Virtual Reality and Augmented Reality in Edutainment |
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Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition |
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An Improved Augmented Reality Registration Method Based on Visual SLAM |
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11 | (9) |
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Tenochtitlan-An Interactive Virtual Reality Environment that Encourages Museum Exhibit Engagement |
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20 | (9) |
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A Collaborative Aesthetic-Driven Virtual Fitness Game |
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29 | (7) |
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A Virtual-Real Interaction Game Design Based on Motion Capture |
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36 | (8) |
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Interactive Multimedia System for Chinese Traditional Costumes |
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44 | (8) |
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Towards Using an Augmented Reality Mobile Assistant for Improving Driving Skills |
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52 | (7) |
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Gamification for Serious Game and Training |
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Key Lightweighting Technologies of Web3D for Virtual Training of Metro Station Fire Evacuation |
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59 | (16) |
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Game-Based Crisis Simulation and Generation Framework: Design and Implementation Structure |
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75 | (10) |
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Snow White Is Missing: An Interactive Locative Story for Dementia Patients |
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85 | (8) |
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Affective Classification of Gaming Activities Coming from RPG Gaming Sessions |
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93 | (8) |
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Application of Virtual Simulation Technology in Maintenance Training |
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101 | (7) |
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The Gamification of Cybersecurity Training |
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108 | (7) |
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Graphics, Imaging and Applications |
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3D Point Cloud Classification Based on Discrete Conditional Random Field |
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115 | (23) |
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Lightweight Web3D Visualization Framework Using Dijkstra-Based Mesh Segmentation |
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138 | (14) |
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Dynamic Gesture Recognition Based on Edge Feature Enhancement Using Sobel Operator |
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152 | (12) |
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How Can 3D Game Engines Create Photo-Realistic Interactive Architectural Visualizations? |
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164 | (9) |
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An Efficient Human Body Contour Extraction Method for Mobile Apps |
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173 | (9) |
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A Study into Autonomous Scanning for 3D Model Construction |
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182 | (9) |
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The Analysis and Creation of Mogao Caves' Three-Dimensional Model |
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191 | (8) |
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Spherical Hybrid Curvature Images of 3D Shapes and Its Applications |
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199 | (11) |
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WebPainter: Collaborative Stroke-Based Rendering Through HTML5 and WebGL |
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210 | (8) |
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Digital Visualization of Design and Construction Process of Traditional Village Dwellings |
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218 | (6) |
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GPGPU-Based Painterly Rendering for Mobile Environment |
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224 | (4) |
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Generating Stained Glass Animation |
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228 | (7) |
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E-Learning and Game |
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Web3d Learning Platform of Furniture Layout Based on Case-Based Reasoning and Distance Field |
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235 | (16) |
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What's Wrong with the Feedback? |
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251 | (11) |
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A Measure of Student Engagement for Serious Games and IoT |
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262 | (9) |
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Implementation of the Unity Engine for Developing 2D Mobile Games in Consideration of Start-Up/Student Developers |
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271 | (8) |
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Game-Enhanced and Process-Based e-Learning Framework |
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279 | (6) |
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Mobility and Edutainment in ESL Learning via Podcasting |
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285 | (5) |
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Young Peoples' Views of Online Historical Archives |
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290 | (4) |
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Research on Multidisciplinary Integration in Game Art Higher Education |
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294 | (5) |
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Exploring the Shape of Digital Textbook for the Classroom in the Mobile Age |
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299 | (4) |
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An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context |
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303 | (4) |
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Author Index |
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307 | |