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Games and Theatre in Shakespeare's England [Kietas viršelis]

Contributions by (University of Pennsylvania), Contributions by (University of Tennessee), Contributions by (Wesleyan University), Edited by , Edited by , Edited by , Contributions by (Independent Scholar), Contributions by (University of California, Merced), Contributions by (Independent Scholar), Contributions by (University of New Mexico)
  • Formatas: Hardback, 332 pages, aukštis x plotis: 234x156 mm, 1 Illustrations, black and white
  • Serija: Cultures of Play
  • Išleidimo metai: 05-Oct-2021
  • Leidėjas: Amsterdam University Press
  • ISBN-10: 9463723250
  • ISBN-13: 9789463723251
Kitos knygos pagal šią temą:
  • Formatas: Hardback, 332 pages, aukštis x plotis: 234x156 mm, 1 Illustrations, black and white
  • Serija: Cultures of Play
  • Išleidimo metai: 05-Oct-2021
  • Leidėjas: Amsterdam University Press
  • ISBN-10: 9463723250
  • ISBN-13: 9789463723251
Kitos knygos pagal šią temą:
- First edited collection to explore the intersection of games and early modern drama; - features prominent voices in early modern studies; - comprehensive analysis of the topic from multiple methodological perspectives, including historical studies, close readings of early modern plays, and study of contemporary videogame adaptations. Games and Theatre in Shakespeare's England brings together theories of play and game with theatre and performance to produce new understandings of the history and design of early modern English drama. Through literary analysis and embodied practice, an international team of distinguished scholars examines a wide range of games—from dicing to bowling to role-playing to videogames—to uncover their fascinating ramifications for the stage in Shakespeare’s era and our own. Foregrounding ludic elements challenges the traditional view of drama as principally mimesis, or imitation, revealing stageplays to be improvisational experiments and participatory explorations into the motive, means, and value of recreation. Delving into both canonical masterpieces and hidden gems, this innovative volume stakes a claim for play as the crucial link between games and early modern theatre, and for the early modern theatre as a critical site for unraveling the continued cultural significance and performative efficacy of gameplay today.

Recenzijos

This engaging and provocative essay collection opens by attempting to answer the question What is a game? but, by the time they finish, readers are also left with a range of new and surprising answers to the question What is a play? -Theatre Survey

Through a set of wide-ranging critical approaches, Games and Theatre in Shakespeares England not only reveals the pivotal importance of play in Renaissance drama, but also in theatre studies in general -Theatre Journal

"This latest entry in the Cultures of Play, 13001700 series with Amsterdam University Press is essential reading for anyone studying, teaching, or interested in games then and now. From beginning to end, the editors have gifted their readers with a thought-provoking collection that advances the study of early games with a stellar constellation of chapters. As Bishop, Bloom, and Lin state, videogame culture today has come to resemble the improvisatory and participatory culture of theatregoing in early modern England (30), and their collection of essays is an important step toward understanding the interconnection between these two worlds and forms of play." - Mark Kaethler, Early Theatre

''The editors of Games and Theatre in Shakespeare's England have delivered a carefully curated volume that offers an evocative hermeneutical paradigm that changes supposedly settled critical assumptions as well as an impressively wide range of conversations and materials that will benefit students and teachers at all levels of education.'' - Kurt Schreyer, Renaissance Quarterly, 2023, 76(4)

Acknowledgments 7(4)
List of Abbreviations
9(2)
Introduction 11(30)
Tom Bishop
Gina Bloom
Erika T. Lin
Part I
1 The Player's Game: The Activity of the Player in Early Modern Drama
41(28)
Stephen Pureed
2 "The Madnes of Tenys" and the Commercialization of Pastimes in Early Tudor London
69(20)
David Kathman
3 The Roll of the Dice and the Whims of Fate in Sixteenth-Century Morality Drama
89(26)
Katherine Steele Brokaw
4 "The games afoote" Playing, Preying and Projecting in Richard Brome's The Court Beggar
115(24)
Heather Hirschfeld
Part II
5 Playing with Paradoxes in Troilus and Cressida
139(20)
Patricia Badir
6 Bowling Alone, or The Whole Point of No Return
159(20)
Paul Menzer
7 Playing (in) the Streets Games and Adaptation in The Merchant of Venice
179(24)
Marissa Greenberg
Part III
8 The Moods of Gamification in The Tempest
203(26)
Ellen MacKay
9 Videogames and Hamlet Experiencing Tragic Choice and Consequences
229(26)
Rebecca Bushnell
10 Shakespeare Videogames, Adaptation/Appropriation, and Collaborative Reception
255(20)
Geoffrey Way
11 Shakespeare, Game, and Play in Digital Pedagogical Shakespeare Games
275(28)
Jennifer Roberts-Smith
Shawn DeSouza-Coelho
Epilogue: Field of Play Gamifying Early Modern Theatre and Performance Studies 303(14)
Natasha Korda
Index 317
Tom Bishop is Professor of English at the University of Auckland, New Zealand. Gina Bloom is Professor of English at the University of California, Davis. Erika T. Lin is Associate Professor of Theatre and Performance at the Graduate Center, CUNY.