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El. knyga: E-Learning and Games: 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers

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This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.
Virtual Reality and Augmented Reality in Edutainment
Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition
Denis Savosin
Simant Prakoonwit
Feng Tian
Jingui Liang
Zhigeng Pan
An Improved Augmented Reality Registration Method Based on Visual SLAM
11(9)
Qing Hong Gao
Tao Ruan Wan
Wen Tang
Long Chen
Kai Bing Zhang
Tenochtitlan-An Interactive Virtual Reality Environment that Encourages Museum Exhibit Engagement
20(9)
Sebastian Garcia-Cardona
Feng Tian
Simant Prakoonwit
A Collaborative Aesthetic-Driven Virtual Fitness Game
29(7)
Lizhen Han
Mingmin Zhang
Feng Tian
Zhigeng Pan
A Virtual-Real Interaction Game Design Based on Motion Capture
36(8)
Fengquan Zhang
Yujie Zhao
Jiaojiao Guo
Interactive Multimedia System for Chinese Traditional Costumes
44(8)
Yan Jiang
Rui-liang Guo
Fen-fen Ma
Towards Using an Augmented Reality Mobile Assistant for Improving Driving Skills
52(7)
Gheorghe Daniel Voinea
Cristian Postelnicu
Mihai Duguleana
Gamification for Serious Game and Training
Key Lightweighting Technologies of Web3D for Virtual Training of Metro Station Fire Evacuation
59(16)
Fengting Yan
Yonghao Hu
Qinghua Guo
Kai Tang
Jinyuan Jia
Hehua Zhu
Game-Based Crisis Simulation and Generation Framework: Design and Implementation Structure
75(10)
Pisit Praiwattana
Abdennour El Rhalibi
Snow White Is Missing: An Interactive Locative Story for Dementia Patients
85(8)
Charlie Hargood
Ben Hicks
Fred Charles
Samuel Lynch
Wen Tang
Affective Classification of Gaming Activities Coming from RPG Gaming Sessions
93(8)
Fabrizio Balducci
Costantino Grana
Application of Virtual Simulation Technology in Maintenance Training
101(7)
Qiang Song
Jianda Zhang
Chunpeng Li
Zhaoqi Wang
The Gamification of Cybersecurity Training
108(7)
Natalie Coull
lain Donald
Ian Ferguson
Eamonn Keane
Thomas Mitchell
Oliver V. Smith
Erin Stevenson
Paddy Tomkins
Graphics, Imaging and Applications
3D Point Cloud Classification Based on Discrete Conditional Random Field
115(23)
Xinying Liu
Hongjun Li
Weiliang Meng
Shiming Xiang
Xiaopeng Zhang
Lightweight Web3D Visualization Framework Using Dijkstra-Based Mesh Segmentation
138(14)
Wen Zhou
Jinyuan Jia
Dynamic Gesture Recognition Based on Edge Feature Enhancement Using Sobel Operator
152(12)
Mingmin Zhang
Bing Wang
Shengle Zhou
Zhigeng Pan
How Can 3D Game Engines Create Photo-Realistic Interactive Architectural Visualizations?
164(9)
Joseph Ratcliffe
Alain Simons
An Efficient Human Body Contour Extraction Method for Mobile Apps
173(9)
Li Wang
Tao Ruan Wan
Wen Tang
Yao Lin Zhu
Tong Wu
A Study into Autonomous Scanning for 3D Model Construction
182(9)
Darryl O'Hare
William Hurst
David Tully
and Abdennour El Rhalibi
The Analysis and Creation of Mogao Caves' Three-Dimensional Model
191(8)
Yao-Lin Zhu
Xiao-Yu Wang
Tao-Ruan Wan
Yu-Qiao Yang
Spherical Hybrid Curvature Images of 3D Shapes and Its Applications
199(11)
Yuankui Ma
Shusheng Zhang
Xiaoliang Bai
WebPainter: Collaborative Stroke-Based Rendering Through HTML5 and WebGL
210(8)
Ning Xie
Mengyuan Ren
Wu Yang
Yang Yang
Heng Tao Shen
Digital Visualization of Design and Construction Process of Traditional Village Dwellings
218(6)
Jian Zhang
GPGPU-Based Painterly Rendering for Mobile Environment
224(4)
Seulbeom Kim
Dongwann Kang
Kyunghyun Yoon
Generating Stained Glass Animation
228(7)
Dongwann Kang
Doan Quang Vu
Kyunghyun Yoon
E-Learning and Game
Web3d Learning Platform of Furniture Layout Based on Case-Based Reasoning and Distance Field
235(16)
Peihua Song
Youyi Zheng
Jinyuan Jia
What's Wrong with the Feedback?
251(11)
Alain Simons
Karsten Pedersen
Jose Fonseca
Simant Prakoonwit
A Measure of Student Engagement for Serious Games and IoT
262(9)
John Henry
Stephen Tang
Martin Hannenghan
Chris Carter
Implementation of the Unity Engine for Developing 2D Mobile Games in Consideration of Start-Up/Student Developers
271(8)
Jack Brett
Alain Simons
Game-Enhanced and Process-Based e-Learning Framework
279(6)
Rawad Hammad
Mobility and Edutainment in ESL Learning via Podcasting
285(5)
Galina G. Artyushina
Olga A. Sheypak
Roman S. Golov
Young Peoples' Views of Online Historical Archives
290(4)
Holly Crossen-White
Angela Turner-Wilson
Research on Multidisciplinary Integration in Game Art Higher Education
294(5)
Chenyang Cui
Exploring the Shape of Digital Textbook for the Classroom in the Mobile Age
299(4)
Jeong Yong Ahn
Kyung Soo Han
An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context
303(4)
Lawrence Barnett
Christos Gatzidis
Carlo Harvey
Author Index 307