About the book |
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xix | |
Preface |
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xxi | |
About the companion disc |
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xxii | |
Chapter 1 AutoCAD 3D Basics |
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1 | (32) |
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1.1 Recognizing the 3D Environment |
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1 | (1) |
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1.2 Looking to Your Model in the 3D Environment |
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2 | (6) |
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2 | (2) |
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4 | (4) |
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Practice 1-1: AutoCAD 3D Basics |
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7 | (1) |
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8 | (2) |
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8 | (1) |
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8 | (1) |
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9 | (1) |
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10 | (2) |
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11 | (1) |
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11 | (1) |
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11 | (1) |
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11 | (1) |
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11 | (1) |
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12 | (1) |
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12 | (1) |
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12 | (1) |
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12 | (4) |
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Practice 1-2: Orbit, Steering Wheel, and Visual Styles |
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15 | (1) |
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1.6 What Is the User Coordinate System (UCS)? |
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16 | (1) |
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1.7 Creating a New UCS by Manipulating the UCS Icon |
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16 | (3) |
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1.8 Creating a New UCS Using UCS Command |
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19 | (7) |
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20 | (1) |
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20 | (1) |
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20 | (1) |
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21 | (2) |
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1.8.5 The Rest of the Options |
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23 | (2) |
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25 | (1) |
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26 | (1) |
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1.10 Two Facts About UCS and DUCS |
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27 | (3) |
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Practice 1-3: User Coordinate System |
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28 | (2) |
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30 | (1) |
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31 | (2) |
Chapter 2 Creating Solids |
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33 | (48) |
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2.1 Introduction to Solids |
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33 | (1) |
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2.2 Creating Solids Using Basic Shapes |
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34 | (5) |
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34 | (1) |
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35 | (1) |
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36 | (1) |
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36 | (1) |
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37 | (1) |
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37 | (1) |
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38 | (1) |
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2.3 Editing Basic Solid Shapes Using Grips |
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39 | (3) |
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2.4 Editing Basic Solid Shapes Using Quick Properties and Properties |
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42 | (1) |
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43 | (4) |
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Practice 2-1: Basic Solid Shapes and 3D Object Snap |
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46 | (1) |
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2.6 Using Boolean Functions |
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47 | (3) |
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47 | (1) |
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47 | (1) |
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48 | (1) |
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48 | (2) |
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2.7 Using the Presspull Command |
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50 | (5) |
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Practice 2-2: Boolean Functions and Presspull |
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53 | (2) |
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55 | (22) |
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56 | (1) |
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57 | (1) |
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2.8.3 Selecting Using Preset Views |
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58 | (1) |
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59 | (28) |
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Practice 2-3: Subobjects and Gizmo |
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62 | (1) |
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Project 2-1-M: Mechanical Project Using Metric Units |
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63 | (1) |
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Project 2-1-I: Mechanical Project Using Imperial Units |
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64 | (1) |
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Project 2-2-M: Architectural Project Using Metric Units |
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65 | (4) |
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Project 2-2-I: Architectural Project Using Imperial Units |
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69 | (5) |
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Project 2-3-M: Mechanical Project Using Metric Units |
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74 | (1) |
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Project 2-3-I: Mechanical Project Using Imperial Units |
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75 | (2) |
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77 | (2) |
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79 | (2) |
Chapter 3 Creating Meshes |
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81 | (34) |
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81 | (1) |
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82 | (1) |
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3.3 Manipulating Meshes Using Subobjects and Gizmo |
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83 | (1) |
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3.4 Increase/Decrease Mesh Smoothness |
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84 | (3) |
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Practice 3-1: Mesh Basic Objects, Subobjects, and Gizmo |
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85 | (2) |
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3.5 Converting 2D Objects to Meshes |
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87 | (5) |
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3.5.1 Revolved Surface Command |
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87 | (1) |
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3.5.2 Edge Surface Command |
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88 | (1) |
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3.5.3 Ruled Surface Command |
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89 | (1) |
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3.5.4 Tabulated Surface Command |
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90 | (2) |
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Practice 3-2: Converting 2D Objects to Meshes |
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91 | (1) |
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3.6 Converting, Refining, and Creasing |
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92 | (6) |
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3.6.1 Converting Legacy Surfaces or Solids to Meshes |
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92 | (2) |
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94 | (1) |
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3.6.3 Add or Remove Crease |
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95 | (3) |
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Practice 3-3: Converting, Refining, and Creasing |
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96 | (2) |
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3.7 Mesh Editing Commands |
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98 | (14) |
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98 | (1) |
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99 | (1) |
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100 | (1) |
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3.7.4 Closing a Hole in a Mesh |
