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AutoCAD 2016: 3D Modeling [Minkštas viršelis]

  • Formatas: Paperback / softback, 450 pages, weight: 735 g
  • Išleidimo metai: 11-Mar-2016
  • Leidėjas: Mercury Learning & Information
  • ISBN-10: 194227050X
  • ISBN-13: 9781942270508
Kitos knygos pagal šią temą:
  • Formatas: Paperback / softback, 450 pages, weight: 735 g
  • Išleidimo metai: 11-Mar-2016
  • Leidėjas: Mercury Learning & Information
  • ISBN-10: 194227050X
  • ISBN-13: 9781942270508
Kitos knygos pagal šią temą:
This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units to illustrate the myriad tools for this popular application. Use the companion CD to set up drawing exercises and projects and see all of the book's figures including color. AutoCAD 2016 3D Modeling includes 50 "mini-workshops," that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of full projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2016.

Features:

Covers 3D solid modeling, 3D surface modeling, working with cameras/lighting, rendering and imaging, dimensioning and drafting, and model interchange Includes 50 "mini-workshops," that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of full projects (architectural and mechanical) Provides new and seasoned users with step-by-step procedures on creating and modifying 3D models in both metric and imperial units Companion disc can be used to set up in-text drawing exercises and projects and to see the book's figures in color Written by an AutoDesk® Approved Instructor and Certified AutoDesk AutoCAD Master

Daugiau informacijos

Provides new and seasoned users with step-by-step procedures on creating and modifying 3D models in both metric and imperial units. CD can be used to set up in-text drawing exercises and projects and to see the book's figures in color.
About the book xix
Preface xxi
About the companion disc xxii
Chapter 1 AutoCAD 3D Basics 1(32)
1.1 Recognizing the 3D Environment
1(1)
1.2 Looking to Your Model in the 3D Environment
2(6)
1.2.1 Using Preset Views
2(2)
1.2.2 Using ViewCube
4(4)
Practice 1-1: AutoCAD 3D Basics
7(1)
1.3 Orbiting in AutoCAD
8(2)
1.3.1 Orbit Command
8(1)
1.3.2 Free Orbit
8(1)
1.3.3 Continuous Orbit
9(1)
1.4 Steering Wheel
10(2)
1.4.1 Zoom Command
11(1)
1.4.2 Orbit Command
11(1)
1.4.3 Pan Command
11(1)
1.4.4 Rewind Command
11(1)
1.4.5 Center Command
11(1)
1.4.6 Look Command
12(1)
1.4.7 Up/Down Command
12(1)
1.4.8 Walk Command
12(1)
1.5 Visual Styles
12(4)
Practice 1-2: Orbit, Steering Wheel, and Visual Styles
15(1)
1.6 What Is the User Coordinate System (UCS)?
16(1)
1.7 Creating a New UCS by Manipulating the UCS Icon
16(3)
1.8 Creating a New UCS Using UCS Command
19(7)
1.8.1 3-Point Option
20(1)
1.8.2 Origin Option
20(1)
1.8.3 X/Y/Z Options
20(1)
1.8.4 Named Option
21(2)
1.8.5 The Rest of the Options
23(2)
1.8.6 UCS Icon
25(1)
1.9 DUCS Command
26(1)
1.10 Two Facts About UCS and DUCS
27(3)
Practice 1-3: User Coordinate System
28(2)
Chapter Review
30(1)
