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Dungeons and Dragons 4th Edition For Dummies 2nd Edition [Minkštas viršelis]

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  • Formatas: Paperback / softback, 456 pages, aukštis x plotis x storis: 235x188x22 mm, weight: 784 g
  • Išleidimo metai: 29-Jul-2008
  • Leidėjas: John Wiley & Sons Ltd
  • ISBN-10: 0470292903
  • ISBN-13: 9780470292907
Kitos knygos pagal šią temą:
  • Formatas: Paperback / softback, 456 pages, aukštis x plotis x storis: 235x188x22 mm, weight: 784 g
  • Išleidimo metai: 29-Jul-2008
  • Leidėjas: John Wiley & Sons Ltd
  • ISBN-10: 0470292903
  • ISBN-13: 9780470292907
Kitos knygos pagal šią temą:
Presents an introduction to Dungeons and Dragons with information on the rules, characters, weapons and gear, and game etiquette.

Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure!

If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun.

  • D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean

  • Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge

  • Minding your manners — know D&D etiquette so you'll be welcome in any adventure

  • Character building — select your character's race and class, and choose the best powers, skills, feats, and gear

  • Roleplaying — give your character a background and personality quirks

  • Combat — use combat rules, a battle grid, and miniatures to play out furious battles

Open the book and find:

  • Everything a new player needs to get started playing D&D

  • Details on four fantasy races and four iconic classes

  • Explanations of every number and statistic on the character sheet

  • The best magic items and equipment for characters of all classes

  • Advice on roleplaying and teamwork

  • A ready-to-use adventure to get you started as a Dungeon Master

  • A ready-to-use battle grid with character and monster markers

Foreward xxiii
Introduction 1(1)
About This Book
1(1)
Why You Need This Book
2(1)
How to Use This Book
2(1)
How This Book is Organized
3(1)
D&D Crash Course
3(1)
Building a D&D Character
3(1)
Playing Your Best Game
4(1)
The Art of Dungeon Mastering
4(1)
The Part of Tens
4(1)
Icons Used in This Book
4(1)
Where Do I Go From Here?
5(2)
Part I: D&D Crash Course
7(102)
Preparing for Adventure
9(12)
What Is D&D?
10(2)
Objectives of the D&D Game
12(1)
Storytelling
12(1)
Adventure goals
12(1)
Character victories
12(1)
Looking at the Components of the Game
13(4)
Players and characters
13(1)
The Dungeon Master
14(1)
The adventure
14(1)
Supplies you need
15(2)
One Game Rule to Rule Them All
17(2)
Joining a D&D Game
19(2)
Your First Character
21(10)
Defining Your Character
21(6)
Name
22(1)
Race
22(1)
Class
23(1)
Level and XP
24(1)
Ability Scores
24(1)
Special abilities
25(1)
Key Statistics
25(1)
Feats
26(1)
Skills
26(1)
Gear
26(1)
Powers
27(1)
Playing Your Character
27(2)
Taking turns
27(1)
Roleplaying
28(1)
Your imagination is the limit
29(1)
Character Roles
29(1)
Choosing Your Character
30(1)
Starting Out as a Fighter
31(10)
Who Should Play a Fighter?
31(1)
How to Play a Fighter
32(1)
Fighter builds
32(1)
The Fighter's role
32(1)
Selecting a Fighter
33(1)
Regdar, 1st-Level Human Fighter
34(2)
Tordek, 1st-Level Dwarf Fighter
36(2)
Calia, 1st-Level Elf Fighter
38(3)
Starting Out as a Rogue
41(10)
Who Should Play a Rouge?
41(1)
How to Play a Rogue
42(1)
Rogue builds
42(1)
The rogue's role
43(1)
Selecting a Rogue
43(1)
Jax, 1st-Level Human Rogue
44(2)
Shadow, 1st-Level Human Rogue
46(2)
Lidda, 1st-Level Halfling Rogue
48(3)
Starting Out as a Wizard
51(10)
Who Should Play a Wizard?
51(1)
How to Play a Wizard
52(1)
Wizard builds
52(1)
The Wizard's role
53(1)
Selecting a Wizard
53(1)
Beryn, 1st-Level Human Wizard
54(2)
Dreggu, 1st-Level Dwarf Wizard
56(2)
Telas, 1st-Level Elf Wizard
58(3)
Starting Out as a Cleric
61(10)
Who Should Play a Cleric?
61(1)
How to Play a Cleric
62(1)
Cleric builds
62(1)
The cleric's role
63(1)
Selecting a Cleric
63(1)
Thomm, 1st-Level Human Cleric
64(2)
Chenna, 1st-Level Halfling Cleric
66(2)
Eberk, 1st-Level Dwarf Cleric
68(3)
Playing the Game
71(20)
Understanding the D&D Game
71(1)
Rolling Dice
72(1)
Exploring the Dungeon
73(2)
What can you do while exploring?
74(1)
Ability checks
75(1)
Combat Basics
75(3)
Determining who goes first
76(1)
Taking your turn
76(2)
Engaging in Combat
78(3)
Combat sequence
78(1)
Attacking with a weapon
79(1)
Other defenses
79(1)
Attacks and damage
80(1)
Critical hits
80(1)
Flanking
80(1)
Combat advantage
80(1)
Other actions in combat
81(1)
Using Powers in Combat
81(3)
Types of powers used in combat
81(2)
Power attack types
83(1)
Movement in Combat
84(2)
Move actions
84(1)
Forced movement
85(1)
Distance and movement
85(1)
Occupied squares
85(1)
Difficult terrain
86(1)
Obstacles
86(1)
Spending and Gaining Action Points
86(1)
Facing Skill Challenges
87(1)
Hit Points, Healing, and Dying
87(1)
Healing in Combat
88(1)
Healing the dying
88(1)
Rest and Recovery
88(1)
Conditions That Affect Combat
88(3)
Practice Session
91(8)
The Battle Grid and Markers
91(2)
Markers
92(1)
Moving on the battle grid
92(1)
A Practice Combat
93(4)
Placing characters on the battle grid and rolling initiative
93(1)
What to do on a turn
94(1)
The Dungeon Master
95(1)
Example of player versus monster combat
95(2)
Adding Story Elements
97(2)
Finding a D&D Game to Join
99(10)
A Typical Game Session
99(1)
Finding Someone to Play With
100(3)
Joining someone else's game
101(1)
Organizing your own game
102(1)
Starting Off with a High-Level Character
103(1)
Regdar, 4th-Level Human Fighter
104(2)
Regdar, 8th-level Human Fighter
106(3)
Part II: Building a D&D Character
109(120)
Defining Your Character
111(16)
Your character Sheet
111(1)
Filling Out the Character Sheet
112(15)
Names
112(1)
Class and level
113(1)
Level modifier
113(1)
Path and destiny
114(1)
Race and Size
114(1)
Alignment, deity, and personality
115(2)
Character description
117(1)
Ability Scores
117(1)
Hit points and healing surges
117(1)
Senses
118(1)
Initiative
119(1)
Defenses