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100 | (1) |
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3.7.5 Collapse a Face or Edge |
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101 | (1) |
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3.7.6 Spin Triangular Face |
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102 | (14) |
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Practice 3-4: Mesh Editing Commands |
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103 | (2) |
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Project 3-1-M: Project Using Metric Units |
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105 | (3) |
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Project 3-1-I: Project Using Imperial Units |
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108 | (4) |
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112 | (2) |
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114 | (1) |
Chapter 4 Creating Surfaces |
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115 | (42) |
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4.1 Introduction to Surfaces |
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115 | (1) |
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4.2 Creating Planar Surface and Network Surface |
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116 | (4) |
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116 | (1) |
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117 | (3) |
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Practice 4-1: Creating Planar and Network Surfaces |
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119 | (1) |
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4.3 Using Blend, Patch, and Offset Commands |
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120 | (6) |
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120 | (2) |
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122 | (1) |
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123 | (3) |
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Practice 4-2: Blend, Patch, and Offset Commands |
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125 | (1) |
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126 | (11) |
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126 | (1) |
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127 | (2) |
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129 | (1) |
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130 | (1) |
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131 | (1) |
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4.4.6 Editing Surfaces Using the Grips |
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131 | (6) |
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Practice 4-3: How to Edit Surfaces |
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134 | (2) |
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Practice 4-4: Fillet and Grips Editing |
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136 | (1) |
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137 | (4) |
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4.5.1 Using Project to UCS |
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137 | (1) |
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4.5.2 Using Project to View |
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138 | (1) |
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4.5.3 Using Project to 2 Points |
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138 | (20) |
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Practice 4-5: Project Geometry |
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140 | (1) |
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4.6 Creating NURBS Surfaces |
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141 | (12) |
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Practice 4-6: NURBS Creation and Editing |
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150 | (3) |
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153 | (2) |
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155 | (2) |
Chapter 5 Creating Complex Solids and Surfaces |
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157 | (38) |
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157 | (1) |
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5.2 3D Polyline as a Path |
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158 | (1) |
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158 | (5) |
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5.3.1 Axis Endpoint Option |
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159 | (1) |
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160 | (1) |
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160 | (1) |
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5.3.4 Editing Helix Using Grips |
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160 | (3) |
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Practice 5-1: Drawing 3D Polyline and Helix |
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162 | (1) |
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5.4 Using Extrude Command |
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163 | (5) |
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5.4.1 Create an Extrusion Using Height |
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164 | (1) |
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5.4.2 Create an Extrusion Using Direction |
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164 | (1) |
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5.4.3 Create an Extrusion Using Path |
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164 | (2) |
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5.4.4 Create an Extrusion Using Taper Angle |
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166 | (2) |
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Practice 5-2: Using Extrude Command |
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167 | (1) |
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168 | (6) |
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5.5.1 Lofting Using Guides |
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170 | (1) |
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170 | (1) |
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5.5.3 Lofting Using Cross Sections Only |
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171 | (6) |
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Practice 5-3: Using Loft Command |
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173 | (1) |
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5.6 Using Revolve Command |
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174 | (3) |
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Practice 5-4: Using Revolve Command |
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176 | (1) |
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177 | (5) |
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178 | (1) |
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179 | (1) |
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180 | (1) |
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180 | (2) |
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Practice 5-5: Using Sweep Command |
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181 | (1) |
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5.8 Editing Solid and Surfaces Using the Four Commands |
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182 | (2) |
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182 | (1) |
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5.8.2 Using Quick Properties |
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183 | (1) |
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184 | (1) |
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5.9 DELOBJ System Variable |
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184 | (8) |
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Project 5-1-M: Project Using Metric Units |
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185 | (3) |
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Project 5-1-I: Project Using Imperial Units |
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188 | (4) |
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192 | (1) |
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193 | (2) |
Chapter 6 Solid Editing Commands |
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195 | (32) |
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195 | (1) |
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6.2 Extruding Solid Faces |
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196 | (1) |
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197 | (3) |
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Practice 6-1: Extruding and Tapering Solid Faces |
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199 | (1) |
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200 | (1) |
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201 | (2) |
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Practice 6-2: Moving and Copying Solid Faces |
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202 | (1) |
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6.6 Offsetting Solid Faces |
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203 | (1) |
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204 | (2) |
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Practice 6-3: Offsetting and Deleting Solid Faces |
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205 | (1) |
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206 | (1) |
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207 | (3) |
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Practice 6-4: Rotating and Coloring Solid Faces |
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209 | (1) |
