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Gamer Psychology and Behavior 1st ed. 2016 [Kietas viršelis]

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  • Formatas: Hardback, 153 pages, aukštis x plotis: 235x155 mm, weight: 454 g, 25 Illustrations, color; 4 Illustrations, black and white; XIV, 153 p. 29 illus., 25 illus. in color., 1 Hardback
  • Serija: International Series on Computer, Entertainment and Media Technology
  • Išleidimo metai: 21-Jun-2016
  • Leidėjas: Springer International Publishing AG
  • ISBN-10: 3319299034
  • ISBN-13: 9783319299037
Kitos knygos pagal šią temą:
  • Formatas: Hardback, 153 pages, aukštis x plotis: 235x155 mm, weight: 454 g, 25 Illustrations, color; 4 Illustrations, black and white; XIV, 153 p. 29 illus., 25 illus. in color., 1 Hardback
  • Serija: International Series on Computer, Entertainment and Media Technology
  • Išleidimo metai: 21-Jun-2016
  • Leidėjas: Springer International Publishing AG
  • ISBN-10: 3319299034
  • ISBN-13: 9783319299037
Kitos knygos pagal šią temą:
This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brai

n and the concept of "fun", goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many more.This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.

Violent Video Games and Cognitive Processes: A Neuro-Psychological Approach.- Why Games Are Fun? The Reward System in the Human Brain.- Pleasure in Pain: How Accumulation in Gaming Systems can Lead to Grief.- Goal-Directed Player Behavior in Computer Games.- Designing and Playing to Protest: Looking Back to Gezi Games.- Psychological Player Profiling with Action Patterns.- Game Design and Gamer Psychology.- Self-Determination Theory in Game Contexts.- Explorations in Player Motivations: Gamer Profiles.
Part I Neuropsychology and Gaming
1 Violent Video Games and Cognitive Processes: A Neuropsychological Approach
3(18)
Metehan Irak
Can Soylu
Dicle Capan
2 Why Games Are Fun? The Reward System in the Human Brain
21(20)
Mustafa Balkay
Guven Catak
Part II Player Behavior and Gameplay
3 Pleasure in Pain: How Accumulation in Gaming Systems Can Lead to Grief
41(16)
Selcen Ozturkcan
Sercan Sengun
4 Goal-Directed Player Behavior in Computer Games
57(16)
Barbaros Bostan
Sercan Altun
5 Designing and Playing to Protest: Looking Back to Gezi Games
73(16)
Tongue Ibrahim Sezen
Digdem Sezen
6 Psychological Player Profiling with Action Patterns
89(16)
Barbaros Bostan
Gokhan Sahin
Part III Player Psychology and Motivations
7 Game Design and Gamer Psychology
105(18)
Barbaros Bostan
Ozhan Tingoy
8 Self-Determination Theory in Digital Games
123(14)
Ahmet Uysal
Irem Gokce Yildirim
9 Explorations in Player Motivations: Gamer Profiles
137
Barbaros Bostan
Guven Catak
Barbaros Bostan is an Associate Professor in the Information Systems Department at the Yeditepe University/Turkey. He has a Ph.D. in Information Systems (2007) from Marmara University, an M.B.A. (2003) from Yeditepe University, and a B.S. in Electronics and Communication Engineering (2001) from Istanbul Technical University. He worked as a post-doc researcher at IDM Institute, Games Lab of the National University of Singapore between 2008 and 2010. His research areas include computer games, presence, interactivity, gamer psychology, gaming motivations and player profiling. Bostan has teaching experience in the areas of computer games, computer networks and interactive narrative. He is a member of the ACM, Computers in Entertainment Editorial Board.