This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It will be a resource for academics, researchers, and advanced students of education, STEM education and curriculum and in...Daugiau...
This timely volume highlights the novel ways in which cutting-edge virtual and augmented reality (VR and AR) technology is being used in S...Daugiau...
As explored in this open access book, higher education in STEM fields is influenced by many factors, including education research, government and school policies, financial considerations, technology limitations, and acceptance of innovations...Daugiau...