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EthnoQuest: An Interactive Multimedia Simulation for Cultural Anthropology Fieldwork, Version 3.0 [Minkštas viršelis]

  • Formatas: Paperback / softback, 144 pages, aukštis x plotis: 279x216 mm, weight: 390 g
  • Išleidimo metai: 05-Aug-2004
  • Leidėjas: Pearson
  • ISBN-10: 013185013X
  • ISBN-13: 9780131850132
Kitos knygos pagal šią temą:
  • Formatas: Paperback / softback, 144 pages, aukštis x plotis: 279x216 mm, weight: 390 g
  • Išleidimo metai: 05-Aug-2004
  • Leidėjas: Pearson
  • ISBN-10: 013185013X
  • ISBN-13: 9780131850132
Kitos knygos pagal šią temą:

This interactive multimedia simulation is comprised of a series of ethnographic encounters set in a computer-based learning environment. It provides users with a realistic problem-solving learning experience in a novel cultural setting. It is designed to propel learners closer to the fieldwork experience by sending them on a simulated fieldwork adventure to the fictional Mexican village of Amopan. Each game includes sophisticated graphics and original video that allow players to experience realistic outcomes based on their responses and reactions to questions. The path individuals take depends on how they decide to proceed through each game. For armchair anthropologists.

Preface and Acknowledgments
How to Use this Field Guide and Workbook
FIELD GUIDE
About Ethnoquest
1(5)
Your Research Proposal
2(1)
Your Budget
3(1)
Your Annual Calendar for Research in Amopan
4(2)
About Amopan, its People, and its Environs
6(2)
Playing Ethnoquest: Adventures in Amopan
8(6)
How to Play EthnoQuest
8(2)
The Simulations of EthnoQuest
10(1)
Bronislaw Edmund Radcliffe-Pritchard
11(1)
How to Interact with the Villagers
11(1)
A Note about Language
12(1)
About the Background Music
12(2)
Reminders and Hints in Playing EthnoQuest
14(5)
The Icons
14(1)
The Plaza
15(1)
Colors and their Meanings
16(1)
Dialogue
16(1)
Quizzes and Problem-Solving Situations
17(1)
Field Notes
17(1)
Access to Additional Information and Clues
17(1)
Moving about and Exiting the Game
18(1)
Clues for the Field and for Playing Ethnoquest
19(8)
Some Tips for Taking Good Field Notes
20(1)
Tips for Successful Fieldwork
21(2)
Some Useful Nahuatl Phrases and Terms: Nahuatl to English
23(2)
Some Useful Nahuatl Phrases and Terms: English to Nahuatl
25(2)
Some Tips for Playing the Simulations
27(7)
Getting There
28(1)
First Encounters
28(1)
Who's Who in Amopan
29(1)
Working in the Fields
30(1)
Marketday
30(1)
The Day of the Dead
31(1)
A Day in the Life of the Midwife
31(1)
The Local Elections
32(1)
A Feud Escalates
32(1)
Telling Tales, Going Home
33(1)
Doing Ethnographic Fieldwork: Life in the Field
34(11)
The Preliminaries
34(1)
Gaining Entry into the Community
35(1)
Establishing Your Role
35(1)
Achieving Rapport and Maintaining Objectivity
36(1)
Selecting and Rewarding Informants
37(2)
How to Obtain, Evaluate, and Record Information
39(3)
Practical Considerations
42(1)
Ethical Considerations
42(2)
Exiting the Field
44(1)
GLOSSARY
45(6)
SOME USEFUL REFERENCES
51(60)
WORKBOOK
Getting There
Answer form for completing questions
60(1)
First Encounters
Answer form for completing questions
61(4)
Who's Who in Amopan
Answer form for completing questions
65(4)
Radcliffe-Pritchard's census form
69(2)
Blank census forms
71(6)
Model for kinship diagram
77(1)
Map of Amopan
78(1)
Working in the Fields
Answer form for completing questions
79(4)
Table for entering cultivation data
83(2)
Marketday
Answer form for completing questions
85(2)
Table for recording information on market vendors
87(1)
Diagram of Amopan's market
88(1)
The Day of the Dead
Answer form for completing questions
89(3)
Table for recording interview responses
92(3)
A Day in the Life of the Midwife
Answer form for completing questions
95(4)
The Local Elections
Answer form for completing questions
99(4)
A Feud Escalates
Answer form for completing questions
103(4)
Telling Tales, Going Home
Answer form for completing questions
107(4)
Fieldnotes 111