Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of Ame...Daugiau...
This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world stro...Daugiau...
The open world role-playing Assassins Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassins Cr...Daugiau...
(Išleidimo metai: 21-Apr-2025, Hardback, Leidėjas: De Gruyter Oldenbourg, ISBN-13: 9783111341279)
Games create worlds made of many different elements, but also of rules, systems and structures for how we act in them. So how can we make sense of them? Mytholudics: Games and Myth lays out an approach to understanding games using theorie...Daugiau...
(Išleidimo metai: 17-Mar-2025, Hardback, Leidėjas: De Gruyter Oldenbourg, ISBN-13: 9783111379043)
Video Game Ecologies and Culture examines the environments that video games affect and are impacted by. The edited collection engages with the notion of ecology as a critical concept that allows to study video game conceptions of human,...Daugiau...
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a games history. The access to this history...Daugiau...
Lorenzo DiTommaso, James Crossley, Alastair Lockhart, Rachel Wagner
Serija: Video Games and the Humanities
(Išleidimo metai: 03-Sep-2024, Hardback, Leidėjas: De Gruyter Oldenbourg, ISBN-13: 9783110752687)
The video-game is among the most prominent media of the explosion of apocalyptic popular culture in the twenty-first century. Apocalyptic video games are a global phenomenon, international in their scope and democratic in their appeal. This book w...Daugiau...
Ylva Grufstedt investigates the role of counterfactuals in uses of history through game designers and through digital strategy games. It discusses the content, form and perspectives that define different types of counterfactuals in the context of...Daugiau...
For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstars franchises are positioned as no...Daugiau...
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesth...Daugiau...
Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through...Daugiau...
(Išleidimo metai: 18-Dec-2023, Hardback, Leidėjas: De Gruyter Oldenbourg, ISBN-13: 9783111250724)
The open world role-playing Assassins Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassins Cr...Daugiau...
In recent years, poetry and video games have begun talking to and taking from one another in earnest. Poets, ever in pursuit of meaning, now draw inspiration from digital-interactive fantasy worlds, while video game developers aim to enrich their...Daugiau...
Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a comp...Daugiau...
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical per...Daugiau...
While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to...Daugiau...
(Išleidimo metai: 04-Oct-2023, Hardback, Leidėjas: De Gruyter Oldenbourg, ISBN-13: 9783111244846)
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of Ame...Daugiau...
(Išleidimo metai: 21-Aug-2023, Hardback, Leidėjas: De Gruyter Oldenbourg, ISBN-13: 9783110737691)
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a games history. The access to this history...Daugiau...
The fall of 2016 saw the release of the widely popular First World War video game Battlefield 1. Upon the games initial announcement and following its subsequent release, Battlefield 1 became the target of an online racist backl...Daugiau...
Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spa...Daugiau...