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AutoCAD 2019 3D Modeling: 3D Modeling [Minkštas viršelis]

  • Formatas: Paperback / softback, 430 pages, weight: 726 g
  • Išleidimo metai: 15-May-2018
  • Leidėjas: Mercury Learning & Information
  • ISBN-10: 168392178X
  • ISBN-13: 9781683921783
Kitos knygos pagal šią temą:
  • Formatas: Paperback / softback, 430 pages, weight: 726 g
  • Išleidimo metai: 15-May-2018
  • Leidėjas: Mercury Learning & Information
  • ISBN-10: 168392178X
  • ISBN-13: 9781683921783
Kitos knygos pagal šią temą:
This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units to illustrate the myriad tools for this popular application. Use the companion CD to set up drawing exercises and projects and see all of the book’s figures including color. AutoCAD 2019 3DModeling includes 50 “mini-workshops,” that complete small projects from concept through actual plotting. Solving all of the workshops will simulate the creation of full projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2019.

Features:

* Provides new and seasoned users with step-by-step procedures on creating and modifying 3D models in both metric and imperial units
* CD can be used to set up in-text drawing exercises and projects and to see the book’s figures in color

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

Daugiau informacijos

Provides new and seasoned users with step-by-step procedures on creating and modifying 3D models in both metric and imperial units. CD can be used to set up in-text drawing exercises and projects and to see the books figures in color.
About the Book xix
Preface xxi
Chapter 1 AutoCAD 3D Basics 1(32)
1.1 Recognizing the 3D Environment
1(1)
1.2 Looking to Your Model in the 3D Environment
2(6)
1.2.1 Using Preset Views
2(2)
1.2.2 Using ViewCube
4(4)
Practice 1-1: AutoCAD 3D Basics
7(1)
1.3 Orbiting in AutoCAD
8(2)
1.3.1 Orbit Command
8(1)
1.3.2 Free Orbit
9(1)
1.3.3 Continuous Orbit
10(1)
1.4 Steering Wheel
10(3)
1.4.1 Zoom Command
11(1)
1.4.2 Orbit Command
11(1)
1.4.3 Pan Command
11(1)
1.4.4 Rewind Command
11(1)
1.4.5 Center Command
12(1)
1.4.6 Look Command
12(1)
1.4.7 Up/Down Command
12(1)
1.4.8 Walk Command
12(1)
1.5 Visual Styles
13(3)
Practice 1-2: Orbit, Steering Wheel, and Visual Styles
15(1)
1.6 What Is the User Coordinate System (UCS)?
16(1)
1.7 Creating a New UCS by Manipulating the UCS Icon
16(3)
1.8 Creating a New UCS Using UCS Command
19(7)
1.8.1 3-Point Option
19(1)
1.8.2 Origin Option
20(1)
1.8.3 X/Y/Z Options
20(1)
1.8.4 Named Option
20(2)
1.8.5 The Rest of the Options
22(2)
1.8.6 UCS Icon
24(2)
1.9 DUCS Command
26(1)
1.10 Two Facts About UCS and DUCS
27(3)
Practice 1-3: User Coordinate System
28(2)
Review
30(1)
Review Answers
31(2)
Chapter 2 Creating Solids 33(52)
2.1 Introduction to Solids
33(1)
2.2 Creating Solids Using Basic Shapes
34(6)
2.2.1 Box Command
34(1)
2.2.2 Cylinder Command
35(1)
