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El. knyga: Feminism in Play

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  • Formatas: EPUB+DRM
  • Serija: Palgrave Games in Context
  • Išleidimo metai: 04-Oct-2018
  • Leidėjas: Springer International Publishing AG
  • Kalba: eng
  • ISBN-13: 9783319905396
  • Formatas: EPUB+DRM
  • Serija: Palgrave Games in Context
  • Išleidimo metai: 04-Oct-2018
  • Leidėjas: Springer International Publishing AG
  • Kalba: eng
  • ISBN-13: 9783319905396

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Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.

1 Introduction: Refraining Hegemonic Conceptions of Women and Feminism in Gaming Culture
1(18)
Kishonna L. Gray
Gerald Voorhees
Emma Vossen
Part I Neither Virgin Nor Vixen: Representations of Women
19(84)
2 Women by Women: A Gender Analysis of Sierra Titles by Women Designers
21(16)
Angela R. Cox
3 The Material Undermining of Magical Feminism in Bio Shock Infinite: Burial at Sea
37(14)
James Malazita
4 From Sirens to Cyborgs: The Media Politics of the Female Voice in Games and Game Cultures
51(18)
Milena Droumeva
5 The Magnificent Memory Machine: The Nancy Drew Series and Female History
69(14)
Robyn Hope
6 The Sexual Politics of Video Game Graphics
83(20)
Robert Mejia
Barbara LeSavoy
Part II All Made Up: Gendering Assemblages
103(80)
7 Women's Experiences on the Path to a Career in Game Development
105(20)
Johanna Weststar
Marie-Josee Legault
8 Rule Makers vs. Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry
125(18)
Tsugumi Okabe
9 Sexism and the Wow Girl: A Study of Perceptions of Women in World of Warcraft
143(20)
Thaiane Oliveira
Reynaldo Goncalves
Alessandra Maia
Julia Silveira
Simone Evangelista
10 With Great Power Comes Great Responsibility: Video Game Live Streaming and Its Potential Risks and Benefits for Female Gamers
163(20)
Lena Uszkoreit
Part III Beyond Feminization: Gaming and Social Futures
183(84)
11 Doing/Undoing Gender with the Girl Gamer in High-Performance Play
185(20)
Emma Witkowski
12 The Magic Circle and Consent in Gaming Practices
205(16)
Emma Vossen
13 Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games
221(14)
Elyse Janish
14 Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games
235(16)
Stephanie C. Jennings
15 Feminism and Gameplay Performance
251(16)
Emma Westecott
Index 267
Kishonna L. Gray is an assistant professor in the Department of Gender and Womens Studies and Communication at the University of Illinois at Chicago, USA. She is also a faculty associate at the Berkman Klein Center for Internet and Society at Harvard University, USA.





Gerald Voorhees is Assistant Professor of Digital Culture and Communication in the Department of Communication Arts at the University of Waterloo, Canada. His research is on games and new media as sites for the construction and contestation of identity and culture.

Emma Vossen is an award-winning public speaker and writer with a PhD from the University of Waterloo, Canada. She served as Editor-in-Chief of game studies publication First Person Scholar and her research about gender and games was the focus of a nationally broadcast CBC Radio documentary.