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Design, User Experience, and Usability: 12th International Conference, DUXU 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 2328, 2023, Proceedings, Part I 1st ed. 2023 [Minkštas viršelis]

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  • Formatas: Paperback / softback, 681 pages, aukštis x plotis: 235x155 mm, weight: 1068 g, 248 Illustrations, color; 41 Illustrations, black and white; XXIII, 681 p. 289 illus., 248 illus. in color., 1 Paperback / softback
  • Serija: Lecture Notes in Computer Science 14030
  • Išleidimo metai: 24-Jun-2023
  • Leidėjas: Springer International Publishing AG
  • ISBN-10: 3031356985
  • ISBN-13: 9783031356988
  • Formatas: Paperback / softback, 681 pages, aukštis x plotis: 235x155 mm, weight: 1068 g, 248 Illustrations, color; 41 Illustrations, black and white; XXIII, 681 p. 289 illus., 248 illus. in color., 1 Paperback / softback
  • Serija: Lecture Notes in Computer Science 14030
  • Išleidimo metai: 24-Jun-2023
  • Leidėjas: Springer International Publishing AG
  • ISBN-10: 3031356985
  • ISBN-13: 9783031356988
This 5-volume HCII-DUXU 2023 book set constitutes the refereed proceedings of the 12th International Conference on Design, User Experience, and Usability, DUXU 2023, held as part of the 24th International Conference, HCI International 2023, which took place in Copenhagen, Denmark, in July 2023.A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions.







The papers included in this volume set were organized in topical sections as follows:





Part I: Design methods, tools and practices; emotional and persuasive design;







Part II: Design case studies; and creativity and design education;







Part III: Evaluation methods and techniques; and usability, user experience and technology acceptance studies;







Part IV: Designing learning experiences; and chatbots, conversational agents and robots: design and user experience;







Part V: DUXU for cultural heritage; and DUXU for health and wellbeing.
Design methods, tools and practices; emotional and persuasive design.