2.2.3 Cone Command
36(1)
2.2.4 Sphere Command
37(1)
2.2.5 Pyramid Command
37(1)
2.2.6 Wedge Command
38(1)
2.2.7 Torus Command
39(1)
2.3 Editing Basic Solid Shapes Using Grips
40(4)
2.4 Editing Basic Solid Shapes Using Quick Properties and Properties
44(1)
2.5 3D Object SNAP
45(4)
Practice 2-1: Basic Solid Shapes and 3D Object Snap
48(1)
2.6 Using Boolean Functions
49(3)
2.6.1 Union Command
49(1)
2.6.2 Subtract Command
50(1)
2.6.3 Intersect Command
50(1)
2.6.4 Solid History
50(2)
2.7 Using the Presspull Command
52(6)
Practice 2-2: Boolean Functions and Presspull
56(2)
2.8 Subobjects and Gizmo
58(24)
2.8.1 Culling
59(1)
2.8.2 Selection Cycling
60(2)
2.8.3 Selecting Using Preset Views
62(1)
2.8.4 Using Gizmo
63(28)
Practice 2-3: Subobjects and Gizmo
66(2)
Project 2-1-M: Mechanical Project Using Metric Units
68(1)
Project 2-1-I: Mechanical Project Using Imperial Units
69(1)
Project 2-2-M: Architectural Project Using Metric Units
70(4)
Project 2-2-I: Architectural Project Using Imperial Units
74(5)
Project 2-3-M: Mechanical Project Using Metric Units
79(1)
Project 2-3-I: Mechanical Project Using Imperial Units
80(2)
Review
82(1)
Review Answers
83(2)
Chapter 3 Creating Meshes 85(36)
3.1 What are Meshes?
85(1)
3.2 Mesh Basic Shapes
86(2)
3.3 Manipulating Meshes Using Subobjects and Gizmo
88(1)
3.4 Increase/Decrease Mesh Smoothness
88(3)
Practice 3-1: Mesh Basic Objects, Subobjects, and Gizmo
90(1)
3.5 Converting 2D Objects to Meshes
91(6)
3.5.1 Revolved Surface Command
92(1)
3.5.2 Edge Surface Command
93(1)
3.5.3 Ruled Surface Command
94(1)
3.5.4 Tabulated Surface Command
95(2)
Practice 3-2: Converting 2D Objects to Meshes
96(1)
3.6 Converting, Refining, and Creasing
97(6)
3.6.1 Converting Legacy Surfaces or Solids to Meshes
97(2)
3.6.2 Refining Meshes
99(1)
3.6.3 Add or Remove Crease
100(3)
Practice 3-3: Converting, Refining, and Creasing
102(1)
3.7 Mesh Editing Commands
103(16)
3.7.1 Split Mesh Face
103(1)
3.7.2 Extrude Face
104(1)
3.7.3 Merge Faces
105(1)
3.7.4 Closing a Hole in a Mesh
106(1)
3.7.5 Collapse a Face or Edge
107(1)
3.7.6 Spin Triangular Face
108(14)
Practice 3-4: Mesh Editing Commands
110(2)
Project 3-1-M: Project Using Metric Units
112(3)
Project 3-1-I: Project Using Imperial Units
115(4)
Review
119(1)
Review Answers
120(1)
Chapter 4 Creating Surfaces 121(44)
4.1 Introduction to Surfaces
121(1)
4.2 Creating Planar Surface and Network Surface
122(4)
4.2.1 Planar Surface
122(2)
4.2.2 Network Surface
124(2)
Practice 4-1: Creating Planar and Network Surfaces
125(1)
4.3 Using Blend, Patch, and Offset Commands
126(7)
4.3.1 Blend Command
126(2)
4.3.2 Patch Command
128(2)
4.3.3 Offset Command
130(3)
Practice 4-2: Blend, Patch, and Offset Commands
132(1)
4.4 How to Edit Surfaces
133(12)
4.4.1 Fillet Command
133(1)
4.4.2 Trim Command
134(2)
4.4.3 Untrim Command
136(1)
4.4.4 Extend Command
137(2)
4.4.5 Sculpt Command
139(1)
