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El. knyga: Digital Gaming Handbook [Taylor & Francis e-book]

Edited by (JCU Singapore)
  • Formatas: 426 pages, 5 Tables, black and white; 127 Illustrations, black and white
  • Išleidimo metai: 16-Jul-2020
  • Leidėjas: CRC Press
  • ISBN-13: 9780429274596
Kitos knygos pagal šią temą:
  • Taylor & Francis e-book
  • Kaina: 216,96 €*
  • * this price gives unlimited concurrent access for unlimited time
  • Standartinė kaina: 309,94 €
  • Sutaupote 30%
  • Formatas: 426 pages, 5 Tables, black and white; 127 Illustrations, black and white
  • Išleidimo metai: 16-Jul-2020
  • Leidėjas: CRC Press
  • ISBN-13: 9780429274596
Kitos knygos pagal šią temą:
"Covers state-of-the-art in video and digital game research and development from traditional to emerging elements of gaming across multiple disciplines. Chapters will be presented with applicability across all gaming platforms over a broad range of topics from game content creation through game play at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Selling Points: International experts share their research and experience in game development and design Provided readers with Inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective as well as forward looking examinations of gaming"--

The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field.

Key Features:

  • International experts share their research and experience in game development and design
  • Provides readers with inside perspectives on the cross-disciplinary aspects of the industry
    • Includes retrospective and forward-looking examinations of gaming
  • Editor:

    Dr. Roberto Dillon

    is a leading game studies educator with more than 15 years of experience in the field of game design and development.

    Part 1 Game Analysis, Player Experience, and Accessibility

    Chapter 1 Analyzing Games with the AGE and 6-11

    Frameworks 3

    Roberto Dillon

    Chapter 2 Designing Player Interdependence to

    Enhance Players Social Experience in

    Multiplayer Games 19

    Katharina Emmerich

    Chapter 3 Game Accessibility: Getting Started 37

    Thomas Westin, Ian Hamilton and Barrie Ellis

    Part 2 Gamification and Serious Games

    Chapter 4 Gamification for Good: Addressing Dark

    Patterns in Gamified UX Design 53

    Ole Goethe

    Chapter 5 The Social Media Game? How Gamification

    Shapes Our Social Media Engagement 63

    Dayana Hristova, Suzana Jovicic, Barbara Goebl and

    Thomas Sluneck

    Chapter 6 Games for Health 95

    Andrés Adolfo Navarro-Newball

    Part 3 Game Design, Level Design, and Storytelling

    Chapter 7 Free to Play Mobile Game Design

    Fundamentals 117

    Simon Rozner

    Chapter 8 Evergreen Game Design Principles 127

    Roberto Dillon

    Chapter 9 Architectural Spaces and Level Design in

    Modern Games 141

    Christopher W. Totten

    Chapter 10 Encouraging and Rewarding Repeat Play

    of Storygames 163

    Alex Mitchell

    Part 4 Game Development and Technology

    Chapter 11 How We Make Mobile Work: An Indie

    Perspective 185

    James Barnard

    Chapter 12 The Development and UI Design of

    an Interactive Game Map 199

    Tomasz Zawadzki, Korneliusz Warszawski, Slawomir Krezel

    and Slawomir Nikiel

    Chapter 13 Challenges in Designing and Implementing

    a Vector-Based 2D Animation System 245

    Jie Jiang, Hock Soon Seah, Hong Ze Liew, and Quan Chen

    Chapter 14 Best Practices for Pixel Art 275

    Cindy Lee

    Contents vii

    Chapter 15 Making Sound Decisions in Game Audio 287

    Gwen Guo

    Chapter 16 Making It Real 303

    Andre Pong and Justin Ng

    Chapter 17 Player Locomotion in Virtual Reality Games 313

    Andrey Krekhov and Katharina Emmerich

    Chapter 18 Working Everywhere and Nowhere.

    A Practical Guide to the Virtual Office 331

    Allan Simonsen

    Part 5 Game History, Society, and Culture

    Chapter 19 A Short Summary of Mobile Games History 341

    Simon Rozner

    Chapter 20 Retrogaming as a Form of Digital

    Preservation: A Cultural and Technological

    Approach 359

    Marco Acc ordi Rick ards, Micaela Romanini and

    Guglielmo De Gregori

    Chapter 21 Diversity in Games: How and Why? 383

    Alayna Cole
    Dr. Roberto Dillon is a leading game studies educator with more than fifteen years experience in the field of game design and development.