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El. knyga: GAME of Innovation: Conquer Challenges. Level Up Your Team. Play to Win

4.67/5 (12 ratings by Goodreads)
  • Formatas: 288 pages
  • Išleidimo metai: 22-Mar-2022
  • Leidėjas: McGraw-Hill Education
  • Kalba: eng
  • ISBN-13: 9781264257492
Kitos knygos pagal šią temą:
  • Formatas: 288 pages
  • Išleidimo metai: 22-Mar-2022
  • Leidėjas: McGraw-Hill Education
  • Kalba: eng
  • ISBN-13: 9781264257492
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As a leader, how do you facilitate breakthrough opportunities? Gamify challenges. Level up your team. And play to WIN.

Unveiling a comprehensive approach to extraordinary problem-solving, The GAME of Innovation offers all you need to meet challenges head on and seize the competitive edge.  

Conceived by a super-creative quartet of top-tier business consultants, The GAME of Innovation builds upon a novel premise: What if you framed problems as if they were games of profound significance? How might you design something new or reimagine the old, particularly when competition increases, technology disrupts, change accelerates, money tightens, and the rules of success are constantly evolving? 

The book then shares a flexible methodology for designing powerhouse innovation GAMEs (Guidelines, Arena, Materials, Experience), aligning teams with 5 problem-solving “lenses,” building consensus behind change, and leading/managing the process. This uncommon, easy-to-read, visual book is packed with actionable strategies that will help you and your community thrive when playing The GAME of Innovation.  


Introduction: Got Innovation??? 5(34)
Start Here: Problems, Pitfalls, & Play
It's All Problems
19(8)
12 Puzzling Pitfalls
27(7)
The GAME of Innovation
34(5)
PART A Gamify Challenges
Chapter 1 Guidelines
39(22)
What framework?
Challenge
42(8)
Constraints/Criteria
50(11)
Chapter 2 Arena
61(30)
What conditions?
Puzzlers
64(12)
Period
76(6)
Place
82(9)
Chapter 3 Materials
91(28)
What tools?
Gatherables
93(7)
Gear
100(9)
Gameboards
109(10)
Chapter 4 Experience
119(30)
What process?
Sorts
121(3)
Structure
124(11)
Samples
135(14)
PART B Color Your Perspective
Chapter 5 Improve Your
149(14)
Vision: What perspective?
Problem Solving Blindfolded
151(5)
Great Gaming Goggles
156(7)
Chapter 6 Green/Gather
What can be learned?
163(30)
Hunt for Clues
165(5)
LEARN Before Solving
170(18)
Interpret the Data
188(5)
Chapter 7 Purple/Propose
What can be imagined?
193(28)
Brainstorming Rules
195(2)
10 Creative Catalysts
197(19)
Prototyping Innovation
216(5)
Chapter 8 Blue/Boost & Red/Rip
What works? What's wrong?
221(22)
The Challenge of Feedback
224(10)
6 Approaches to Critique
234(9)
Chapter 9 Orange/Own
What decision?
243(22)
The Hardest Choice of AN
245(7)
9 Techniques to Choose From
252(13)
PART C Playing to Win
Chapter 10 Facilitationing
What does it take to lead?
265(18)
The Facilitation Gig
267(5)
18 Facilitation Techniques
272(11)
Chapter 11 Happy Teams
283(26)
What does it take to collaborate?
Team Tenets
285(7)
Particularly Prickly Personalities
292(13)
Champion Collaboration
305(4)
Chapter 12 Getting to Wow
309(14)
What does it take to win?
Dreams First
311(7)
Powerhouse Proposals
318(5)
Gratitudes 323(1)
Index 324(5)
Meet the Team 329
David Cutler is the founder and CEO of The Puzzler Company, a firm that helps assists business, education, and arts organizations strengthen teams and gamify problem-solving. Known for innovating the process of innovation, he is a speaker, consultant, teacher, author, musician, and Aspen Global Leadership Fellow. Cutler serves as a Distinguished Full Professor at the University of South Carolina, where he led an institution-wide initiative focused on interdisciplinary exploration and breakthrough creativity.

Lance LaDuke is a teacher, creator, futurist, podcaster, and performer who teaches at Carnegie Mellon University, both in the School of Music and as part of the Integrative, Design, Arts, and Technology interdisciplinary program.

Patti Dobrowolski is a strategic illustrator who uses visuals to help companies accelerate growth and change. A comic performer, internationally recognized keynote speaker, writer, and consultant, she has brought innovative visual practices to Fortune 500 companies, NGOs, and small businesses. She is a three-time TEDx speaker. 

Cara Belloso is a graphic designer by day, tap and flamenco dancer by night. Born in Caracas, Venezuela, she has designed for CNN en Espańol, TNT Latin America, the Coca-Cola Company, and many other organizations.