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Childs Play Re-envisaged through Virtual Reality: Introducing the Immersive Research Methodology [Kietas viršelis]

In this book, Dr Rene Novak reveals new ways of understanding childrens play by liberating it from the constraints of standardised educational agendas. Drawing on Heideggers concepts of Enframing and poiesis, and phenomenological inquiry, this innovative study explores how immersive virtual reality (VR) videos can serve as metaphysical laboratories. Through vivid, embodied experiences, early childhood educators cross the cybernetic looking glass to become one with play and discover transformative insights for holistic child development.





Dr Rene Novak investigates the potential of immersive pedagogy by merging visual pedagogy with embodiment theory to highlight the critical role of teacher presence in educational phenomena. Educators become invisible observers, stepping inside the flow of play while relinquishing preconceived enframed discourses and misconceptions. The result is a reshaping of pedagogy and policy, steering away from prescriptive goals toward play as a self-actualising educational experience.





By reconceptualising how free play unfolds, this book challenges educators, policymakers, and parents to embrace the true essence of play in early learning. This book is an essential resource for anyone seeking to understand how to foster creativity, social-emotional growth, and deeper engagement in a play-based curriculum.
Preface: A Reflection on Play

Acknowledgements

List of Figures and Tables

Introduction



1 The Role of Play In and Out of Education

1 The Many Faces of Play



2 The Attitudes toward Play

1 Capture of Play



3 Methodology

1 Re-framing Play in the Metaphysical Laboratory



4 Research Method

1 Immersive Video as a Research Method



5 Findings

1 Insights beyond the Cybernetic Looking Glass



Epilogue: Personal Insights about My Research on Play

References

Index
Rene Novak, Ph.D. (2021, Waikato), is a Senior Leader at BestStart, New Zealand. He publishes on VR pedagogies and early childhood education, including The Rise of the Immersive Virtual Online Avatar Society (Brill, 2022) and The Paradox of Contemporary Play (Brill, 2020).