119(2)
Speed
121(1)
Action points
121(1)
Basic attacks
121(1)
Skills
122(1)
Feats
123(1)
Race and class features
123(1)
Powers
124(1)
Magic items
124(1)
Other equipment
125(2)
Choosing a Class
127(16)
Character Roles
128(2)
The controller
128(1)
The defender
129(1)
The leader
129(1)
The striker
130(1)
Class Descriptions
130(13)
The fighter is the best class
131(3)
The rogue is the best class
134(2)
The wizard is the best class
136(3)
The cleric is the best class
139(2)
Other classes
141(2)
Picking a Race
143(8)
Humans
143(2)
Ability adjustments
144(1)
Special traits
144(1)
Best class
145(1)
Dwarves
145(2)
Ability adjustments
146(1)
Special traits
146(1)
Best class
146(1)
Elves
147(1)
Ability adjustments
147(1)
Special traits
147(1)
Best class
148(1)
Halflings
148(2)
Ability adjustments
148(1)
Special traits
149(1)
Best class
150(1)
More Races to Choose From
150(1)
Figuring Out Your Character's Ability Scores
151(8)
How the Ability Scores Work
151(4)
Generating Ability Scores
155(2)
The standard array
155(1)
The customizing scores method
156(1)
Assigning Ability Scores by Class
157(2)
Choosing Powers
159(26)
Navigating through Powers
160(3)
Powers you don't choose
161(1)
Learning new powers
162(1)
Replacing powers
162(1)
Choosing Fighter Powers
163(5)
The Great Weapon Fighter
164(2)
The Guardian Fighter
166(2)
Choosing Rogue Powers
168(4)
The Brawny Rogue
169(1)
The Trickster Rogue
170(2)
Choosing Wizard Powers
172(5)
The War Wizard
173(2)
The Control Wizard
175(2)
Choosing Cleric Powers
177(8)
The Battle Cleric
178(2)
The Devoted Cleric
180(5)
Selecting Feats
185(14)
What's a Feat?
186(1)
The Basics of Acquiring Feats
187(1)
Planning Your Feat Choices
187(12)
Choosing fighter feats
188(2)
Choosing rogue feats
190(3)
Choosing Wizard feats
193(2)
Choosing cleric feats
195(4)
Picking Skills
199(10)
All about Skills
199(4)
Using skills
201(1)
Choosing your character's skills
202(1)
Quick Picks: Using Skill Packages
203(6)
Fighter skill package
204(1)
Rogue skill package
204(1)
Wizard skill package
205(2)
Cleric skill package
207(2)
Choosing Armor, Weapons, and Gear
209(14)
Going Shopping
210(2)
Choosing the Right Weapon
212(3)
Fighter weapons
213(1)
Rogue weapons
214(1)
Cleric weapons
214(1)
Wizard weapons
215(1)
Choosing Armor
215(3)
Shield or no shield?
216(1)
Light versus heavy
216(2)
Everything Else Your Character is Carrying
218(2)
Useful gear
218(1)
Write it down and forget it
219(1)
Improving Weapons and Armor
220(3)
Masterwork armors
220(1)
Magical arms and armor
221(2)
Advancing Your Character
223(6)
Gaining Experience Points
223(2)
Where do XP come from?
224(1)
For the Dungeon Master
224(1)
Gaining Levels
225(2)
Ability score increases
226(1)
Level modifier
226(1)
New powers
226(1)
Feats
227(1)
Advancing a Level
227(2)
Part III: Playing Your Best Game
229(72)
Handling Yourself in a Fight
231(20)
Choosing the Right Weapon for the job
231(4)
Killing 'em quickly: Attacking hit points
232(1)
Playing for time: Action-denial powers
232(1)
Beating'em with footwork: Maneuver
233(1)
Winning with a smile: Negotiation
233(1)
Bugging out: Knowing when to retreat
234(1)
Managing Expendable Powers and Resources
235(2)
Fire away: Using encounter powers
235(1)
Hold on, there: Using daily powers
236(1)
Putting it All Together: Developing Your Combat Strategy
237(4)
Define the situation
237(2)
Evaluate your foes
239(1)
Choose the right tactic
239(2)
Rethink your assumptions
241(1)
Using Advanced Tactics
241(6)
Flanking
241(1)
Beating the initiative order
241(1)
Charging
242(1)
Avoiding opportunity attacks
243(1)
Concentrating on defense
244(1)
Setting up opportunity attacks
245(2)
Adapting Your Tactics to Your Foes
247(4)
Beating ranged controllers
247(1)
Handling numerous foes
248(1)
Fighting monsters your character can't hurt
248(3)
Making the Most of Magic
251(24)
Selecting Wizard Spells for the Adventure
252(2)
Casting in Combat
254(1)
Rituals: The Magic You Didn't Know You Had
255(2)
Learning rituals
256(1)
Using rituals
257(1)
Powering Up with Magic items
257(5)
Types of magic items
259(2)
Acquiring magic items
261(1)
Defining the Magic item Baseline
262(13)
Fighter magic item
264(3)
Rogue magic items
267(1)
Cleric magic items
268(3)
Wizard magic items
271(4)
Roleplaying and Working Together
275(16)
Roleplaying with Style
275(5)
Choosing your character's alignment
276(1)
Building a persona
277(1)
Creating mannerisms
278(2)
Knowing when to stop
280(1)
Working Together
280(5)
Cooperating in a fight
281(1)
Buffing your teammates
282(2)
Saving downed characters
284(1)
Minding Your Table Manners
