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Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology [Kietas viršelis]

  • Formatas: Hardback, 277 pages, aukštis x plotis: 229x152 mm, Index
  • Serija: Frontiers of Narrative
  • Išleidimo metai: 01-Dec-2019
  • Leidėjas: University of Nebraska Press
  • ISBN-10: 1496217616
  • ISBN-13: 9781496217615
Kitos knygos pagal šią temą:
  • Formatas: Hardback, 277 pages, aukštis x plotis: 229x152 mm, Index
  • Serija: Frontiers of Narrative
  • Išleidimo metai: 01-Dec-2019
  • Leidėjas: University of Nebraska Press
  • ISBN-10: 1496217616
  • ISBN-13: 9781496217615
Kitos knygos pagal šią temą:
Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked.

Through illustrative readings of an eclectic collection of cultural artifacts&;from Chaucer&;s Canterbury Tales to Nintendo&;s Legend of Zelda franchise, from Edward Albee&;s dramatic masterpiece Who&;s Afraid of Virginia Woolf? to J. K. Rowling&;s Harry Potter fantasy novels&;Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children&;s questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.

 

Tison Pugh looks at the intersection of narratology, ludology, and queer studies, providing a range of theoretical interpretive strategies for uncovering the queer potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.
 

Recenzijos

Pugh does an impressive job as he addresses one of the major gaps in narrative theory: the lack of adequate study of play and game theory. He also provides a bracing intervention into queer narratology. The book is nuanced, insightful, provocative, and important; I recommend it highly.-Brian Richardson, professor of English at the University of Maryland    

Introduction: David Sedaris's Queer Poker Game 1(16)
PART 1 THEORIZING QUEER LUDONARRATOLOGY
1 Theorizing Ludonarratology
17(27)
2 Queering Ludonarratology
44(27)
PART 2 STRUCTURES AND READINGS IN QUEER LUDONARRATIVITY
3 Win/Loss
71(28)
Pregame: The Thrill of Defeat
71(1)
Geoffrey Chaucer's Queer Losers and Blissful Ludonarrativity
72(27)
4 Players
99(29)
Pregame: Whose Side Are You On?
99(1)
Edward Albee's Queer Players and Sadomasochistic Ludonarrativity
100(28)
5 Godgames
128(28)
Pregame: Fun and Games with Sociopaths
128(2)
David Fincher's Films and Ludonarrativity's Queer Godgames
130(26)
6 Rules
156(28)
Pregame: May the Better Player Lose!
156(1)
J. K. Rowling's Harry Potter Novels, Muggle Quidditch, and Ludonarrativity's Queer Rules
157(27)
7 Children
184(41)
Pregame: Of Preschoolers and Prodigies
184(1)
Nintendo's Queer Children and Questing Ludonarrativity in The Legend of Zelda Video Games
185(28)
Conclusion: Gone Home and the Ludonarrative Limits of Queer Representation
213(12)
Notes 225(12)
Works Cited 237(26)
Index 263
Tison Pugh is Pegasus Professor of English at the University of Central Florida. He is the author of The Queer Fantasies of the American Family Sitcom and Innocence, Heterosexuality, and the Queerness of Childrens Literature, among others.