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6.10 Extracting Solid Edges |
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210 | (1) |
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210 | (2) |
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212 | (1) |
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6.13 Coloring Solid Edges |
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212 | (1) |
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213 | (1) |
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6.15 Offsetting Solid Edges |
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214 | (3) |
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Practice 6-5: All Solid Edges Functions |
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216 | (1) |
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217 | (1) |
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218 | (2) |
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Practice 6-6: Separating and Shelling Solid |
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219 | (1) |
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6.18 Finding Interference Between Solids |
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220 | (4) |
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Practice 6-7: Finding Interference Between Solids |
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222 | (2) |
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224 | (1) |
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225 | (2) |
Chapter 7 3D Modifying Commands |
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227 | (28) |
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7.1 3D Move, 3D Rotate, and 3D Scale and Subobjects and Gizmo |
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227 | (2) |
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228 | (1) |
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228 | (1) |
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229 | (1) |
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229 | (3) |
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7.2.1 XY, YZ, and ZX Options |
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230 | (1) |
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230 | (1) |
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230 | (1) |
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7.2.4 Object, Z-axis, View Options |
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230 | (6) |
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Practice 7-1: Mirroring in 3D |
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231 | (1) |
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232 | (3) |
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Practice 7-2: Arraying in 3D |
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234 | (1) |
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7.4 Aligning Objects in 3D |
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235 | (1) |
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7.5 Filleting Solid Edges |
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236 | (2) |
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237 | (1) |
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237 | (1) |
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7.6 Chamfering Solid Edges |
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238 | (15) |
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Practice 7-3: Aligning, Filleting, and Chamfering |
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240 | (2) |
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Project 7-1-M: Project Using Metric Units |
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242 | (5) |
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Project 7-1-I: Project Using Imperial Units |
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247 | (6) |
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253 | (1) |
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254 | (1) |
Chapter 8 Converting and Sectioning |
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255 | (30) |
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8.1 Introduction to Converting 3D Objects |
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255 | (1) |
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8.2 Converting 2D and 3D Objects to Solids |
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256 | (3) |
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256 | (1) |
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8.2.2 Convert to Solid Command |
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256 | (3) |
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8.3 Converting 2D and 3D Objects to Surfaces |
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259 | (2) |
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8.3.1 Convert to Surface Command |
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259 | (1) |
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260 | (1) |
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8.4 Conversion Between ObjectsConclusion |
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261 | (2) |
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Practice 8-1: Converting Objects |
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262 | (1) |
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8.5 Introduction to Sectioning in 3D |
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263 | (1) |
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8.6 Sectioning Using the Slice Command |
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263 | (2) |
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Practice 8-2: Slicing Objects |
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264 | (1) |
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8.7 Sectioning Using the Section Plane Command |
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265 | (13) |
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8.7.1 Select a Face Method |
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265 | (1) |
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8.7.2 Draw Section Option |
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265 | (1) |
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8.7.3 Orthographic Option |
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266 | (1) |
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267 | (1) |
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8.7.5 Section Plane Type Options |
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267 | (1) |
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8.7.6 Section Plane Grips |
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268 | (1) |
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8.7.7 Adding Jog to an Existing Section Plane |
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269 | (2) |
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8.7.8 Live Section Command |
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271 | (2) |
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8.7.9 Generate Section Command |
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273 | (27) |
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Practice 8-3: Using Section Plane Command |
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277 | (1) |
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8.8 Sectioning Using the Flatshot Command |
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278 | (4) |
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Practice 8-4: Using the Flatshot Command |
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280 | (2) |
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282 | (1) |
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283 | (2) |
Chapter 9 Printing in 3D and 3D DWF |
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285 | (46) |
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285 | (3) |
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9.2 3D and Viewport Creation |
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288 | (5) |
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Practice 9-1: View and Viewport with 3D |
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291 | (2) |
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9.3 Model DocumentationIntroduction |
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293 | (1) |
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9.4 Model DocumentationCreate Base View |
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293 | (2) |
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9.5 Model DocumentationCreate Projected View |
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295 | (2) |
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9.6 Model DocumentationCreate Section View |
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297 | (3) |
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9.7 Model DocumentationSection View Style |
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300 | (5) |
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9.7.1 Identifier and Arrows Tab |
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302 | (1) |
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303 | (1) |
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304 | (1) |
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304 | (1) |
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9.8 Model DocumentationCreate Detail View |
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305 | (1) |
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9.9 Model DocumentationDetail View Style |
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306 | (3) |
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307 | (1) |
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9.9.2 Detail Boundary Tab |
