Foreward |
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xxiii | |
Introduction |
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1 | (1) |
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1 | (1) |
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2 | (1) |
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2 | (1) |
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How This Book is Organized |
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3 | (1) |
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3 | (1) |
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3 | (1) |
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4 | (1) |
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The Art of Dungeon Mastering |
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4 | (1) |
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4 | (1) |
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4 | (1) |
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5 | (2) |
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7 | (102) |
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9 | (12) |
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10 | (2) |
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Objectives of the D&D Game |
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12 | (1) |
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12 | (1) |
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12 | (1) |
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12 | (1) |
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Looking at the Components of the Game |
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13 | (4) |
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13 | (1) |
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14 | (1) |
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14 | (1) |
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15 | (2) |
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One Game Rule to Rule Them All |
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17 | (2) |
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19 | (2) |
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21 | (10) |
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21 | (6) |
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22 | (1) |
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22 | (1) |
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23 | (1) |
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24 | (1) |
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24 | (1) |
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25 | (1) |
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25 | (1) |
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26 | (1) |
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26 | (1) |
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26 | (1) |
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27 | (1) |
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27 | (2) |
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27 | (1) |
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28 | (1) |
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Your imagination is the limit |
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29 | (1) |
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29 | (1) |
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30 | (1) |
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Starting Out as a Fighter |
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31 | (10) |
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Who Should Play a Fighter? |
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31 | (1) |
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32 | (1) |
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32 | (1) |
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32 | (1) |
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33 | (1) |
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Regdar, 1st-Level Human Fighter |
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34 | (2) |
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Tordek, 1st-Level Dwarf Fighter |
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36 | (2) |
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Calia, 1st-Level Elf Fighter |
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38 | (3) |
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41 | (10) |
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41 | (1) |
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42 | (1) |
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42 | (1) |
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43 | (1) |
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43 | (1) |
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Jax, 1st-Level Human Rogue |
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44 | (2) |
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Shadow, 1st-Level Human Rogue |
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46 | (2) |
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Lidda, 1st-Level Halfling Rogue |
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48 | (3) |
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51 | (10) |
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Who Should Play a Wizard? |
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51 | (1) |
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52 | (1) |
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52 | (1) |
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53 | (1) |
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53 | (1) |
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Beryn, 1st-Level Human Wizard |
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54 | (2) |
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Dreggu, 1st-Level Dwarf Wizard |
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56 | (2) |
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Telas, 1st-Level Elf Wizard |
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58 | (3) |
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61 | (10) |
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Who Should Play a Cleric? |
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61 | (1) |
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62 | (1) |
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62 | (1) |
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63 | (1) |
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63 | (1) |
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Thomm, 1st-Level Human Cleric |
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64 | (2) |
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Chenna, 1st-Level Halfling Cleric |
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66 | (2) |
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Eberk, 1st-Level Dwarf Cleric |
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68 | (3) |
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71 | (20) |
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Understanding the D&D Game |
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71 | (1) |
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72 | (1) |
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73 | (2) |
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What can you do while exploring? |
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74 | (1) |
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75 | (1) |
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75 | (3) |
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Determining who goes first |
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76 | (1) |
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76 | (2) |
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78 | (3) |
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78 | (1) |
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79 | (1) |
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79 | (1) |
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80 | (1) |
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80 | (1) |
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80 | (1) |
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80 | (1) |
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81 | (1) |
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81 | (3) |
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Types of powers used in combat |
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81 | (2) |
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83 | (1) |
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84 | (2) |
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84 | (1) |
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85 | (1) |
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85 | (1) |
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85 | (1) |
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86 | (1) |
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86 | (1) |
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Spending and Gaining Action Points |
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86 | (1) |
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87 | (1) |
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Hit Points, Healing, and Dying |
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87 | (1) |
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88 | (1) |
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88 | (1) |
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88 | (1) |
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Conditions That Affect Combat |
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88 | (3) |
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91 | (8) |
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The Battle Grid and Markers |
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91 | (2) |
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92 | (1) |
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Moving on the battle grid |
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92 | (1) |
