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Board Game Designer's Guide to Careers in the Industry [Minkštas viršelis]

  • Formatas: Paperback / softback, 108 pages, aukštis x plotis: 229x152 mm, weight: 190 g, 4 Halftones, black and white; 4 Illustrations, black and white
  • Išleidimo metai: 22-Feb-2023
  • Leidėjas: CRC Press
  • ISBN-10: 1032368934
  • ISBN-13: 9781032368931
  • Formatas: Paperback / softback, 108 pages, aukštis x plotis: 229x152 mm, weight: 190 g, 4 Halftones, black and white; 4 Illustrations, black and white
  • Išleidimo metai: 22-Feb-2023
  • Leidėjas: CRC Press
  • ISBN-10: 1032368934
  • ISBN-13: 9781032368931
Are you thinking about working in the board game industry? Heres what you need to know.

There are so many jobs and roles that need to be filled in the board game industry. You might just have the right skills and experience to excel. But first you need to know what opportunities exist and what the hardest gaps are to fill!

In this book, youll discover

What jobs are really in demand

How you can get your foot in the door with a publisher

Jobs in the industry youve never even thought of

What other opportunities exist for people with skills just like yours

With insights from over 40 industry pros, as well as the authors many years of experience, youll be able to put your own skills and experience to great use in an amazing, growing industry.

Other Books by Joe Slack. Acknowledgements. About the Author. Introduction. Section I Game Creation. 1 Game Design. 2 Game Development. Section II Publishing 3 Becoming a Board Game Publisher. 4 Working for a Board Game Publisher. 5 Product Development & Project Management. 6 Communications/Marketing/Sales. 7 Other Roles Within a Publishing Company. Section III Freelancing. 8 True Stories of How Being Helpful Landed Paying Gigs. 9 Graphic Designer. 10 Artist/Illustrator. 11 Writer/Editor (or Rulebook Creator). Section IV Everything You Wanted to Know about Other Roles but were Too Afraid to Ask. 12 Help Games Get to Customers. 13 Marketing, Consulting, and Video Production. 14 Content Creation. 15 Ancillary Jobs and Other Outside-the-Box Ideas. 16 Making Games Part of Your Own Job. 17 Conclusion. Suggested Resources. Endnotes. Thank You!

Joe Slack is a healthcare data guru turned full-time board game designer and game design instructor. He has now combined his passions for board game design and helping others into one. That means he works with other board game designers to help them get unstuck and create amazing games they cant wait to share with the world.

Joe is the #1 best-selling author of The Board Game Designers Guide and 2 other books on game design. Joe has 4 games published (Zoo Years Eve, Kingdom's Candy: Monsters, Four Word Thinking, and King of Indecision) and another game he is self-publishing (Relics of Rajavihara).

Joe has also taught game design and development at Wilfrid Laurier University (near Toronto, Canada), and currently runs two online game design courses (the Board Game Design Course and the Creation to Publication Program) that he developed himself, along with a membership site for game designers.

Go to www.boardgamedesigncourse.com to check out his blog, resources, books, and courses for game designers. You can also see what games hes currently working on at www.crazylikeabox.com.