Chapter Review Answers
31(2)
Chapter 2 Creating Solids 33(48)
2.1 Introduction to Solids
33(1)
2.2 Creating Solids Using Basic Shapes
34(5)
2.2.1 Box Command
34(1)
2.2.2 Cylinder Command
35(1)
2.2.3 Cone Command
36(1)
2.2.4 Sphere Command
36(1)
2.2.5 Pyramid Command
37(1)
2.2.6 Wedge Command
37(1)
2.2.7 Torus Command
38(1)
2.3 Editing Basic Solid Shapes Using Grips
39(3)
2.4 Editing Basic Solid Shapes Using Quick Properties and Properties
42(1)
2.5 3D Object Snap
43(4)
Practice 2-1: Basic Solid Shapes and 3D Object Snap
46(1)
2.6 Using Boolean Functions
47(3)
2.6.1 Union Command
47(1)
2.6.2 Subtract Command
47(1)
2.6.3 Intersect Command
48(1)
2.6.4 Solid History
48(2)
2.7 Using the Presspull Command
50(5)
Practice 2-2: Boolean Functions and Presspull
53(2)
2.8 Subobjects and Gizmo
55(22)
2.8.1 Culling
56(1)
2.8.2 Selection Cycling
57(1)
2.8.3 Selecting Using Preset Views
58(1)
2.8.4 Using Gizmo
59(28)
Practice 2-3: Subobjects and Gizmo
62(1)
Project 2-1-M: Mechanical Project Using Metric Units
63(1)
Project 2-1-I: Mechanical Project Using Imperial Units
64(1)
Project 2-2-M: Architectural Project Using Metric Units
65(4)
Project 2-2-I: Architectural Project Using Imperial Units
69(5)
Project 2-3-M: Mechanical Project Using Metric Units
74(1)
Project 2-3-I: Mechanical Project Using Imperial Units
75(2)
Chapter Review
77(2)
Chapter Review Answers
79(2)
Chapter 3 Creating Meshes 81(34)
3.1 What Are Meshes?
81(1)
3.2 Mesh Basic Shapes
82(1)
3.3 Manipulating Meshes Using Subobjects and Gizmo
83(1)
3.4 Increase/Decrease Mesh Smoothness
84(3)
Practice 3-1: Mesh Basic Objects, Subobjects, and Gizmo
85(2)
3.5 Converting 2D Objects to Meshes
87(5)
3.5.1 Revolved Surface Command
87(1)
3.5.2 Edge Surface Command
88(1)
3.5.3 Ruled Surface Command
89(1)
3.5.4 Tabulated Surface Command
90(2)
Practice 3-2: Converting 2D Objects to Meshes
91(1)
3.6 Converting, Refining, and Creasing
92(6)
3.6.1 Converting Legacy Surfaces or Solids to Meshes
92(2)
3.6.2 Refining Meshes
94(1)
3.6.3 Add or Remove Crease
95(3)
Practice 3-3: Converting, Refining, and Creasing
96(2)
3.7 Mesh Editing Commands
98(14)
3.7.1 Split Mesh Face
98(1)
3.7.2 Extrude Face
99(1)
3.7.3 Merge Faces
100(1)
3.7.4 Closing a Hole in a Mesh
100(1)
3.7.5 Collapse a Face or Edge
101(1)
3.7.6 Spin Triangular Face
102(14)
Practice 3-4: Mesh Editing Commands
103(2)
Project 3-1-M: Project Using Metric Units
105(3)
Project 3-1-I: Project Using Imperial Units
108(4)
Chapter Review
112(2)
Chapter Review Answers
114(1)
Chapter 4 Creating Surfaces 115(42)
4.1 Introduction to Surfaces
115(1)
4.2 Creating Planar Surface and Network Surface
116(4)
4.2.1 Planar Surface
116(1)
4.2.2 Network Surface
117(3)
Practice 4-1: Creating Planar and Network Surfaces
119(1)
4.3 Using Blend, Patch, and Offset Commands
120(6)
4.3.1 Blend Command
120(2)
4.3.2 Patch Command
122(1)
4.3.3 Offset Command
123(3)
Practice 4-2: Blend, Patch, and Offset Commands
125(1)
4.4 How to Edit Surfaces
126(11)
4.4.1 Fillet Command
126(1)
4.4.2 Trim Command
