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Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game [Kietas viršelis]

Edited by , Edited by (Grand View University, USA), Edited by (University of Waterloo, Canada)
  • Formatas: Hardback, 392 pages, aukštis x plotis: 216x138 mm
  • Serija: Approaches to Digital Game Studies
  • Išleidimo metai: 16-Feb-2012
  • Leidėjas: Continuum Publishing Corporation
  • ISBN-10: 1441191895
  • ISBN-13: 9781441191892
Kitos knygos pagal šią temą:
  • Formatas: Hardback, 392 pages, aukštis x plotis: 216x138 mm
  • Serija: Approaches to Digital Game Studies
  • Išleidimo metai: 16-Feb-2012
  • Leidėjas: Continuum Publishing Corporation
  • ISBN-10: 1441191895
  • ISBN-13: 9781441191892
Kitos knygos pagal šią temą:
This book helps readers better understand their own relationships - as players, designers, consumers, and citizens - with digital role playing games. "Dungeons, Dragons, and Digital Denizens" is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games. "Approaches to Digital Game Studies" examines the medium of digital games and brings together a range of voices from different disciplines to ask questions fundamental to game studies. This innovative series advances ongoing conversations and initiates new areas of inquiry in the field. Each volume consists of a collection of essays organized around a single ludic, functional or thematic genre of digital game.

Recenzijos

"Chad Meister's Evil: A Guide for the Perplexed is a clearly written and informative introduction to the problem of evil. It presents the most important recent developments in thinking about the problem of evil in a way that is accessible to anyone with an interest in the topic. While many books claim to do this, Meister's book actually delivers the goods and I highly recommend it." (Stewart Goetz, Chair and Professor, Department of Philosophy and Religion, Ursinus College, USA)"

Daugiau informacijos

This book helps readers better understand their own relationships - as players, designers, consumers, and citizens - with digital role playing games.
Acknowledgments ix
Series Introduction - Genre and Disciplinarity in the Study of Games 1(10)
Gerald Voorhees
Josh Call
Katie Whitlock
Introduction - From Dungeons to Digital Denizens 11(14)
Josh Call
Katie Whitlock
Gerald Voorhees
Section One Game Master
25(108)
1 Eco-Performance in the Digital RPG Gamescape
27(21)
Adele H. Bealer
2 The Pathways of Time: Temporality and Procedures in MMORPGs
48(18)
Joshua Abboud
3 Game and Narrative in Dragon Age: Origins: Playing the Archive in Digital RPGs
66(22)
Alice Henton
4 When Language Goes Bad: Localization's Effect on the Gameplay of Japanese RPGs
88(25)
Douglas Schules
5 The Lord of the Rings Online: Issues in the Adaptation of MMORPGs
113(20)
Neil Randall
Kathleen Murphy
Section Two In-Character
133(124)
6 Traumatic Origins: Memory, Crisis, and Identity in Digital RPGs
135(18)
Katie Whitlock
7 Risky Business: Neo-liberal Rationality and the Computer RPG
153(21)
Andrew Baerg
8 Postcards from the Other Side: Interactive Revelation in Post-Apocalyptic RPGs
174(20)
Zachary McDowell
9 Constructing a Powerful Identity in World of Warcraft: A Sociolinguistic Approach to MMORPGs
194(25)
Benjamin E. Friedline
Lauren B. Collister
10 In the Blood of Dragon Age: Origins: Metaphor and Identity in Digital RPGs
219(16)
Karen Zook
11 Epic Style: Re-compositional Performance in the BioWare Digital RPG
235(22)
Roger Travis
Section Three Out-of-Character
257(106)
12 Neo-liberal Multiculturalism in Mass Effect The Government of Difference in Digital RPGs
259(19)
Gerald Voorhees
13 `Simply Fighting to Preserve Their Way of Life': Multiculturalism in World of Warcraft
278(26)
Christopher Douglas
14 From Meaning to Experience: Teaching Fiction Writing With Digital RPGs
304(20)
Trent Hergenrader
15 Gaming the Meta: Metagame Culture and Player Motivation in RPGs
324(19)
Josh Call
16 The Generalization of Configurable Being: From RPGs to Facebook
343(20)
Chuk Moran
About the Contributors 363(6)
Author Index 369(3)
Game Index 372(2)
Subject Index 374
Joshua Call, Ph.D. is an Assistant Professor in the Department of English at Grandview University. Katie Whitlock, Ph.D. is an Assistant Professor in the Theatre Department at the California State University, Chico. Gerald Voorhees is Assistant Professor of Communication in the departments of Speech and New Media Communication at Oregon State University.