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308 | (1) |
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309 | (1) |
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9.10 Model DocumentationEditing View |
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309 | (2) |
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9.11 Model DocumentationEditing Components |
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311 | (1) |
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9.12 Model DocumentationUpdating Views |
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312 | (2) |
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9.13 Model DocumentationDrafting Standards |
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314 | (1) |
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9.14 Model DocumentationAnnotation Monitor |
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315 | (4) |
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Practice 9-2: Model Documentation |
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317 | (2) |
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9.15 3D DWF Creation and Viewing |
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319 | (10) |
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319 | (1) |
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9.15.2 Batch Plot Command |
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320 | (3) |
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9.15.3 Move and Rotate Commands |
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323 | (1) |
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324 | (1) |
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325 | (8) |
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Practice 9-3: Producing and Viewing 3D DWF |
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327 | (2) |
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329 | (1) |
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330 | (1) |
Chapter 10 Cameras and Lights |
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331 | (28) |
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331 | (1) |
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10.2 How to Create a Camera |
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331 | (2) |
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10.3 How to Control a Camera |
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333 | (5) |
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10.3.1 Camera Preview Dialog Box |
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333 | (1) |
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334 | (1) |
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10.3.3 Front and Back Clipping Planes |
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335 | (1) |
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10.3.4 Camera Display and Camera Tool Palette |
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336 | (3) |
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Practice 10-1: Creating and Controlling Cameras |
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337 | (1) |
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338 | (1) |
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10.5 Inserting Point Light |
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339 | (3) |
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339 | (1) |
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340 | (1) |
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340 | (1) |
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340 | (1) |
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341 | (1) |
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341 | (1) |
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342 | (1) |
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342 | (1) |
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10.5.9 Target Point Light |
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342 | (1) |
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10.6 Inserting Spot Light |
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342 | (2) |
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343 | (1) |
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344 | (1) |
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10.7 Inserting Distant Light |
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344 | (1) |
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10.8 Dealing with Sunlight |
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345 | (2) |
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347 | (3) |
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348 | (2) |
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350 | (1) |
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10.11 Dealing with Premade Lights |
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351 | (1) |
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10.12 What Is "Lights in Model"? |
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351 | (5) |
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Practice 10-2: Creating and Controlling Lights |
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354 | (2) |
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356 | (1) |
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357 | (2) |
Chapter 11 Material, Rendering, Visual Style, and Animation |
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359 | (44) |
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11.1 Introducing Materials in AutoCAD |
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359 | (1) |
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360 | (1) |
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11.3 Methods to Assign Material to Objects and Faces |
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361 | (3) |
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11.3.1 Using Drag-and-Drop |
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362 | (1) |
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11.3.2 After Selecting an Object, Right-Click Material |
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362 | (1) |
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11.3.3 Using Attach by Layer Command |
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362 | (1) |
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11.3.4 Removing Assigned Materials |
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363 | (1) |
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364 | (6) |
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364 | (2) |
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366 | (1) |
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11.4.3 Cylindrical and Spherical Mapping |
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367 | (1) |
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11.4.4 Copying and Resetting Mapping |
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367 | (4) |
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Practice 11-1: Dealing with Materials |
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368 | (2) |
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11.5 Create New Material Library and Category |
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370 | (1) |
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11.6 Create Your Own Material |
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371 | (9) |
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375 | (1) |
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375 | (1) |
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376 | (1) |
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376 | (1) |
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376 | (1) |
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376 | (4) |
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Practice 11-2: Creating Your Own Material |
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378 | (2) |
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380 | (4) |
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382 | (1) |
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383 | (1) |
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11.7.3 Lights and Materials |
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383 | (1) |
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11.8 Render Environment and Exposure |
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384 | (4) |
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384 | (2) |
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386 | (1) |
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386 | (2) |
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Practice 11-3: Dealing with Rendering |
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387 | (1) |
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11.9 What Visual Style Is and How to Create It? |
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388 | (8) |
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390 | (1) |
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391 | (1) |
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11.9.3 Environment Settings |
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392 | (1) |
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392 | (4) |
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Practice 11-4: Creating Visual Styles |
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395 | (1) |
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396 | (4) |
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Practice 11-5: Creating Animation |
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398 | (2) |
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400 | (1) |
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401 | (2) |
Index |
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403 | |