127(2)
4.4.3 Untrim Command
129(1)
4.4.4 Extend Command
130(1)
4.4.5 Sculpt Command
131(1)
4.4.6 Editing Surfaces Using the Grips
131(6)
Practice 4-3: How to Edit Surfaces
134(2)
Practice 4-4: Fillet and Grips Editing
136(1)
4.5 Project Geometry
137(4)
4.5.1 Using Project to UCS
137(1)
4.5.2 Using Project to View
138(1)
4.5.3 Using Project to 2 Points
138(20)
Practice 4-5: Project Geometry
140(1)
4.6 Creating NURBS Surfaces
141(12)
Practice 4-6: NURBS Creation and Editing
150(3)
Chapter Review
153(2)
Chapter Review Answers
155(2)
Chapter 5 Creating Complex Solids and Surfaces 157(38)
5.1 Introduction
157(1)
5.2 3D Polyline as a Path
158(1)
5.3 Helix as a Path
158(5)
5.3.1 Axis Endpoint Option
159(1)
5.3.2 Turns Option
160(1)
5.3.3 Turn Height Option
160(1)
5.3.4 Editing Helix Using Grips
160(3)
Practice 5-1: Drawing 3D Polyline and Helix
162(1)
5.4 Using Extrude Command
163(5)
5.4.1 Create an Extrusion Using Height
164(1)
5.4.2 Create an Extrusion Using Direction
164(1)
5.4.3 Create an Extrusion Using Path
164(2)
5.4.4 Create an Extrusion Using Taper Angle
166(2)
Practice 5-2: Using Extrude Command
167(1)
5.5 Using Loft Command
168(6)
5.5.1 Lofting Using Guides
170(1)
5.5.2 Lofting Using Path
170(1)
5.5.3 Lofting Using Cross Sections Only
171(6)
Practice 5-3: Using Loft Command
173(1)
5.6 Using Revolve Command
174(3)
Practice 5-4: Using Revolve Command
176(1)
5.7 Using Sweep Command
177(5)
5.7.1 Alignment Option
178(1)
5.7.2 Base Point Option
179(1)
5.7.3 Scale Option
180(1)
5.7.4 Twist Option
180(2)
Practice 5-5: Using Sweep Command
181(1)
5.8 Editing Solid and Surfaces Using the Four Commands
182(2)
5.8.1 Using Grips
182(1)
5.8.2 Using Quick Properties
183(1)
5.8.3 Using Properties
184(1)
5.9 DELOBJ System Variable
184(8)
Project 5-1-M: Project Using Metric Units
185(3)
Project 5-1-I: Project Using Imperial Units
188(4)
Chapter Review
192(1)
Chapter Review Answers
193(2)
Chapter 6 Solid Editing Commands 195(32)
6.1 Introduction
195(1)
6.2 Extruding Solid Faces
196(1)
6.3 Tapering Solid Faces
197(3)
Practice 6-1: Extruding and Tapering Solid Faces
199(1)
6.4 Moving Solid Faces
200(1)
6.5 Copying Solid Faces
201(2)
Practice 6-2: Moving and Copying Solid Faces
202(1)
6.6 Offsetting Solid Faces
203(1)
6.7 Deleting Solid Faces
204(2)
Practice 6-3: Offsetting and Deleting Solid Faces
205(1)
6.8 Rotating Solid Faces
206(1)
6.9 Coloring Solid Faces
207(3)
Practice 6-4: Rotating and Coloring Solid Faces
209(1)
6.10 Extracting Solid Edges
210(1)
6.11 Extract Isolines
210(2)
6.12 Imprinting Solids
212(1)
6.13 Coloring Solid Edges
212(1)
6.14 Copying Solid Edges
213(1)
6.15 Offsetting Solid Edges
214(3)
Practice 6-5: All Solid Edges Functions
216(1)
6.16 Separating Solids
217(1)
6.17 Shelling Solids
218(2)
Practice 6-6: Separating and Shelling Solid
219(1)
6.18 Finding Interference Between Solids
220(4)
Practice 6-7: Finding Interference Between Solids
222(2)
Chapter Review
224(1)
Chapter Review Answers
225(2)
Chapter 7 3D Modifying Commands 227(28)
