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El. knyga: Essential Guide to the Business & Law of Esports & Professional Video Gaming [Taylor & Francis e-book]

  • Formatas: 312 pages
  • Išleidimo metai: 24-Feb-2021
  • Leidėjas: CRC Press
  • ISBN-13: 9781003143963
  • Taylor & Francis e-book
  • Kaina: 184,65 €*
  • * this price gives unlimited concurrent access for unlimited time
  • Standartinė kaina: 263,78 €
  • Sutaupote 30%
  • Formatas: 312 pages
  • Išleidimo metai: 24-Feb-2021
  • Leidėjas: CRC Press
  • ISBN-13: 9781003143963

"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past."

Mitch Reames, AdWeek and Esports Insider

"Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space."

Kevin Hitt, The Esports Observer

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq.

This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world.

• Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers.

• Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more.

• The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements.

 

About the Author

Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie.

Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Preface xi
About the Author xiii
1 Introduction to Esports & Professional Video Gaming Law
1(54)
1.1 A Brief History of Esports and Competitive Gaming
2(14)
1.2 Introduction to Today's Professional Esports Business Ecosystem
16(1)
1.3 About Today's "Competitive" Gaming Circuit
17(3)
1.4 Exploring the Professional Esports Business Ecosystem
20(35)
1.4.1 Gaming "Talent" in the Esports Business Ecosystem
21(9)
1.4.2 Professional Esports Organizations and Teams
30(7)
1.4.3 Game Developers and Publishers
37(5)
1.4.4 Event, Tournament, and League Organizers
42(13)
2 Intellectual Property Law and Its Impact on The Esports Business Ecosytem
55(18)
2.1 Copyright Law
55(10)
2.1.1 Copyrights for Game Developers and Publishers
58(6)
2.1.2 Copyrights for Gaming "Talent": "Competitive" Gamers, and Gaming Influencers
64(1)
2.1.3 Copyright for Professional Esports Organizations and Teams
64(1)
2.2 Trademark Law
65(2)
2.3 Trademarks in Esports
67(6)
2.3.1 Trademarks for Gaming "Talent": Competitive Gamers and Gaming Influencers
68(3)
2.3.2 Trademarks for Professional Esports Organizations and Teams
71(2)
3 Business and Tax Law and Its Impact on the Esports Business Ecosytem
73(16)
3.1 Business Entities in Esports
73(7)
3.1.1 "Loan-Out" Companies for Gaming "Talent": Competitive Gamers and Gaming Influencers
76(1)
3.1.2 Business Investments and Transfers for Professional Esports Organizations and Teams
77(3)
3.2 Tax Matters in Esports
80(9)
3.2.1 Personal Income Tax Matters for Gaming "Talent": Competitive Gamers and Gaming Influencers
80(6)
3.2.2 Some Tax Matters for Professional Esports Organizations and Teams
86(3)
4 Immigration and Employment Law and Its Impact on the Esports Business Ecosystem
89(14)
4.1 Immigration Law in Esports
89(6)
4.1.1 Work Authorization for Gaming "Talent"
89(6)
4.2 Employment Law in Esports
95(8)
4.2.1 Employment Matters for Esports Organizations and Teams
95(5)
4.2.2 Employer Law Matters for "Competitive" Gamers
100(3)
5 Contract Law and Its Impact on the Esports Business Ecosytem
103(68)
5.1 Gaming "Talent" Agreements
103(39)
5.1.1 A Look at Professional Gamer Contracts with an Esports Team
104(30)
5.1.2 A Look at Esports Coach Contracts with a Team
134(4)
5.1.3 A Look at On-Air Talent Contracts with an Event, Tournament, or League Organizer
138(4)
5.2 Esports Sponsorship and Brand Partnership Contracts
142(16)
5.2.1 Look at Sponsorship and Investment Pitch Decks for Gaming "Talent," Esports Teams and Event Organizers
143(3)
5.2.2 Some Considerations for Sponsorship Agreements with Gaming Talent and Esports Organizations
146(11)
5.2.3 Some Professional Gamer-Specific Sponsorship Matters
157(1)
5.3 Licensing in Esports
158(9)
5.3.1 Gaming "Talent" Licensing Matters
158(4)
5.3.2 Professional Esports Organizations and Teams Licensing Matters
162(4)
5.3.3 Other Esports Institution Licensing Matters: Esports Teams and Game Publishers
166(1)
53.4 Licensing of Broadcasting and Streaming Media Rights by Event Organizers and Game Publishers
167(4)
5.3.5 Licensing of Rights by Event Organizers from Game Publishers
169(2)
6 Some Other Ancillary Esports Legal and Business Topics
171(24)
6.1 Mobile Esports
172(2)
6.2 The Rise of Global Youth, High School, and College Esports
174(5)
6.3 International and National Esports Associations and Federations
179(3)
6.4 Esports Professionals
182(6)
6.5 Marketing and Promotions Legal Considerations for Social Media and Streaming
188(4)
6.6 Conclusion
192(3)
6.6.1 The Future of the Business of Esports
192(3)
References 195(106)
Index 301
Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers as well as professional gamers, streamers, coaches, on-air talent and esports organizations. He assists all of these creative individuals with their contract, copyright, trademark, immigration, tax and other related business, marketing and legal