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Games and Learning Alliance: 13th International Conference, GALA 2024, Berlin, Germany, November 2022, 2024, Proceedings [Minkštas viršelis]

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  • Formatas: Paperback / softback, 429 pages, aukštis x plotis: 235x155 mm, 83 Illustrations, color; 9 Illustrations, black and white; XV, 429 p. 92 illus., 83 illus. in color., 1 Paperback / softback
  • Serija: Lecture Notes in Computer Science 15348
  • Išleidimo metai: 21-Dec-2024
  • Leidėjas: Springer International Publishing AG
  • ISBN-10: 3031782682
  • ISBN-13: 9783031782688
  • Formatas: Paperback / softback, 429 pages, aukštis x plotis: 235x155 mm, 83 Illustrations, color; 9 Illustrations, black and white; XV, 429 p. 92 illus., 83 illus. in color., 1 Paperback / softback
  • Serija: Lecture Notes in Computer Science 15348
  • Išleidimo metai: 21-Dec-2024
  • Leidėjas: Springer International Publishing AG
  • ISBN-10: 3031782682
  • ISBN-13: 9783031782688
This volume LNCS constitutes the refereed proceedings of the 13th International Conference on Games and Learning Alliance, GALA 2024, held in Berlin, Germany during November 20-22, 2024.  





The 30 full papers and 15 short papers were carefully reviewed and selected from 103 submissions. They focus on Designing for Engagement;, Sustainability and Environmental Literacy in Serious Games; Detecting Deception and Developing Leadership; Futures Literacy; Serious Games for Health and Immersive Learning.
Advances in Game Based Learning: AI, Adaptive Expertise, and Language
Acquisition.- A Growing Community of Practice on Games and Learning A
Literature Review with Bibliometric and Thematic Analyses.- Gameplay
performance as a predictor of Adaptive Expertise in primary school students.-
Cipher in Classrooms Evaluating Digital Game Based Language Learning for
Irish Vocabulary Acquisition.- Involving teachers in gamified learning
activities using generative artificial intelligence tools.- Exploring the
Potential of Game Based Learning in AI Ethics Education.- Design and Pilot
Evaluation of an RPG Game for Self-Assessment of Informatics and Economics
Knowledge in Secondary Education.- Using LLMs to Adapt Serious Games with
Educators in the Loop.- Designing for Engagement: Cognitive and Emotional
Responses in Serious Games.- Establishing a new computational method to
predict effects of gaming A feasibility study on growth mindset.- Is There
Cognitive Engagement When They Comment 'Haha' A Dynamic Analysis of Cognitive
and Emotional Engagement in Game Video Comments.- The role of feedback type
and task performance on concurrent emotions and interest during game based
learning.- On the Design of Gamified Learning Analytics for Immersive Virtual
Reality Games.- Adding Chance to a Serious Games Mechanics to Encourage
Action in Uncertain Situations.- Evaluating Phillips Game Rewards Taxonomy
implications for the Gamification Design.- Sustainability and Environmental
Literacy in Serious Games.- Design and Evaluation of a Serious Game on
Household Sustainability.- Graveler Global Awareness Education through
Virtual Voyages.- Wicked Problems as a Frame to Teach Environmental Literacy
in a Digitally Mediated Seminar Game.- Detecting Experts Using a MiniRocket
Gaze Direction Time Series Classification of Real Life Experts Playing The
Sustainable Port.- Detecting Deception and Developing Leadership: Games
Tackling Real World Challenges.- "Deception Detected!" A Serious Game on
Detecting Dark Patterns.- HeartGuard VR Immersive Romance Scam Education.-
Virtual battlefields the rise of video games inspired by war in Ukraine.-
Use of Game Design and Game Elements in Serious Project Management Games.-
Asking the Experts A Delphi Method Investigation into Serious Games for
Leadership Development.- Development of a Simulation to aid Navigation in
First year CS Students.- Futures Literacy: Games for Civic Participation and
Futures Thinking.- Making games to make futures Playfully co designing games
for civic learning and thinking about futures.- Envisioning Futures Through
Play Embodiment Techniques For Futures Thinking In Business Contexts.-
Learning Participatory Budgeting via Collaborative World-Building A Case
Study of Empaville.- Horizon Makers A Serious Game for Activating Futures
Literacy Skills.- Serious Games for Health and Immersive Learning: E Health
and Pharmacology.- Games as a non pharmacology therapy for chronic pain a
mixed method pilot study in older people.- Serious Games as Emerging E Health
Interventions Design of an Exergame for the SMILER Project.- Escape from
PharmaZ a Game to Boost Pharmacophore Learning through Immersive Augmented
Reality.- Short Papers.- Online Learning Platform and Gamification Features
Preferences Gender Based Analysis among Estonian Students.- Motion Design for
Emotion Design.- Comparing Interaction Modalities in VR Serious Games A Study
on Learning Effects.- Gamification and Artificial Intelligence in the
Educational Context Analysis of Scientific Literature.- uFood Concept for a
Serious Moral Game on Social Media Marketing.- Historical Tabletop Role
Playing Games Integrating Historical and Cultural Content to create your
Character.- Modelling and verification of asymmetric role playing scenarios
for learning with Petri nets.- Combining 360° Spaces and Social VR.- Puzzle
Playground Teaching VR interactions through a puzzle game.- Experiencing
Forced Migration A Participatory Approach to Developing a Serious Video
Game.- Learning through designing A visual inquiry tool for digital
educational escape games.- Evaluation of Escapade An Engaging, Collaborative
Multi Role Learning Game on History.- Promoting Cognitive and Psychosocial
Rehabilitation With a Co Designed Multiplayer Serious Game.- Playful adult
learning LEGO as a playful and pedagogical approach.- AI wareness Fostering
teachers awareness of Artificial Intelligence through a Board Game.