7.1 3D Move, 3D Rotate, and 3D Scale and Subobjects and Gizmo
227(2)
7.1.1 3D Move Command
228(1)
7.1.2 3D Rotate Command
228(1)
7.1.3 3D Scale Command
229(1)
7.2 Mirroring in 3D
229(3)
7.2.1 XY, YZ, and ZX Options
230(1)
7.2.2 3 Points Option
230(1)
7.2.3 Last Option
230(1)
7.2.4 Object, Z-axis, View Options
230(6)
Practice 7-1: Mirroring in 3D
231(1)
7.3 Arraying in 3D
232(3)
Practice 7-2: Arraying in 3D
234(1)
7.4 Aligning Objects in 3D
235(1)
7.5 Filleting Solid Edges
236(2)
7.5.1 Chain Option
237(1)
7.5.2 Loop Option
237(1)
7.6 Chamfering Solid Edges
238(15)
Practice 7-3: Aligning, Filleting, and Chamfering
240(2)
Project 7-1-M: Project Using Metric Units
242(5)
Project 7-1-I: Project Using Imperial Units
247(6)
Chapter Review
253(1)
Chapter Review Answers
254(1)
Chapter 8 Converting and Sectioning 255(30)
8.1 Introduction to Converting 3D Objects
255(1)
8.2 Converting 2D and 3D Objects to Solids
256(3)
8.2.1 Thicken Command
256(1)
8.2.2 Convert to Solid Command
256(3)
8.3 Converting 2D and 3D Objects to Surfaces
259(2)
8.3.1 Convert to Surface Command
259(1)
8.3.2 Explode Command
260(1)
8.4 Conversion Between Objects—Conclusion
261(2)
Practice 8-1: Converting Objects
262(1)
8.5 Introduction to Sectioning in 3D
263(1)
8.6 Sectioning Using the Slice Command
263(2)
Practice 8-2: Slicing Objects
264(1)
8.7 Sectioning Using the Section Plane Command
265(13)
8.7.1 Select a Face Method
265(1)
8.7.2 Draw Section Option
265(1)
8.7.3 Orthographic Option
266(1)
8.7.4 Type Option
267(1)
8.7.5 Section Plane Type Options
267(1)
8.7.6 Section Plane Grips
268(1)
8.7.7 Adding Jog to an Existing Section Plane
269(2)
8.7.8 Live Section Command
271(2)
8.7.9 Generate Section Command
273(27)
Practice 8-3: Using Section Plane Command
277(1)
8.8 Sectioning Using the Flatshot Command
278(4)
Practice 8-4: Using the Flatshot Command
280(2)
Chapter Review
282(1)
Chapter Review Answers
283(2)
Chapter 9 Printing in 3D and 3D DWF 285(46)
9.1 Named Views and 3D
285(3)
9.2 3D and Viewport Creation
288(5)
Practice 9-1: View and Viewport with 3D
291(2)
9.3 Model Documentation—Introduction
293(1)
9.4 Model Documentation—Create Base View
293(2)
9.5 Model Documentation—Create Projected View
295(2)
9.6 Model Documentation—Create Section View
297(3)
9.7 Model Documentation—Section View Style
300(5)
9.7.1 Identifier and Arrows Tab
302(1)
9.7.2 Cutting Plane Tab
303(1)
9.7.3 View Label Tab
304(1)
9.7.4 Hatch Tab
304(1)
9.8 Model Documentation—Create Detail View
305(1)
9.9 Model Documentation—Detail View Style
306(3)
9.9.1 Identifier Tab
307(1)
9.9.2 Detail Boundary Tab
308(1)
9.9.3 View Label Tab
309(1)
9.10 Model Documentation—Editing View
309(2)
9.11 Model Documentation—Editing Components
311(1)
9.12 Model Documentation—Updating Views
312(2)
9.13 Model Documentation—Drafting Standards
314(1)
9.14 Model Documentation—Annotation Monitor
315(4)
Practice 9-2: Model Documentation
317(2)
9.15 3D DWF Creation and Viewing
319(10)
9.15.1 3D DWF Command
319(1)