285(6)
Five do's
285(2)
Five don'ts
287(4)
Character Building for Experts
291(10)
Min-Maxing Your Character
291(3)
Min-maxing strategies
293(1)
Exploiting good interactions
293(1)
Choosing a Paragon Path
294(2)
Epic Destiny for the Win!
296(1)
Multiclassing: Maxing Out Your Choices
297(4)
Part IV: The Art of Dungeon Mastering
301(54)
Running the Game
303(20)
DMing: The Best Role in the Game
304(4)
Preparing an adventure
304(1)
Building the world
304(1)
Playing NPCs
305(1)
Running monsters
306(1)
Adjudicating results
307(1)
Keeping up with the characters
308(1)
Choosing an Adventure to Run
308(1)
Task-Oriented DMing
309(9)
The exploration task
312(1)
The conversation task
313(1)
The combat task
314(3)
The free time task
317(1)
Getting the Most out of Your Monsters
318(5)
Figuring out monster stats
318(2)
Deciding what the bad guys do
320(1)
Fighting smart, fighting dumb
321(2)
Building a Dungeon
323(22)
Creating a D&D Adventure
323(5)
Parts of an adventure
324(3)
An adventure-builder checklist
327(1)
Sample Dungeon: Hall of the Spider God
328(17)
Adventure premise
328(1)
Using the battle grid
329(1)
Using the character and monster markers
329(1)
Adventure key
329(1)
Starting the adventure
330(12)
Wrapping up the adventure
342(3)
Keeping Your Players Happy
345(10)
Figuring Out Your Players
345(3)
Narrating the Adventure
348(3)
Getting ready, getting organized
349(1)
Creating evocative scenes
349(1)
Using the cut-scene
350(1)
Running a Fun Game
351(4)
Using props
351(1)
Table rules
352(1)
Game balance
353(2)
Part V: The of Tens
355(42)
The Ten Best Fighter Powers
357(6)
Anvil of Doom
358(1)
Reaping Strike
358(1)
Precise Strike
358(1)
Serpent Dance Strike
359(1)
Unbreakable
360(1)
Sweeping Blow
360(1)
Dizzying Blow
360(1)
Come and Get It
361(1)
Comeback Strike
361(1)
Tide of Iron
362(1)
The Ten Best Rogue Powers
363(6)
Tornado Strike
363(1)
Sly Flourish
364(1)
Crimson Edge
364(1)
Leaping Dodge
365(1)
Cloud of Steel
365(1)
Blinding Barrage
365(1)
Bait and Switch
366(1)
Tumble
367(1)
Slaying Strike
367(1)
Piercing Strike
367(2)
The Ten Best Wizard Powers
369(4)
Magic Missile
369(1)
Dispel Magic
370(1)
Ice Storm
370(1)
Mirror Image
370(1)
Sleep
371(1)
Lightning Bolt
371(1)
Fireball
371(1)
Shield
372(1)
Thunderlance
372(1)
Cloud of Daggers
372(1)
The Ten Best Cleric Powers
373(4)
Cure Light Wounds
373(1)
Lance of Faith
374(1)
Flame Strike
374(1)
Cure Serious Wounds
374(1)
Awe Strike
374(1)
Healing Strike
375(1)
Daunting Light
375(1)
Mantle of Glory
375(1)
Mass Cure Light Wounds
375(1)
Sacred Flame
376(1)
The Ten Best Low-Level Monsters
377(6)
Stirge (Level 1 Lurker)
377(1)
Hell Hound (Level 7 Brute)
378(1)
Young White Dragon (Level 3 Solo Brute)
378(1)
Deathjump Spider (Level 4 Skirmisher)
378(1)
Werewolf (Level 8 Brute)
379(1)
Ghoul (Level 5 Soldier)
379(1)
Dire Rat (Level 1 Brute)
379(1)
Ogre Skirmisher (Level 8 Skirmisher)
380(1)
Blazing Skeleton (Level 5 Artillery)
380(1)
Orc Raider (Level 3 Skirmisher)
380(3)
The Ten Best Mid-Level Monsters
383(6)
Cyclops impaler (Level 14 Artillery)
383(1)
Flesh Golem (Level 12 Elite Brute)
383(1)
Wailing Ghost (Level 12 Controller)
384(1)
Umber Hulk (Level 12 Elite Soldier)
384(1)
Beholder Eye of Flame (Level 13 Elite Artillery)
384(1)
Mummy Lord (Level 13 Elite Controller)
385(1)
Mind Flayer Mastermind (Level 18 Elite Controller)
385(1)
Vrock Demon (Level 13 Skirmisher)
385(1)
War Troll (Level 14 Soldier)
386(1)
Adult Red Dragon (Level 15 Solo Soldier)
387(2)
The Ten Best High-Level Monsters
389(4)
Yuan-ti Anathema (Level 21 Elite Skirmisher)
389(1)
War Devil (Level 22 Brute)
389(1)
Voidsoul Specter (Level 23 Lurker)
390(1)
Elder Purple Worm (Level 24 Solo Soldier)
390(1)
Death Knight (Level 25 Elite Soldier)
390(1)
Pit Fiend (Level 26 Elite Soldier)
390(1)
Storm Giant (Level 24 Elite Controller)
391(1)
Ancient Blue Dragon (Level 28 Solo Artillery)
391(1)
Tarrasque (Level 30 Solo Brute)
391(1)
Orcus (Level 33 Solo Brute)
392(1)
The Ten Best D&D Novels
393(4)
Dragonlance Chronicles
393(1)
Dragonlance Legends
393(1)
Icewind Dale Trilogy
394(1)
R.A. Salvatore's War of the Spider Queen
394(1)
A Practical Guide to Dragons
394(1)
Storm Dragon
394(1)
Swordmage
395(1)
The Orc King
395(1)
The Sword Never Sleeps
396(1)
Appendix A: Glossary 397(14)
Index 411
Bill Slavicsek is Director of Roleplaying and Miniatures Game Design at Wizards of the Coast. His game design credits include Torg, Alternity, D&D Eberron, and many others. Richard Baker is a senior game designer on the Roleplaying R&D Team at WotC and author of eight Forgotten Realms novels.