4.4.6 Editing Surfaces Using the Grips
139(6)
Practice 4-3: How to Edit Surfaces
142(2)
Practice 4-4: Fillet and Grips Editing
144(1)
4.5 Project Geometry
145(4)
4.5.1 Using Project to UCS
145(1)
4.5.2 Using Project to View
146(1)
4.5.3 Using Project to 2 Points
147(20)
Practice 4-5: Project Geometry
148(1)
4.6 Creating NURBS Surfaces
149(13)
Practice 4-6: NURBS Creation and Editing
159(3)
Review
162(2)
Review Answers
164(1)
Chapter 5 Creating Complex Solids and Surfaces 165(42)
5.1 Introduction
165(1)
5.2 3D Polyline as a Path
166(1)
5.3 Helix as a Path
167(4)
5.3.1 Axis Endpoint Option
168(1)
5.3.2 Turns Option
168(1)
5.3.3 Turn Height Option
168(1)
5.3.4 Editing Helix Using Grips
168(3)
Practice 5-1: Drawing 3D Polyline and Helix
170(1)
5.4 Using Extrude Command
171(6)
5.4.1 Create an Extrusion Using Height
172(1)
5.4.2 Create an Extrusion Using Direction
172(1)
5.4.3 Create an Extrusion Using Path
173(1)
5.4.4 Create an Extrusion Using Taper Angle
174(3)
Practice 5-2-A: Using Extrude Command
175(1)
Practice 5-2-B: Using Extrude Command-Differentiate Between Direction, and Taper Angle
175(2)
5.5 Using Loft Command
177(7)
5.5.1 Lofting Using Guides
179(1)
5.5.2 Lofting Using Path
180(1)
5.5.3 Lofting Using Cross Sections Only
180(7)
Practice 5-3: Using Loft Command
183(1)
5.6 Using Revolve Command
184(3)
Practice 5-4: Using Revolve Command
186(1)
5.7 Using Sweep Command
187(7)
5.7.1 Alignment Option
188(2)
5.7.2 Base Point Option
190(1)
5.7.3 Scale Option
190(1)
5.7.4 Twist Option
191(3)
Practice 5-5A: Using Sweep Command
192(1)
Practice 5-5B: Using Sweep Command
193(1)
5.8 Editing Solid and Surfaces Using the Four Commands
194(3)
5.8.1 Using Grips
194(1)
5.8.2 Using Quick Properties
195(1)
5.8.3 Using Properties
196(1)
5.9 DELOBJ System Variable
197(8)
Project 5-1-M: Project Using Metric Units
198(3)
Project 5-1-I: Project Using Imperial Units
201(4)
Review
205(1)
Review Answers
206(1)
Chapter 6 Solid Editing Commands 207(38)
6.1 Introduction
207(2)
6.2 Extruding Solid Faces
209(1)
6.3 Tapering Solid Faces
210(3)
Practice 6-1: Extruding and Tapering Solid Faces
212(1)
6.4 Moving Solid Faces
213(1)
6.5 Copying Solid Faces
214(2)
Practice 6-2: Moving and Copying Solid Faces
215(1)
6.6 Offsetting Solid Faces
216(1)
6.7 Deleting Solid Faces
217(3)
Practice 6-3: Offsetting and Deleting Solid Faces
219(1)
6.8 Rotating Solid Faces
220(2)
6.9 Coloring Solid Faces
222(2)
Practice 6-4: Rotating and Coloring Solid Faces
223(1)
6.10 Extracting Solid Edges
224(1)
6.11 Extract Isolines
225(1)
6.12 Imprinting Solids
226(1)
6.13 Coloring Solid Edges
227(1)
6.14 Copying Solid Edges
228(1)
6.15 Offsetting Solid Edges
229(4)
Practice 6-5: All Solid Edges Functions
231(2)
6.16 Separating Solids
233(1)
6.17 Shelling Solids
234(3)
Practice 6-6: Separating and Shelling Solid
236(1)
6.18 Finding Interference Between Solids
237(5)
Practice 6-7: Finding Interference Between Solids
