Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases womens resistance to the norms of games culture, as well as womens play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.
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1 Introduction: Refraining Hegemonic Conceptions of Women and Feminism in Gaming Culture |
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1 | (18) |
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Part I Neither Virgin Nor Vixen: Representations of Women |
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19 | (84) |
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2 Women by Women: A Gender Analysis of Sierra Titles by Women Designers |
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21 | (16) |
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3 The Material Undermining of Magical Feminism in Bio Shock Infinite: Burial at Sea |
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37 | (14) |
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4 From Sirens to Cyborgs: The Media Politics of the Female Voice in Games and Game Cultures |
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51 | (18) |
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5 The Magnificent Memory Machine: The Nancy Drew Series and Female History |
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69 | (14) |
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6 The Sexual Politics of Video Game Graphics |
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83 | (20) |
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Part II All Made Up: Gendering Assemblages |
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103 | (80) |
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7 Women's Experiences on the Path to a Career in Game Development |
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105 | (20) |
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8 Rule Makers vs. Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry |
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125 | (18) |
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9 Sexism and the Wow Girl: A Study of Perceptions of Women in World of Warcraft |
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143 | (20) |
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10 With Great Power Comes Great Responsibility: Video Game Live Streaming and Its Potential Risks and Benefits for Female Gamers |
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163 | (20) |
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Part III Beyond Feminization: Gaming and Social Futures |
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183 | (84) |
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11 Doing/Undoing Gender with the Girl Gamer in High-Performance Play |
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185 | (20) |
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12 The Magic Circle and Consent in Gaming Practices |
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205 | (16) |
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13 Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games |
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221 | (14) |
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14 Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games |
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235 | (16) |
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15 Feminism and Gameplay Performance |
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251 | (16) |
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Index |
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267 | |
Kishonna L. Gray is an assistant professor in the Department of Gender and Womens Studies and Communication at the University of Illinois at Chicago, USA. She is also a faculty associate at the Berkman Klein Center for Internet and Society at Harvard University, USA.
Gerald Voorhees is Assistant Professor of Digital Culture and Communication in the Department of Communication Arts at the University of Waterloo, Canada. His research is on games and new media as sites for the construction and contestation of identity and culture.
Emma Vossen is an award-winning public speaker and writer with a PhD from the University of Waterloo, Canada. She served as Editor-in-Chief of game studies publication First Person Scholar and her research about gender and games was the focus of a nationally broadcast CBC Radio documentary.