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El. knyga: Digital Gaming Re-imagines the Middle Ages

Edited by (University of Alaska Anchorage, USA)

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Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

Recenzijos

"With Digital Gaming Re-imagines the Middle Ages, Kline and his various contributors have collectively fired the first volley in what will be, one hopes, a new and exciting chapter in medievalism. However, the book is important not only because it is the first in this new subfield, but also because it is excellent in itself; the contributions are well-argued and clear, the collection has been carefully assembled and edited, and the whole contains a wide range of consistently insightful chapters." --Andrew B.R. Elliott, Arthuriana 24.4 (2014)

List of Figures and Tables
xi
Acknowledgments xiii
Introduction, "All Your History Are Belong to Us": Digital Gaming Re-imagines the Middle Ages 1(14)
Daniel T. Kline
PART I Prehistory of Medieval Gaming
1 The Right to Dream of the Middle Ages: Simulating the Medieval in Tabletop RPGs
15(16)
William J. White
PART II Gaming Re-imagines Medieval Traditions
2 "Best and Only Bulwark": How Epic Narrative Redeems Beowulf: The Game
31(12)
Candace Barrington
Timothy English
3 Systematizing Culture in Medievalism: Geography, Dynasty, Culture, and Imperialism in Crusader Kings: Deus Vult
43(10)
Jason Pitruzzello
4 The Portrayal of Medieval Warfare in Medieval: Total War and Medieval 2: Total War
53(14)
Gregory Fedorenko
5 Gabriel Knight: A Twentieth-Century Chivalric Romance Hero
67(14)
Angela Tenga
PART III Case Study 1---World of Warcraft
6 Coloring Tension: Medieval and Contemporary Concepts in Classifying and Using Digital Objects in World of Warcraft
81(12)
Elysse T. Meredith
7 Sir Thomas Malory and the Death Knights of New Avalon: Imagining Medieval Identities in World of Warcraft
93(14)
Kristin Noone
Jennifer Kavetsky
8 Accumulating Histories: A Social Practice Approach to Medievalism in High-Fantasy MMORPGs
107(12)
Jennifer C. Stone
Peter Kudenov
Teresa Combs
9 "Awesome Cleavage": The Genred Body in World of Warcraft
119(14)
Kim Welkins
PART IV Case Study 2---Dante's Inferno
10 The Game's Two Bodies, or the Fate of Figura in Dante's Inferno
133(15)
Bruno Lessard
11 Courtly Violence, Digital Play: Adapting Medieval Courtly Masculinities in Dante's Inferno
148(14)
Oliver Chad Wick
12 Shades of Dante: Virtual Bodies in Dante's Inferno
162(13)
Timothy J. Welsh
John T. Sebastian
13 The Middle Ages in the Depths of Hell: Pedagogical Possibility and the Past in Dante's Inferno
175(14)
Angela Jane Weisl
Kevin J. Stevens
PART V Theoretical and Representational Issues in Medieval Gaming
14 We Will Travel by Map: Maps as Narrative Spaces in Video Games and Medieval Texts
189(13)
Thomas Rowland
15 Author, Text, and Medievalism in The Elder Scrolls
202(12)
Michelle Depietro
16 Technophilia and Technophobia in Online Medieval Fantasy Games
214(13)
Nick Webber
17 The Consolation of Paranoia: Conspiracy, Epistemology, and the Templars in Assassin's Creed, Deus Ex, and Dragon Age
227(16)
Harry J. Brown
PART VI Sociality and Social Media in Medieval Gaming
18 Casual Medieval Games, Interactivity, and Social Play in Social Network and Mobile Applications
243(20)
Serena Patterson
Appendix A List of PC and Console Games
257(4)
Appendix B List of Social Media/Mobile Games
261(2)
Bibliography 263(22)
Contributors 285(6)
Index 291
Daniel T. Kline is Professor of English at the University of Alaska, Anchorage, USA.