240(2)
Review
242(1)
Review Answers
243(2)
Chapter 7 3D Modifying Commands 245(32)
7.1 3D Move, 3D Rotate, and 3D Scale and Subobjects and Gizmo
245(2)
7.1.1 3D Move Command
246(1)
7.1.2 3D Rotate Command
246(1)
7.1.3 3D Scale Command
247(1)
7.2 Mirroring in 3D
247(3)
7.2.1 XY, YZ, and ZX Options
248(1)
7.2.2 3 Points Option
248(1)
7.2.3 Last Option
248(1)
7.2.4 Object, Z-axis, View Options
248(6)
Practice 7-1: Mirroring in 3D
249(1)
7.3 Arraying in 3D
250(3)
Practice 7-2: Arraying in 3D
252(1)
7.4 Aligning Objects in 3D
253(1)
7.5 Filleting Solid Edges
254(3)
7.5.1 Chain Option
255(1)
7.5.2 Loop Option
256(1)
7.6 Chamfering Solid Edges
257(17)
Practice 7-3: Aligning, Filleting, and Chamfering
259(2)
Project 7-1-M: Project Using Metric Units
261(6)
Project 7-1-I: Project Using Imperial Units
267(7)
Review
274(1)
Review Answers
275(2)
Chapter 8 Converting and Sectioning 277(32)
8.1 Introduction to Converting 3D Objects
277(1)
8.2 Converting 2D and 3D Objects to Solids
278(3)
8.2.1 Thicken Command
278(1)
8.2.2 Convert to Solid Command
279(2)
8.3 Converting 2D and 3D Objects to Surfaces
281(3)
8.3.1 Convert to Surface Command
282(1)
8.3.2 Explode Command
283(1)
8.4 Conversion Between Objects-Conclusion
284(2)
Practice 8-1: Converting Objects
285(1)
8.5 Introduction to Sectioning in 3D
286(1)
8.6 Sectioning Using the Slice Command
286(2)
Practice 8-2: Slicing Objects
287(1)
8.7 Sectioning Using the Section Plane Command
288(15)
8.7.1 Select a Face Method
288(1)
8.7.2 Draw Section Option
289(1)
8.7.3 Orthographic Option
289(1)
8.7.4 Type Option
290(1)
8.7.5 Section Plane Type Options
290(3)
8.7.6 Section Plane Grips
293(1)
8.7.7 Adding Jog to an Existing Section Plane
294(1)
8.7.8 Live Section Command
295(2)
8.7.9 Generate Section Command
297(27)
Practice 8-3: Using Section Plane Command
301(2)
8.8 Sectioning Using the Flatshot Command
303(4)
Practice 8-4: Using the Flatshot Command
305(2)
Review
307(1)
Review Answers
308(1)
Chapter 9 Printing 309(40)
9.1 Named Views and 3D
309(3)
9.2 3D and Viewport Creation
312(5)
Practice 9-1: View and Viewport with 3D
315(2)
9.3 Model Documentation-Introduction
317(1)
9.4 Model Documentation-Create Base View
317(3)
9.5 Model Documentation-Create Projected View
320(1)
9.6 Model Documentation-Create Section View
321(3)
9.7 Model Documentation-Section View Style
324(5)
9.7.1 Identifier and Arrows Tab
326(1)
9.7.2 Cutting Plane Tab
327(1)
9.7.3 View Label Tab
328(1)
9.7.4 Hatch Tab
328(1)
9.8 Model Documentation-Create Detail View
329(1)
9.9 Model Documentation-Detail View Style
330(4)
9.9.1 Identifier Tab
332(1)
9.9.2 Detail Boundary Tab
332(1)
9.9.3 View Label Tab
333(1)
9.10 Model Documentation-Editing View
334(2)
9.11 Model Documentation-Editing Components
336(1)
9.12 Model Documentation-Updating Views
337(1)
9.13 Model Documentation-Drafting Standards
338(1)
9.14 Model Documentation-Annotation Monitor
