(Išleidimo metai: 07-Feb-2025, EPUB+DRM, Leidėjas: Taylor & Francis Ltd, ISBN-13: 9781040308813)
Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games. It theoriz...Daugiau...
(Išleidimo metai: 07-Feb-2025, PDF+DRM, Leidėjas: Taylor & Francis Ltd, ISBN-13: 9781040308783)
Immersive Storytelling and Spectatorship in Theatre, Museums, and Video Games is the first volume to explore immersion as it is experienced in all three of these storytelling forms: the theatre, museums and historic sites, and video games. It theoriz...Daugiau...
This volume presents an introspective study of writing pedagogy, explored through the lens of theatre and performance. The chapters explore assessment and issues related to student engagement, in both in-person and online learning spaces, and conside...Daugiau...
This volume presents an introspective study of writing pedagogy, explored through the lens of theatre and performance. The chapters explore assessment and issues related to student engagement, in both in-person and online learning spaces, and conside...Daugiau...
This edited collection investigates topics related to environmental humanities through their inclusion, exploration, or critique in contemporary video games. It focuses on how video games are a site for creating and interacting within environments, w...Daugiau...
This edited collection investigates topics related to environmental humanities through their inclusion, exploration, or critique in contemporary video games. It focuses on how video games are a site for creating and interacting within environments, w...Daugiau...
When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a games story in real time. This book presents video gaming as a virtual medium for performance,...Daugiau...
When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a games story in real time. This book presents video gaming as a virtual medium for performance,...Daugiau...
Theatre of the Ridiculous is a significant movement that highlighted the radical possibilities inherent in camp. Much of contemporary theatre owes this form a great debt but little has been written about its history or aesthetic markers. This book...Daugiau...
Theatre of the Ridiculous is a significant movement that highlighted the radical possibilities inherent in camp. Much of contemporary theatre owes this form a great debt but little has been written about its history or aesthetic markers. This book...Daugiau...