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El. knyga: Game of X v.2: The Long Road to Xbox [Taylor & Francis e-book]

  • Formatas: 358 pages, 34 Illustrations, color
  • Išleidimo metai: 02-Oct-2018
  • Leidėjas: CRC Press
  • ISBN-13: 9780429436048
Kitos knygos pagal šią temą:
  • Taylor & Francis e-book
  • Kaina: 203,11 €*
  • * this price gives unlimited concurrent access for unlimited time
  • Standartinė kaina: 290,16 €
  • Sutaupote 30%
  • Formatas: 358 pages, 34 Illustrations, color
  • Išleidimo metai: 02-Oct-2018
  • Leidėjas: CRC Press
  • ISBN-13: 9780429436048
Kitos knygos pagal šią temą:
Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of characters and some solid technical background. The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating prequel to Game of X v.1: Xbox.

Key Features

Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to

The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more.

This is the fascinating follow-up to Game of X v.1: Xbox

Stories based on dozens of interviews include a colorful cast of characters and some solid technical background.
Forewords vi
About This Book xi
Author's Preface xi
Part I The Long Path to Xbox
0 Looking Back
xiii
1 Microsoft Always Had Games
3(8)
2 Microsoft Culture
11(4)
3 The Developer Relations Group
15(4)
4 Windows Gets Gamed
19(10)
5 Windows: Path to Dominance
29(14)
6 The Other Face of the DRG
43(18)
7 The Disruptor
61(24)
Part II Talking to the Metal
8 The Importance of Graphics
85(10)
9 The Games Division
95(6)
10 Pitfalls for Christmas
101(4)
11 The Manhattan Project
105(22)
12 3D Wars
127(24)
13 Start Me Up!
151(14)
14 Judgment Day
165(20)
15 The Millionaire Club
185(6)
16 Japan
191(10)
17 Bunnygate
201(14)
18 Judgment Day II
215(16)
19 Reorgs
231(6)
20 Taking On the Internet
237(12)
21 DirectX Media
249(12)
22 Escalating the Graphics Wars
261(2)
23 The OpenGL Letters---Part 1
263(12)
24 Multimedia Retreat
275(10)
25 The End of Talisman
285(12)
26 The OpenGL Letters---Part 2
297(24)
27 Facing The Man
321(6)
28 Chrome---Plan B
327(8)
29 Culture Changes
335(1)
Epilogues
The Prequel
335(1)
Author's Postscript
334
Rusel DeMaria is the author or coauthor of more than sixty books, most of them in the gaming field, including Myst: The Official Strategy Guide, which sold more than 1.2 million copies, as well as one of the most comprehensive histories of the industry, High Score! The Illustrated History of Electronic Games. He founded and served as creative director for the most successful strategy guide publishing imprint in the industry and is a former senior editor and columnist for several national video game magazines.