339(7)
Practice 9-2: Model Documentation
342(4)
Review
346(1)
Review Answers
347(2)
Chapter 10 Cameras and Lights 349(30)
10.1 Introduction
349(1)
10.2 How to Create a Camera
349(2)
10.3 How to Control a Camera
351(6)
10.3.1 Camera Preview Dialog Box
351(1)
10.3.2 Grips
352(1)
10.3.3 Front and Back Clipping Planes
353(1)
10.3.4 Camera Display and Camera Tool Palette
354(4)
Practice 10-1: Creating and Controlling Cameras
356(1)
10.4 Introducing Lights
357(1)
10.5 Inserting Point Light
358(3)
10.5.1 Name
359(1)
10.5.2 Intensity Factor
359(1)
10.5.3 Status
359(1)
10.5.4 Photometry
359(1)
10.5.5 Shadow
360(1)
10.5.6 Attenuation
360(1)
10.5.7 Filter Color
361(1)
10.5.8 Exit
361(1)
10.5.9 Target Point Light
361(1)
10.6 Inserting Spot Light
361(2)
10.6.1 Hotspot Option
363(1)
10.6.2 Falloff Option
363(1)
10.7 Inserting Distant Light
363(1)
10.8 Dealing with Sunlight
364(3)
10.9 Inserting Web Light
367(3)
10.9.1 Web Option
368(2)
10.10 Editing Lights
370(1)
10.11 Dealing with Premade Lights
371(1)
10.12 What Is "Lights in Model"?
372(4)
Practice 10-2: Creating and Controlling Lights
374(2)
Review
376(1)
Review Answers
377(2)
Chapter 11 Material, Rendering, Visual Style, and Animation 379(44)
11.1 Introducing Materials in AutoCAD
379(1)
11.2 Material Browser
380(1)
11.3 Methods to Assign Material to Objects and Faces
381(3)
11.3.1 Using Drag-and-Drop
382(1)
11.3.2 After Selecting an Object, Right-Click Material
382(1)
11.3.3 Using Attach by Layer Command
382(1)
11.3.4 Removing Assigned Materials
383(1)
11.4 Material Mapping
384(6)
11.4.1 Planar Mapping
384(2)
11.4.2 Box Mapping
386(1)
11.4.3 Cylindrical and Spherical Mapping
387(1)
11.4.4 Copying and Resetting Mapping
387(4)
Practice 11-1: Dealing with Materials
388(2)
11.5 Create New Material Library and Category
390(1)
11.6 Create Your Own Material
391(9)
11.6.1 Reflectivity
395(1)
11.6.2 Transparency
395(1)
11.6.3 Cutouts
396(1)
11.6.4 Self-Illumination
396(1)
11.6.5 Bump
396(1)
11.6.6 Tint
397(3)
Practice 11-2: Creating Your Own Material
398(2)
11.7 Render in AutoCAD
400(4)
11.7.1 Render Preset
402(1)
11.7.2 Render Duration
403(1)
11.7.3 Lights and Materials
403(1)
11.8 Render Environment and Exposure
404(5)
11.8.1 Environment
404(2)
11.8.2 Exposure
406(1)
11.8.3 Render Window
406(1)
11.8.4 Render in Cloud
406(1)
11.8.5 Render Gallery
407(2)
Practice 11-3: Dealing with Rendering
408(1)
11.9 What Visual Style Is and How to Create It?
409(8)
11.9.1 Face Settings
411(1)
11.9.2 Lighting
412(1)
11.9.3 Environment Settings
413(1)
11.9.4 Edge Settings
413(4)
Practice 11-4: Creating Visual Styles
416(1)
11.10 Animation
417(4)
Practice 11-5: Creating Animation
419(2)
Review
421(1)
Review Answers
422(1)
Index 423
Hamad Munir : Munir Hamad is an Autodesk® Approved Instructor and certified Autodesk AutoCAD Master, who has authored several AutoCAD titles and taught various levels of AutoCAD training.