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93 | (4) |
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Placing characters on the battle grid and rolling initiative |
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93 | (1) |
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94 | (1) |
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95 | (1) |
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Example of player versus monster combat |
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95 | (2) |
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97 | (2) |
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Finding a D&D Game to Join |
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99 | (10) |
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99 | (1) |
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Finding Someone to Play With |
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100 | (3) |
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Joining someone else's game |
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101 | (1) |
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102 | (1) |
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Starting Off with a High-Level Character |
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103 | (1) |
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Regdar, 4th-Level Human Fighter |
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104 | (2) |
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Regdar, 8th-level Human Fighter |
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106 | (3) |
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Part II: Building a D&D Character |
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109 | (120) |
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111 | (16) |
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111 | (1) |
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Filling Out the Character Sheet |
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112 | (15) |
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112 | (1) |
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113 | (1) |
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113 | (1) |
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114 | (1) |
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114 | (1) |
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Alignment, deity, and personality |
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115 | (2) |
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117 | (1) |
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117 | (1) |
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Hit points and healing surges |
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117 | (1) |
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118 | (1) |
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119 | (1) |
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119 | (2) |
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121 | (1) |
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121 | (1) |
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121 | (1) |
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122 | (1) |
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123 | (1) |
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123 | (1) |
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124 | (1) |
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124 | (1) |
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125 | (2) |
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127 | (16) |
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128 | (2) |
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128 | (1) |
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129 | (1) |
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129 | (1) |
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130 | (1) |
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130 | (13) |
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The fighter is the best class |
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131 | (3) |
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The rogue is the best class |
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134 | (2) |
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The wizard is the best class |
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136 | (3) |
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The cleric is the best class |
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139 | (2) |
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141 | (2) |
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143 | (8) |
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143 | (2) |
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144 | (1) |
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144 | (1) |
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145 | (1) |
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145 | (2) |
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146 | (1) |
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146 | (1) |
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146 | (1) |
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147 | (1) |
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147 | (1) |
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147 | (1) |
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148 | (1) |
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148 | (2) |
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148 | (1) |
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149 | (1) |
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150 | (1) |
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More Races to Choose From |
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150 | (1) |
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Figuring Out Your Character's Ability Scores |
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151 | (8) |
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How the Ability Scores Work |
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151 | (4) |
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Generating Ability Scores |
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155 | (2) |
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155 | (1) |
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The customizing scores method |
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156 | (1) |
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Assigning Ability Scores by Class |
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157 | (2) |
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159 | (26) |
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Navigating through Powers |
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160 | (3) |
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161 | (1) |
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162 | (1) |
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162 | (1) |
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163 | (5) |
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164 | (2) |
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166 | (2) |
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168 | (4) |
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169 | (1) |
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170 | (2) |
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172 | (5) |
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173 | (2) |
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175 | (2) |
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177 | (8) |
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178 | (2) |
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180 | (5) |
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185 | (14) |
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186 | (1) |
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The Basics of Acquiring Feats |
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187 | (1) |
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Planning Your Feat Choices |
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187 | (12) |
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188 | (2) |
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190 | (3) |
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193 | (2) |
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195 | (4) |
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199 | (10) |
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199 | (4) |
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201 | (1) |
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Choosing your character's skills |
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202 | (1) |
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Quick Picks: Using Skill Packages |
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203 | (6) |
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204 | (1) |
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204 | (1) |
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205 | (2) |
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207 | (2) |
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Choosing Armor, Weapons, and Gear |
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209 | (14) |
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210 | (2) |
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Choosing the Right Weapon |
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212 | (3) |
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213 | (1) |
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214 | (1) |
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214 | (1) |
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215 | (1) |
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215 | (3) |
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216 | (1) |
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216 | (2) |
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Everything Else Your Character is Carrying |
