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Basic Drawing for Games [Minkštas viršelis]

  • Formatas: Paperback / softback, 248 pages, aukštis x plotis x storis: 226x185x18 mm, weight: 454 g
  • Išleidimo metai: 01-Oct-2005
  • Leidėjas: Premier Press
  • ISBN-10: 1592009514
  • ISBN-13: 9781592009510
Kitos knygos pagal šią temą:
  • Formatas: Paperback / softback, 248 pages, aukštis x plotis x storis: 226x185x18 mm, weight: 454 g
  • Išleidimo metai: 01-Oct-2005
  • Leidėjas: Premier Press
  • ISBN-10: 1592009514
  • ISBN-13: 9781592009510
Kitos knygos pagal šią temą:
Drawing is an imperative skill for all game artists. It is the foundation of creative game art. Any artist must master basic drawing skills before moving on to different areas of art, such as graphics and creative art used in games. Important steps to master include everything from how to hold a pencil and the types of paper to use, to the basic concepts and fundamentals necessary for sketching everything from backgrounds to the characters themselves.
Introduction ix
Pencil and Paper
1(20)
The Pencil
1(5)
History of the Pencil
1(2)
Selecting a Pencil
3(3)
Paper
6(6)
History of Paper
7(1)
How Paper Is Made
7(2)
Selecting Paper
9(3)
Erasers
12(1)
Computers
13(5)
Software
14(3)
Hardware
17(1)
Summary
18(3)
Drawing
21(30)
Skill in Drawing
21(12)
Holding and Using the Pencil
22(3)
Balancing the Pencil
25(2)
Be Good to Your Paper
27(1)
Pencil Strokes
28(2)
Shading Techniques
30(3)
Drawing Knowledge
33(16)
Perspective
33(8)
Composition
41(8)
Summary
49(2)
Draw What You See
51(26)
Scale
52(4)
Relationships Between Elements
52(4)
Proportion
56(6)
Dimension
62(5)
Light
63(4)
Reference
67(7)
Drawing from Life
67(6)
Using Photography
73(1)
Summary
74(3)
Draw What You Don't See
77(16)
Research
78(2)
Other Sports Video Games
78(1)
Sports Highlight Videos
78(1)
Sporting Events
79(1)
Sports Equipment
79(1)
Sports Art
79(1)
Cartoons
79(1)
Comic Books
79(1)
Movie Trailers
79(1)
Movie Posters
80(1)
Observation
80(1)
Odd Combinations
81(3)
Exaggeration
84(2)
Exploration Drawings
86(4)
Distraction
90(1)
Summary
91(2)
Thumbnails and Storyboards
93(36)
Sketching Ideas
93(1)
Creating the Thumbnail Sketch
94(6)
Thumbnails for Game Production
97(1)
Character Thumbnails
98(2)
Design Tool
100(1)
Learning about Storyboards
100(8)
Camera Direction
102(3)
Special Use Panels
105(3)
Drawing Storyboards
108(1)
Creating the Storyboard
108(9)
The Storyboard as a Series
112(5)
Digital Storyboards
117(9)
Summary
126(3)
Drawing Game Environments
129(30)
Level Layouts
129(15)
What Are Level Layouts?
129(2)
Using Level Layouts in Game Design
131(4)
Information in Level Layouts
135(1)
Creating a Level Sketch
136(2)
Creating a Level Layout
138(6)
Illustrating Environments
144(12)
What Is an Environment Illustration?
145(1)
Uses and Purposes
145(2)
Creating an Environment Sketch
147(9)
Summary
156(3)
Drawing Characters
159(26)
Game Characters
159(1)
Types of Game Characters
160(2)
Player Characters
160(1)
Non-Player Characters
161(1)
Enemies
162(1)
Drawing Characters
162(21)
Start with the Head
162(3)
Drawing Realistic Heads
165(6)
Drawing the Full Figure
171(4)
Drawing the Character Sketch
175(5)
Nonhuman Characters
180(3)
Summary
183(2)
2D Animation
185(18)
How Does Animation Work?
185(4)
Creating a Simple 2D Animation
186(3)
Creating Character Animation
189(11)
Comparing Motions
189(1)
Weight and Gravity
190(1)
Arcs in Animation
190(1)
Internal Animation
191(1)
Character Animation
191(9)
Summary
200(3)
Appendix Resources 203(2)
Index 205