Foreword |
|
xii | |
Preface |
|
xv | |
Acknowledgment |
|
xxxi | |
|
Section 1 Making a Visual Statement |
|
|
|
Chapter 1 Looking and Seeing: Communication through Art: Creating, Conveying, and Responding to Art |
|
|
1 | (23) |
|
|
1 | (1) |
|
|
2 | (5) |
|
Visual Communication with a Viewer |
|
|
7 | (9) |
|
|
16 | (5) |
|
Conclusion: Intentions and Concerns |
|
|
21 | (3) |
|
Chapter 2 Thinking with Pictures: Art as an Instrument of Acquiring Knowledge |
|
|
24 | (18) |
|
|
24 | (1) |
|
Critical vs. Creative Thinking |
|
|
25 | (2) |
|
Project 1: Sketching a Shoe to Capture an Essence of an Object |
|
|
27 | (2) |
|
Project 2: Creating a Composition with a Crowd and an Explanatory Background |
|
|
29 | (6) |
|
|
35 | (4) |
|
Conclusion: Intentions and Concerns |
|
|
39 | (3) |
|
Chapter 3 Art Resulting from Computing |
|
|
42 | (24) |
|
Introduction: Programming and Art |
|
|
42 | (2) |
|
Many Types of Art Created with Computing |
|
|
44 | (11) |
|
Biology Inspired Computing Applied for Artistic Tasks |
|
|
55 | (5) |
|
|
60 | (3) |
|
|
63 | (3) |
|
Chapter 4 Aesthetics in the Context of New Media Art and Knowledge Visualization |
|
|
66 | (33) |
|
|
66 | (1) |
|
The Changing Meaning of the Aesthetics Notion |
|
|
67 | (1) |
|
Neuroaesthetics and the Cognitive Neuroscience |
|
|
67 | (4) |
|
Aesthetic Dimensions of Art Inspired by Mathematics and Science |
|
|
71 | (2) |
|
Computational Aesthetics and Aesthetic Computing |
|
|
73 | (2) |
|
Some Concerns about Aesthetics of Digital Environment |
|
|
75 | (1) |
|
Changes in Concepts About the Aesthetics of Electronic Art |
|
|
76 | (1) |
|
An Inclusive Role of a Viewer: Interactive Arts |
|
|
77 | (1) |
|
Place for the Electronic Art in the Mainstream Art World |
|
|
77 | (4) |
|
Concerns About Aesthetics of Visualization |
|
|
81 | (2) |
|
|
83 | (1) |
|
Some Opinions on Art and Aesthetic |
|
|
84 | (9) |
|
|
93 | (6) |
|
Chapter 5 Art and Design Criticism in Art Production and Instruction |
|
|
99 | (23) |
|
|
99 | (2) |
|
Aesthetic Dimensions of Information Art and Information Technology |
|
|
101 | (4) |
|
Art Criticism vs. Educational Objectives and Assessment |
|
|
105 | (11) |
|
Critical Framework with Respect to the Current Cultural Patterns |
|
|
116 | (1) |
|
Criticism of the Product Design |
|
|
117 | (1) |
|
|
117 | (5) |
|
Section 2 Lessons from Science |
|
|
|
Chapter 6 The Journey to the Center of the Earth |
|
|
122 | (13) |
|
|
122 | (1) |
|
|
123 | (5) |
|
Mental Experiment: Imaginary Trip in a Temperature and Pressure-Resistant Elevator to the Center of Earth |
|
|
128 | (6) |
|
|
134 | (1) |
|
Chapter 7 Taking Inspiration from Astronomy for Visual and Verbal Projects |
|
|
135 | (35) |
|
Introduction: Projects about Cosmos |
|
|
135 | (1) |
|
|
136 | (8) |
|
Project 2: About the Planetary Movement |
|
|
144 | (5) |
|
Project 3: About the Expanding Universe and the Gravitational Equilibrium |
|
|
149 | (5) |
|
Project 4: Nuclear Fusion. Now Inside of the Sun and in the Era of Nucleosynthesis |
|
|
154 | (3) |
|
Project 5: Light and Electromagnetic Spectrum: A Portrait of a Person in a Forest |
|
|
157 | (2) |
|
Project 6: Cosmic Background Radiation |
|
|
159 | (2) |
|