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218 | (2) |
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218 | (1) |
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Write it down and forget it |
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219 | (1) |
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Improving Weapons and Armor |
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220 | (3) |
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220 | (1) |
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221 | (2) |
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223 | (6) |
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Gaining Experience Points |
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223 | (2) |
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224 | (1) |
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224 | (1) |
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225 | (2) |
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226 | (1) |
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226 | (1) |
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226 | (1) |
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227 | (1) |
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227 | (2) |
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Part III: Playing Your Best Game |
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229 | (72) |
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Handling Yourself in a Fight |
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231 | (20) |
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Choosing the Right Weapon for the job |
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231 | (4) |
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Killing 'em quickly: Attacking hit points |
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232 | (1) |
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Playing for time: Action-denial powers |
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232 | (1) |
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Beating'em with footwork: Maneuver |
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233 | (1) |
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Winning with a smile: Negotiation |
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233 | (1) |
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Bugging out: Knowing when to retreat |
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234 | (1) |
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Managing Expendable Powers and Resources |
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235 | (2) |
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Fire away: Using encounter powers |
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235 | (1) |
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Hold on, there: Using daily powers |
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236 | (1) |
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Putting it All Together: Developing Your Combat Strategy |
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237 | (4) |
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237 | (2) |
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239 | (1) |
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239 | (2) |
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241 | (1) |
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241 | (6) |
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241 | (1) |
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Beating the initiative order |
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241 | (1) |
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242 | (1) |
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Avoiding opportunity attacks |
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243 | (1) |
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244 | (1) |
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Setting up opportunity attacks |
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245 | (2) |
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Adapting Your Tactics to Your Foes |
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247 | (4) |
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Beating ranged controllers |
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247 | (1) |
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248 | (1) |
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Fighting monsters your character can't hurt |
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248 | (3) |
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251 | (24) |
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Selecting Wizard Spells for the Adventure |
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252 | (2) |
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254 | (1) |
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Rituals: The Magic You Didn't Know You Had |
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255 | (2) |
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256 | (1) |
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257 | (1) |
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Powering Up with Magic items |
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257 | (5) |
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259 | (2) |
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261 | (1) |
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Defining the Magic item Baseline |
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262 | (13) |
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264 | (3) |
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267 | (1) |
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268 | (3) |
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271 | (4) |
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Roleplaying and Working Together |
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275 | (16) |
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275 | (5) |
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Choosing your character's alignment |
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276 | (1) |
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277 | (1) |
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278 | (2) |
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280 | (1) |
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280 | (5) |
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281 | (1) |
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282 | (2) |
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284 | (1) |
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Minding Your Table Manners |
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285 | (6) |
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285 | (2) |
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287 | (4) |
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Character Building for Experts |
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291 | (10) |
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Min-Maxing Your Character |
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291 | (3) |
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293 | (1) |
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Exploiting good interactions |
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293 | (1) |
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294 | (2) |
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Epic Destiny for the Win! |
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296 | (1) |
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Multiclassing: Maxing Out Your Choices |
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297 | (4) |
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Part IV: The Art of Dungeon Mastering |
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301 | (54) |
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303 | (20) |
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DMing: The Best Role in the Game |
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304 | (4) |
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304 | (1) |
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304 | (1) |
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305 | (1) |
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306 | (1) |
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307 | (1) |
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Keeping up with the characters |
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308 | (1) |
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Choosing an Adventure to Run |
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308 | (1) |
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309 | (9) |
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312 | (1) |
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313 | (1) |
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314 | (3) |
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317 | (1) |
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Getting the Most out of Your Monsters |
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318 | (5) |
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Figuring out monster stats |
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318 | (2) |
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Deciding what the bad guys do |
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320 | (1) |
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Fighting smart, fighting dumb |
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321 | (2) |
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323 | (22) |
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323 | (5) |
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324 | (3) |
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An adventure-builder checklist |
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327 | (1) |
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Sample Dungeon: Hall of the Spider God |
