173(2)
Rotating and Coloring Solid Faces
175(1)
Practice 6-4
175(1)
6.10 Extracting Solid Edges
175(1)
6.11 Extract Isolines
176(1)
6.12 Imprinting Solids
177(1)
6.13 Coloring Solid Edges
178(1)
6.14 Copying Solid Edges
179(1)
6.15 Offsetting Solid Edges
180(2)
All Solid Edges Functions
181(1)
Practice 6-5
181(1)
6.16 Separating Solids
182(1)
6.17 Shelling Solids
183(1)
Separating and Shelling a Solid
184(1)
Practice 6-6
184(1)
6.18 Finding Interference Between Solids
184(7)
Finding Interference Between Solids
186(1)
Practice 6-7
186(3)
Chapter Review
189(1)
Chapter Review Answers
189(2)
Chapter 7 3D Modifying Commands
191(24)
7.1 3D Move, 3D Rotate, and 3D Scale and Subobjects and Gizmos
191(2)
7.2 Mirroring in 3D
193(2)
Mirroring in 3D
194(1)
Practice 7-1
194(1)
7.3 Arraying in 3D
195(2)
Arraying in 3D
196(1)
Practice 7-2
196(1)
7.4 Aligning Objects in 3D
197(1)
7.5 Filleting Solid Edges
198(3)
7.6 Chamfering Solid Edges
201(14)
Aligning, Filleting, and Chamfering
202(1)
Practice 7-3
202(1)
Project Using Metric Units
203(1)
Project 7-1-M
203(5)
Project Using Imperial Units
208(1)
Project 7-1-I
208(6)
Chapter Review
214(1)
Chapter Review Answers
214(1)
Chapter 8 Converting and Sectioning
215(26)
8.1 Introduction to Converting 3D Objects
215(1)
8.2 Converting 2D and 3D Objects to Solids
215(4)
8.3 Converting 2D and 3D Objects to Surfaces
219(2)
8.4 Conversion Between Objects - Conclusion
221(1)
Converting Objects
221(1)
Practice 8-1
221(1)
8.5 Introduction to Sectioning in 3D
222(1)
8.6 Sectioning Using the Slice Command
222(2)
Slicing Objects
223(1)
Practice 8-2
223(1)
8.7 Sectioning Using Section Plane Command
224(12)
Using the Section Plane Command
234(1)
Practice 8-3
234(2)
8.8 Sectioning Using the Flatshot Command
236(5)
Using the Flatshot Command
237(1)
Practice 8-4
237(2)
Chapter Review
239(1)
Chapter Review Answers
239(2)
Chapter 9 Printing in 3D and Cheating 3D DWF Files
241(42)
9.1 Named Views and 3D
241(3)
9.2 3D and Viewport Creation
244(3)
Views and Viewports in 3D
246(1)
Practice 9-1
246(1)
9.3 Model Documentation - Introduction
247(1)
9.4 Model Documentation - Creating a Base View
248(2)
9.5 Model Documentation - Creating a Projected View
250(1)
9.6 Model Documentation - Creating a Section View
251(3)
9.7 Model Documentation - Section View Style
254(5)
9.8 Model Documentation - Creating a Detail View
259(2)
9.9 Model Documentation - Detail View Style
261(2)
9.10 Model Documentation - Editing View
263(2)
9.11 Model Documentation - Editing Components
265(1)
9.12 Model Documentation - Updating Views
266(2)
9.13 Model Documentation - Drafting Standards
268(1)
9.14 Model Documentation - Annotation Monitor
269(3)
Model Documentation
270(1)
Practice 9-2
270(2)
9.15 3D DWF Creation and Viewing
272(11)
Producing and Viewing a 3D DWF File
279(1)
Practice 9-3
279(2)
Chapter Review
281(1)
Chapter Review Answers
281(2)
Chapter 10 Cameras and Lights
283(26)
10.1 Introduction
283(1)
10.2 How to Create a Camera
283(2)
10.3 How to Control a Camera
285(4)
Creating and Controlling Cameras
289(1)
Practice 10-1
289(1)
10.4 Introducing Lights
289(1)
10.5 Inserting Pointlight
290(4)
10.6 Inserting Spotlight
294(1)
10.7 Inserting Distant Light
295(1)
10.8 Working with Sunlight
296(4)
10.9 Inserting Weblight
300(2)
10.10 Editing Lights
302(1)
10.11 Working with Premade Lights
303(1)
10.12 What is the "Lights in Model" Function?
303(6)
Creating and Controlling Lights
305(1)
Practice 10-2
305(2)
Chapter Review
307(1)
Chapter Review Answers
307(2)
Chapter 11 Materials, Rendering, Visual Styles, and Animation
309(30)
11.1 Introducing Materials in AutoCAD
309(1)
11.2 Material Browser
310(2)
11.3 Assigning Materials to Objects and Faces
312(2)
11.4 Material Mapping
314(6)
Working with Materials
319(1)
Practice 11-1
319(1)
11.5 Introducing Render in AutoCAD
320(2)
11.6 What are Render Presets?
322(1)
11.7 Manipulating the Other Render Settings
322(5)
Working with Rendering
326(1)
Practice 11-2
326(1)
11.8 What is a Visual Style and How Do You Create One?
327(7)
Creating Visual Styles
333(1)
Practice 11-3
333(1)
11.9 Animation
334(5)
Creating an Animation
336(1)
Practice 11-4
336(2)
Chapter Review
338(1)
Chapter Review Answers
338(1)
Index 339
Hamad Munir : Munir Hamad is an Autodesk® Approved Instructor and certified Autodesk AutoCAD Master, who has authored several AutoCAD titles and taught various levels of AutoCAD training.