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Games and Game Playing in European Art and Literature, 16th-17th Centuries [Kietas viršelis]

Contributions by (Hunter College), Edited by , Contributions by (Glasgow School of Art), Contributions by (University of Reading), Contributions by (Uppsala University), Contributions by (Univ. of Southern California.), Contributions by (Transylvania University), Contributions by (Christian Brothers University), Contributions by (Medicine Hat College)
  • Formatas: Hardback, 304 pages, aukštis x plotis: 240x170 mm, 3 Illustrations, color; 39 Illustrations, black and white
  • Serija: Cultures of Play
  • Išleidimo metai: 18-Mar-2019
  • Leidėjas: Amsterdam University Press
  • ISBN-10: 9463728112
  • ISBN-13: 9789463728119
Kitos knygos pagal šią temą:
  • Formatas: Hardback, 304 pages, aukštis x plotis: 240x170 mm, 3 Illustrations, color; 39 Illustrations, black and white
  • Serija: Cultures of Play
  • Išleidimo metai: 18-Mar-2019
  • Leidėjas: Amsterdam University Press
  • ISBN-10: 9463728112
  • ISBN-13: 9789463728119
Kitos knygos pagal šią temą:
This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games“played, written about, illustrated and collected“functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.
List of Illustrations
9(6)
Acknowledgments 15(2)
Introduction:A Passion for Games 17(58)
Robin O'Bryan
Part I Chess and Luxury Playing Cards
1 "Mad Chess" with a Mad Dwarf Jester
75(18)
Robin O'Bryan
2 Changing Hands: Jean Desmarets, Stefano della Bella, and the Jeux de Cartes
93(26)
Naomi Lebens
Part II Gambling and Games of Chance
3 "A game played home": The Gendered Stakes of Gambling in Shakespeare's Plays
119(20)
Megan Herrold
4 "Now if the devil have bones,/These dice are made of his": Dice Games on the English Stage in the Seventeenth Century
139(18)
Kevin Chovanec
5 The World Upside Down: Giuseppe Maria Mitelli's Games and the Performance of Identity in the Early Modern World
157(26)
Patricia Rocco
Part III Outdoor and Sportive Games
6 "To catch the fellow, and come back again": Games of Prisoner's Base in Early Modern English Drama
183(20)
Bethany Packard
7 Against Opposition (at Home): Middleton and Rowley's The World Tossed at Tennis as Tennis
203(18)
Mark Kaethler
Part IV Games on Display
8 Ordering the World: Games in the Architectural Iconography of Stirling Castle, Scotland
221(28)
Giovanna Guidicini
9 The Games of Philipp Hainhofer: Ludic Appreciation and Use in Early Modern Art Cabinets
249(28)
Greger Sundin
Index 277(8)
Index of Literature 285
Robin OBryan (PhD) is an Art Historian focusing on issues related to popular culture in Italian Renaissance art, especially dwarfs. Her published articles have appeared in journals and anthologies including Games and Game Playing in Early Modern Art and Literature which she also edited for Amsterdam University Press.