If Disneys Snow White and the Seven Dwarfs represented the Animation industrys infancy, Ed Hooks thinks that the current production line of big-budget features is its artistically awkward adolescence. While a well-funded marketing machine can conceal structural flaws, uneven performances and superfluous characters, the importance of crafted storytelling will only grow in importance as animation becomes a broader, more accessible art form.Craft Notes for Animators analyses specific films including Frozen and Despicable Me to explain the secrets of creating truthful stories and believable characters. It is an essential primer for the for tomorrows industry leaders and animation artists.
Acknowledgments |
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Introduction |
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1 | (4) |
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5 | (42) |
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Super-objectives and psychological visibility |
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8 | (2) |
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10 | (2) |
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12 | (2) |
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14 | (1) |
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Imagine a Walt Disney master class |
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15 | (1) |
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16 | (3) |
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A few major differences between the Grimm brothers' Snow White and Disney's movie |
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19 | (2) |
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The role of religion in Snow White and the Seven Dwarfs |
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21 | (1) |
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What Walt Disney understood about acting in 1934 versus what we understand today |
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22 | (5) |
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27 | (1) |
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28 | (1) |
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Walt Disney's Snow White and the Seven Dwarfs analysis acting/performance |
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29 | (18) |
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47 | (59) |
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49 | (6) |
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55 | (1) |
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56 | (1) |
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57 | (1) |
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58 | (1) |
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58 | (2) |
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60 | (1) |
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61 | (1) |
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62 | (1) |
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63 | (2) |
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65 | (1) |
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The Lego Movie (2014) acting/performance analysis |
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66 | (6) |
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Inside Out acting/performance analysis |
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72 | (17) |
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Frozen acting/performance analysis |
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89 | (17) |
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106 | (48) |
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108 | (2) |
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A need for adult-themed animation |
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110 | (2) |
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Directorial cross-fertilization |
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112 | (1) |
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Art versus commerce redux |
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113 | (1) |
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114 | (3) |
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Acting lessons for video game artists |
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117 | (1) |
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117 | (2) |
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Ten acting commandments of video game animation |
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119 | (1) |
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119 | (2) |
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121 | (1) |
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Narrative and the VR experience |
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122 | (1) |
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123 | (1) |
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124 | (1) |
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Chico and Rita acting/performance analysis |
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125 | (12) |
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Waltz with Bashir directing/performance analysis |
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137 | (17) |
Bibliography |
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154 | (2) |
Index |
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Ed Hooks has a 30 year acting career on stage and screen, and runs acting classes and acting for animators classes in the US, Europe and Asia. He has taught at over 50 companies and institutions, including Electronic Arts, Walt Disney Studios, Valve, Blizzard and 7 consecutive years at Swansea Institute (SAND).