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From Nine Events of Instruction to the First Principles of Instruction: Transformation of Learning Architecture for Society 5.0 |
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3 | (13) |
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From MOOC to SPOC: Fable-Based Learning |
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16 | (10) |
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The Meaning of Learner Centeredness in College Online Environments Revisited |
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26 | (10) |
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Seeing the Future of Education: Three-Year Experiment of Digital Reading Online Course |
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36 | (17) |
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Content and Instructional Design |
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Construction of the Teacher-Student Interaction Model in Online Learning Spaces |
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53 | (13) |
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The Influence of Different Partnerships on Learning Motivation and Social Network in Peer Assessment |
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66 | (12) |
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Re-thinking and Re-defining the Learning Process? Students' Feedback on Online Distance Instruction |
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78 | (14) |
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Technological Barriers and Learning Outcomes in Online Courses During the Covid-19 Pandemic |
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|
92 | (11) |
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A Study on the Application of AI Experiential Learning in the Architecture and Design Courses of a Taiwan University |
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103 | (16) |
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Enriched and Smart Learning Experience Supporting Students' Reflection in Game-Based Science Learning: A Literature Review |
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119 | (13) |
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Peer-Assessment Enhanced Collaborative Learning in a Virtual Learning Environment |
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132 | (10) |
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Personalised Learning in STE(A)M Education: A Literature Review |
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142 | (10) |
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Applying an Intelligent Learning Partner in Teacher Education for Improving CT-Related TPACK |
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152 | (12) |
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Using Chatbots in Flipped Learning Online Sessions: Perceived Usefulness and Ease of Use |
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164 | (12) |
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The Customized Mathematic Instruction Supported by an Intelligent Tutoring System and Its Effect During the COVID-19 Epidemic |
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176 | (15) |
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Experience in Blended Learning |
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Roles Interaction During Mobile-Blended Collaborative Learning: The Impact of External Scripts |
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191 | (12) |
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Students' Evaluation of Performance-Centred Blended Learning Assessment in Japan: Can-Do and Cannot-Do Notions |
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203 | (11) |
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Examining Beginners' Continuance Intention in Blended Learning in Higher Education |
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214 | (12) |
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Content Development for Blended Learning in Pharmaceutical Preparations |
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226 | (11) |
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Activity Design for Cultivating Students' Journalistic Skills and Inquiry-Mind in a Blended Learning Environment |
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237 | (16) |
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Institutional Policies and Strategies |
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Using Design Thinking in Educational Game Design: A Case Study of Pre-service Teacher Experience |
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253 | (11) |
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The Effects of Using Tablet PCs on Student Self-regulated Learning and Learning Achievement |
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264 | (11) |
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Students' Reflection on Online Distance Learning: Advantages, Disadvantages, Recommendations |
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275 | (12) |
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Cultural Factors in Urgent Transition to Online Learning During the COVID-19 Pandemic - Case Studies from Japan and China |
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|
287 | (11) |
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Implication on Perceived Usefulness of Open Educational Resources After a Rapid Switch to Online Learning Mode |
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298 | (13) |
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Online and Collaborative Learning |
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COVID-19's Effects on the Scope, Effectiveness, and Roles of Teachers in Online Learning Based on Social Network Analysis: A Case Study |
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311 | (15) |
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Fading Scaffolds for Better Online Learning? A Comparative Analysis of Three Scaffolding Practices |
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326 | (12) |
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An Assessment Framework for Online Active Learning Performance |
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338 | (13) |
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Relationships Among Online Teaching Design, Experience, and Perception of College Teachers During the Pandemic |
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|
351 | (16) |
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Implementation of an Online International Exchange Project for an Official University Lecture |
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|
367 | (12) |
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|
Author Index |
|
379 | |