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328 | (17) |
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328 | (1) |
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329 | (1) |
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Using the character and monster markers |
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329 | (1) |
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329 | (1) |
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330 | (12) |
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Wrapping up the adventure |
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342 | (3) |
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Keeping Your Players Happy |
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345 | (10) |
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Figuring Out Your Players |
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345 | (3) |
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348 | (3) |
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Getting ready, getting organized |
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349 | (1) |
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Creating evocative scenes |
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349 | (1) |
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350 | (1) |
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351 | (4) |
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351 | (1) |
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352 | (1) |
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353 | (2) |
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355 | (42) |
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The Ten Best Fighter Powers |
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357 | (6) |
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358 | (1) |
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358 | (1) |
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358 | (1) |
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359 | (1) |
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360 | (1) |
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360 | (1) |
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360 | (1) |
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361 | (1) |
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361 | (1) |
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362 | (1) |
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The Ten Best Rogue Powers |
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363 | (6) |
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363 | (1) |
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364 | (1) |
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364 | (1) |
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365 | (1) |
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365 | (1) |
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365 | (1) |
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366 | (1) |
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367 | (1) |
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367 | (1) |
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367 | (2) |
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The Ten Best Wizard Powers |
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369 | (4) |
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369 | (1) |
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370 | (1) |
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370 | (1) |
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370 | (1) |
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371 | (1) |
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371 | (1) |
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371 | (1) |
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372 | (1) |
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372 | (1) |
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372 | (1) |
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The Ten Best Cleric Powers |
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373 | (4) |
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373 | (1) |
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374 | (1) |
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374 | (1) |
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374 | (1) |
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374 | (1) |
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375 | (1) |
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375 | (1) |
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375 | (1) |
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375 | (1) |
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376 | (1) |
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The Ten Best Low-Level Monsters |
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377 | (6) |
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377 | (1) |
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Hell Hound (Level 7 Brute) |
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378 | (1) |
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Young White Dragon (Level 3 Solo Brute) |
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378 | (1) |
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Deathjump Spider (Level 4 Skirmisher) |
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378 | (1) |
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379 | (1) |
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379 | (1) |
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379 | (1) |
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Ogre Skirmisher (Level 8 Skirmisher) |
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380 | (1) |
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Blazing Skeleton (Level 5 Artillery) |
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380 | (1) |
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Orc Raider (Level 3 Skirmisher) |
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380 | (3) |
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The Ten Best Mid-Level Monsters |
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383 | (6) |
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Cyclops impaler (Level 14 Artillery) |
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383 | (1) |
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Flesh Golem (Level 12 Elite Brute) |
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383 | (1) |
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Wailing Ghost (Level 12 Controller) |
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384 | (1) |
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Umber Hulk (Level 12 Elite Soldier) |
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384 | (1) |
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Beholder Eye of Flame (Level 13 Elite Artillery) |
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384 | (1) |
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Mummy Lord (Level 13 Elite Controller) |
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385 | (1) |
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Mind Flayer Mastermind (Level 18 Elite Controller) |
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385 | (1) |
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Vrock Demon (Level 13 Skirmisher) |
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385 | (1) |
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War Troll (Level 14 Soldier) |
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386 | (1) |
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Adult Red Dragon (Level 15 Solo Soldier) |
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387 | (2) |
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The Ten Best High-Level Monsters |
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389 | (4) |
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Yuan-ti Anathema (Level 21 Elite Skirmisher) |
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389 | (1) |
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War Devil (Level 22 Brute) |
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389 | (1) |
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Voidsoul Specter (Level 23 Lurker) |
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390 | (1) |
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Elder Purple Worm (Level 24 Solo Soldier) |
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390 | (1) |
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Death Knight (Level 25 Elite Soldier) |
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390 | (1) |
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Pit Fiend (Level 26 Elite Soldier) |
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390 | (1) |
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Storm Giant (Level 24 Elite Controller) |
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391 | (1) |
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Ancient Blue Dragon (Level 28 Solo Artillery) |
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391 | (1) |
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Tarrasque (Level 30 Solo Brute) |
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391 | (1) |
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Orcus (Level 33 Solo Brute) |
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392 | (1) |
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393 | (4) |
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393 | (1) |
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393 | (1) |
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394 | (1) |
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R.A. Salvatore's War of the Spider Queen |
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394 | (1) |
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A Practical Guide to Dragons |
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|
394 | (1) |
|
|
394 | (1) |
|
|
395 | (1) |
|
|
395 | (1) |
|
|
396 | (1) |
Appendix A: Glossary |
|
397 | (14) |
Index |
|
411 | |