Project 7: About Mass and Energy |
|
|
161 | (3) |
|
Project 8: About Elementary Particles |
|
|
164 | (5) |
|
Project 9: About Astronomy Related Tools |
|
|
169 | (1) |
|
|
169 | (1) |
|
Chapter 8 Imaging and Picturing Volcanism |
|
|
170 | (15) |
|
Plate Tectonics and Volcanoes |
|
|
170 | (1) |
|
|
171 | (2) |
|
The Mount St. Helens Volcano |
|
|
173 | (1) |
|
|
174 | (1) |
|
The Mount Vesuvius Volcano |
|
|
174 | (4) |
|
Rediscovery of Pompeii And Herculaneum |
|
|
178 | (4) |
|
|
182 | (3) |
|
Chapter 9 Picturing Minerals and Rocks |
|
|
185 | (15) |
|
|
185 | (3) |
|
|
188 | (11) |
|
|
199 | (1) |
|
Chapter 10 Energy and Environment |
|
|
200 | (18) |
|
|
200 | (1) |
|
|
201 | (2) |
|
Project 2: The Ocean Thermal Energy Conversion (OTEC) |
|
|
203 | (2) |
|
Project 3: Building a Zero-Energy House; Bird's Eye View and Orthographic Projection |
|
|
205 | (1) |
|
Project 4: Windmill: A Rondo (But Not a Perpetuum Mobile) |
|
|
205 | (1) |
|
Project 5: Nuclear Power Plant: Presenting an Atom as a Company |
|
|
206 | (5) |
|
Project 6: Greenhouse Effect and Global Warming |
|
|
211 | (1) |
|
Project 7: Solar Based Actions: Solar Cooking, Solar Hat |
|
|
212 | (4) |
|
|
216 | (2) |
|
|
218 | (30) |
|
|
218 | (1) |
|
Early Nano Applications and Technologies |
|
|
219 | (1) |
|
|
220 | (1) |
|
The Nanoscale World: Metric Measures |
|
|
220 | (2) |
|
Tools for Examining Nanostructures |
|
|
222 | (1) |
|
|
223 | (1) |
|
Nanofabrication: Making Nanoscale Structures |
|
|
224 | (1) |
|
Size Dependent Properties of Nanoparticles |
|
|
225 | (3) |
|
|
228 | (3) |
|
|
231 | (1) |
|
A Project: Battlefield with Transformers |
|
|
232 | (1) |
|
|
233 | (3) |
|
|
236 | (1) |
|
Fullerenes: Carbon Nanotubes, Buckyballs |
|
|
236 | (3) |
|
Structures in a Human Cell (In Micro- and Nano-Scale) |
|
|
239 | (1) |
|
Visualization of Biological Data: DNA |
|
|
240 | (2) |
|
|
242 | (6) |
|
|
248 | (9) |
|
|
248 | (2) |
|
Speed, Velocity, Acceleration |
|
|
250 | (1) |
|
Art Works Showing Motion and Emotion |
|
|
251 | (1) |
|
Working on Visual Response to the Theme |
|
|
251 | (3) |
|
Visualizing Motion by Constructing Graphs |
|
|
254 | (2) |
|
|
256 | (1) |
|
Chapter 13 Carbon: A Gem, a Molecule, and a Heart of Nanotechnology |
|
|
257 | (22) |
|
Introduction: Background Data |
|
|
257 | (2) |
|
|
259 | (7) |
|
|
266 | (6) |
|
|
272 | (3) |
|
|
275 | (4) |
|
Chapter 14 Mathematics Related Visual Events |
|
|
279 | (34) |
|
Introduction: Visual Appeal of Mathematics for Mathematicians and Artists |
|
|
279 | (1) |
|
|
280 | (5) |
|
|
285 | (3) |
|
|
288 | (6) |
|
Square and Cube in Nature |
|
|
294 | (6) |
|
Concepts and Processes Related to Fractals |
|
|
300 | (5) |
|
Computational Solutions as Visual Presentations |
|
|
305 | (3) |
|
|
308 | (5) |
|
Chapter 15 Poem Illustration for the Spoon River Anthology by Edgar Lee Masters |
|
|
313 | (9) |
|
|
313 | (1) |
|
Edgar Lee Masters and His Times |
|
|
314 | (1) |
|
Epigrams, Epitaphs, and Metaphors in Poetry and Paintings |
|
|
314 | (1) |
|
|
315 | (1) |
|
Creating the Visual Counterpart that Complements the Poem |
|
|
316 | (5) |
|
Writing and Illustrating an Epigrammatic Poem |
|
|
321 | (1) |
|
|
321 | (1) |
|