9.15.2 Batch Plot Command
320(3)
9.15.3 Move and Rotate Commands
323(1)
9.15.4 Sectioning
324(1)
9.15.5 Taking a Snapshot
325(8)
Practice 9-3: Producing and Viewing 3D DWF
327(2)
Chapter Review
329(1)
Chapter Review Answers
330(1)
Chapter 10 Cameras and Lights 331(28)
10.1 Introduction
331(1)
10.2 How to Create a Camera
331(2)
10.3 How to Control a Camera
333(5)
10.3.1 Camera Preview Dialog Box
333(1)
10.3.2 Grips
334(1)
10.3.3 Front and Back Clipping Planes
335(1)
10.3.4 Camera Display and Camera Tool Palette
336(3)
Practice 10-1: Creating and Controlling Cameras
337(1)
10.4 Introducing Lights
338(1)
10.5 Inserting Point Light
339(3)
10.5.1 Name
339(1)
10.5.2 Intensity Factor
340(1)
10.5.3 Status
340(1)
10.5.4 Photometry
340(1)
10.5.5 Shadow
341(1)
10.5.6 Attenuation
341(1)
10.5.7 Filter Color
342(1)
10.5.8 Exit
342(1)
10.5.9 Target Point Light
342(1)
10.6 Inserting Spot Light
342(2)
10.6.1 Hotspot Option
343(1)
10.6.2 Falloff Option
344(1)
10.7 Inserting Distant Light
344(1)
10.8 Dealing with Sunlight
345(2)
10.9 Inserting Web Light
347(3)
10.9.1 Web Option
348(2)
10.10 Editing Lights
350(1)
10.11 Dealing with Premade Lights
351(1)
10.12 What Is "Lights in Model"?
351(5)
Practice 10-2: Creating and Controlling Lights
354(2)
Chapter Review
356(1)
Chapter Review Answers
357(2)
Chapter 11 Material, Rendering, Visual Style, and Animation 359(44)
11.1 Introducing Materials in AutoCAD
359(1)
11.2 Material Browser
360(1)
11.3 Methods to Assign Material to Objects and Faces
361(3)
11.3.1 Using Drag-and-Drop
362(1)
11.3.2 After Selecting an Object, Right-Click Material
362(1)
11.3.3 Using Attach by Layer Command
362(1)
11.3.4 Removing Assigned Materials
363(1)
11.4 Material Mapping
364(6)
11.4.1 Planar Mapping
364(2)
11.4.2 Box Mapping
366(1)
11.4.3 Cylindrical and Spherical Mapping
367(1)
11.4.4 Copying and Resetting Mapping
367(4)
Practice 11-1: Dealing with Materials
368(2)
11.5 Create New Material Library and Category
370(1)
11.6 Create Your Own Material
371(9)
11.6.1 Reflectivity
375(1)
11.6.2 Transparency
375(1)
11.6.3 Cutouts
376(1)
11.6.4 Self-Illumination
376(1)
11.6.5 Bump
376(1)
11.6.6 Tint
376(4)
Practice 11-2: Creating Your Own Material
378(2)
11.7 Render in AutoCAD
380(4)
11.7.1 Render Preset
382(1)
11.7.2 Render Duration
383(1)
11.7.3 Lights and Materials
383(1)
11.8 Render Environment and Exposure
384(4)
11.8.1 Environment
384(2)
11.8.2 Exposure
386(1)
11.8.3 Render Window
386(2)
Practice 11-3: Dealing with Rendering
387(1)
11.9 What Visual Style Is and How to Create It?
388(8)
11.9.1 Face Settings
390(1)
11.9.2 Lighting
391(1)
11.9.3 Environment Settings
392(1)
11.9.4 Edge Settings
392(4)
Practice 11-4: Creating Visual Styles
395(1)
11.10 Animation
396(4)
Practice 11-5: Creating Animation
398(2)
Chapter Review
400(1)
Chapter Review Answers
401(2)
Index 403
Hamad Munir : Munir Hamad is an Autodesk® Approved Instructor and certified Autodesk AutoCAD Master, who has authored several AutoCAD titles and taught various levels of AutoCAD training.