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El. knyga: Automotive User Interfaces: Creating Interactive Experiences in the Car

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  • Formatas: PDF+DRM
  • Serija: HumanComputer Interaction Series
  • Išleidimo metai: 27-Feb-2017
  • Leidėjas: Springer International Publishing AG
  • Kalba: eng
  • ISBN-13: 9783319494487
  • Formatas: PDF+DRM
  • Serija: HumanComputer Interaction Series
  • Išleidimo metai: 27-Feb-2017
  • Leidėjas: Springer International Publishing AG
  • Kalba: eng
  • ISBN-13: 9783319494487

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This book focuses on automotive user interfaces for in-vehicle usage, looking at car electronics, its software of hidden technologies (e.g., ASP, ESP), comfort functions (e.g., navigation, communication, entertainment) and driver assistance (e.g., distance checking). The increased complexity of automotive user interfaces, driven by the need for using consumer electronic devices in cars as well as autonomous driving, has sparked a plethora of new research within this field of study.Covering a broad spectrum of detailed topics, the authors of this edited volume offer an outstanding overview of the current state of the art; providing deep insights into usability and user experience, interaction techniques and technologies as well as methods, tools and its applications, exploring the increasing importance of Human-Computer-Interaction (HCI) within the automotive industryAutomotive User Interfaces is intended as an authoritative and valuable resource for professional practitioners a

nd researchers alike, as well as computer science and engineering students who are interested in automotive interfaces.

Part I: Introduction and Basics.- Retrospective and Future on Automotive Infotainment Systems - 100 years of User Interface Evolution.- Engaged Drivers - Safe Drivers: Gathering Real-Time Data from Mobile and Wearable Devices for Safe-Driving Apps.- Part II: Usability and User Experience.- Driver and Driving Experience in Car.- "It"s More Fun to Commute" - An Example of Using Automotive Interaction Design to Promote Wellbeing in Cars.- Design to Support Energy Management for Electric Car Drivers.- Cultural User Experience in the Car - Towards a Standardized Systematic Intercultural Automotive UI/UX Design Process.- Part III: Interaction Techniques and Technologies.- The Neglected Passenger - How Collaboration in the Car Fosters Driving Experience and Safety.- The Influence of Non-Driving-Related Tasks on the Driver"s Resources and Performance.- Eye and Head Tracking for Focus of Attention Control in the Cockpit.- From Car-Driver-Handovers to Cooperative Interfaces: Visions for Dri

ver-Vehicle Interaction in Automated Driving.- Driver in the Loop - Best Practices in Automotive Sensing and Feedback Mechanisms.- Towards Adaptive Ambient In-Vehicle Displays and Interactions: Insights and Design Guidelines from the 2015 Automotive UI Dedicated Workshop.- The Steering Wheel: A Design Space Exploration.- Part IV: Tools, Methods and Processes.- The Insight - Prototype - Product Cycle.- Virtual Reality Driving Simulator based on Head Mounted Displays.- Methods to Validate Automotive User Interfaces within Immersive Driving Environments.- Part V: Applications.- User Experience with Increasing Levels of Vehicle Automation - Overview of the Challenges & Opportunities as Vehicles Progress from Partial to High Automation.- AutoPlay: Unfolding Motivational Affordances of Autonomous Driving.
Part I Introduction and Basics
1 Retrospective and Future Automotive Infotainment Systems---100 Years of User Interface Evolution
3(52)
Gerrit Meixner
Carina Hacker
Bjorn Decker
Simon Gerlach
Anne Hess
Konstantin Holl
Alexander Klaus
Daniel Luddecke
Daniel Mauser
Marius Orfgen
Mark Poguntke
Nadine Walter
Ran Zhang
2 Engaged Drivers-Safe Drivers: Gathering Real-Time Data from Mobile and Wearable Devices for Safe-Driving Apps
55(24)
Fabius Steinberger
Ronald Schroeter
Diana Babiac
Part II Usability and User Experience
3 Driver and Driving Experience in Cars
79(16)
Klaus Bengler
4 "It's More Fun to Commute"---An Example of Using Automotive Interaction Design to Promote Well-Being in Cars
95(26)
Marc Hassenzahl
Matthias Laschke
Kai Eckoldt
Eva Lenz
Josef Schumann
5 Design to Support Energy Management for Electric Car Drivers
121(22)
Anders Lundstrom
Cristian Bogdan
6 Cultural User Experience in the Car---Toward a Standardized Systematic Intercultural Agile Automotive UI/UX Design Process
143(44)
Rudiger Heimgartner
Alkesh Solanki
Helmut Windl
Part III Interaction Techniques and Technologies
7 The Neglected Passenger---How Collaboration in the Car Fosters Driving Experience and Safety
187(28)
Alexander Meschtscherjakov
Nicole Perterer
Sandra Trosterer
Alina Krischkowsky
Manfred Tscheligi
8 The Influence of Non-driving-Related Activities on the Driver's Resources and Performance
215(34)
Renate Hauslschmid
Bastian Pfleging
Andreas Butz
9 Eye and Head Tracking for Focus of Attention Control in the Cockpit
249(24)
Mohammad Mehdi Moniri
Michael Feld
10 From Car-Driver-Handovers to Cooperative Interfaces: Visions for Driver--Vehicle Interaction in Automated Driving
273(22)
Marcel Walch
Kristin Muhl
Johannes Kraus
Tanja Stoll
Martin Baumann
Michael Weber
11 Driver in the Loop: Best Practices in Automotive Sensing and Feedback Mechanisms
295(30)
Andreas Riener
Myounghoon Jeon
Ignacio Alvarez
Anna K. Frison
12 Towards Adaptive Ambient In-Vehicle Displays and Interactions: Insights and Design Guidelines from the 2015 AutomotiveUI Dedicated Workshop
325(24)
Andreas Locken
Shadan Sadeghian Borojeni
Heiko Muller
Thomas M. Gable
Stefano Triberti
Cyriel Diels
Christiane Glatz
Ignacio Alvarez
Lewis Chuang
Susanne Boll
13 The Steering Wheel: A Design Space Exploration
349(28)
Alexander Meschtscherjakov
Part IV Tools, Methods and Processes
14 The Insight--Prototype--Product Cycle Best Practices and Processes to Iteratively Advance In-Vehicle Interactive Experiences Development
377(24)
Ignacio Alvarez
Adam Jordan
Juliana Knopf
Darrell LeBlanc
Laura Rumbel
Alexandra Zafiroglu
15 Virtual Reality Driving Simulator Based on Head-Mounted Displays
401(28)
Quinate Chioma Ihemedu-Steinke
Rainer Erbach
Prashanth Halady
Gerrit Meixner
Michael Weber
16 Methods to Validate Automotive User Interfaces Within Immersive Driving Environments
429(28)
Diana Reich
Christian Buchholz
Rainer Stark
Part V Applications
17 User Experience with Increasing Levels of Vehicle Automation: Overview of the Challenges and Opportunities as Vehicles Progress from Partial to High Automation
457(26)
Patrice Reilhac
Katharina Hottelart
Frederik Diederichs
Christopher Nowakowski
18 AutoPlay: Unfolding Motivational Affordances of Autonomous Driving
483
Sven Krome
Jussi Holopainen
Stefan Greuter