Chapter 16 Four Trapped in an Elevator |
|
|
322 | (8) |
|
|
322 | (2) |
|
Physical and Psychological Conditions of Elevator Riding |
|
|
324 | (2) |
|
Art Concepts Related to Portraying People |
|
|
326 | (3) |
|
|
329 | (1) |
|
Chapter 17 The History of Love |
|
|
330 | (9) |
|
|
330 | (2) |
|
Many Ways of Picturing the Idea of Love as Force and Power |
|
|
332 | (5) |
|
|
337 | (2) |
|
Chapter 18 Architecture and Media |
|
|
339 | (22) |
|
|
339 | (1) |
|
Visual Thinking in Architecture |
|
|
340 | (4) |
|
Tools and Technologies; Models of Architectural Structures |
|
|
344 | (7) |
|
Sustainable Landscape, Sustainable Architecture |
|
|
351 | (5) |
|
The Role of Public Opinion in Preserving the Past for the Future: Traditional and Present-Day Wonders |
|
|
356 | (1) |
|
|
357 | (4) |
|
Chapter 19 Educational Implications |
|
|
361 | (29) |
|
|
361 | (1) |
|
Applications of Technological Thought |
|
|
362 | (1) |
|
|
363 | (4) |
|
Instruction in Art Production Based on Science and Technology |
|
|
367 | (1) |
|
Imaging Concepts About Science: Three Approaches to Integration of Art and Science |
|
|
368 | (2) |
|
|
370 | (2) |
|
Cognitive Learning with Computing and Computer Graphics |
|
|
372 | (2) |
|
Multimedia Learning in the Social Networking and the Collaborative Virtual Environments |
|
|
374 | (3) |
|
|
377 | (5) |
|
Learning on Second Life Versus Real Life Classroom Environment |
|
|
382 | (2) |
|
|
384 | (6) |
|
Section 3 Computing Solutions for Entertainment |
|
|
|
Chapter 20 Ways to Entertain with the Use of Computing Technologies |
|
|
390 | (23) |
|
|
390 | (1) |
|
Some Examples of the Ways to Entertain with Computing |
|
|
391 | (9) |
|
Ego, Self-Consciousness, and Networking |
|
|
400 | (3) |
|
Entertainment and Some of the Biologically Active Substances |
|
|
403 | (6) |
|
|
409 | (4) |
|
Chapter 21 Challenges in Game Design |
|
|
413 | (16) |
|
|
413 | (1) |
|
Troubles with Defining a `Game' Concept |
|
|
414 | (2) |
|
Common Types of Computer Games |
|
|
416 | (3) |
|
The Pros And Cons of Gaming |
|
|
419 | (3) |
|
A Scenario for a New Game, "Design Your Own Health and Beat Your Unwanted Habits" |
|
|
422 | (2) |
|
|
424 | (5) |
|
Chapter 22 Visual And Verbal Storytelling |
|
|
429 | (27) |
|
|
429 | (1) |
|
Beyond Words: Visualizing Text |
|
|
430 | (6) |
|
|
436 | (7) |
|
The Idea of a Container for a Story |
|
|
443 | (8) |
|
|
451 | (5) |
|
Chapter 23 Metaphorical Portraits |
|
|
456 | (7) |
|
|
456 | (1) |
|
|
456 | (1) |
|
Presenting the Data About People in Terms of the Types of Art |
|
|
457 | (4) |
|
Working on a Project: Inventing Metaphors that Show Individual Features |
|
|
461 | (1) |
|
|
462 | (1) |
|
|
463 | (4) |
|
|
463 | (1) |
|
The Beginnings of Visual Music |
|
|
464 | (1) |
|
Abstract Painters and Visual Music |
|
|
464 | (1) |
|
|
465 | (1) |
|
|
465 | (1) |
|
Psychedelic Light Shows and Concerts with Audiovisual Synthesizers |
|
|
465 | (1) |
|
|
466 | (1) |
|
Current Approaches to Visual Music as Multisensory Experience |
|
|
466 | (1) |
Conclusion |
|
467 | (2) |
Conclusion |
|
469 | (1) |
Further Reading |
|
470 | (1) |
Compilation of References |
|
471 | (32) |
About the Author |
|
503 | (1) |
Index |
|
504 | |