Atnaujinkite slapukų nuostatas

Geogames and Geoplay: Game-based Approaches to the Analysis of Geo-Information 1st ed. 2018 [Kietas viršelis]

Edited by , Edited by
  • Formatas: Hardback, 238 pages, aukštis x plotis: 235x155 mm, weight: 633 g, 56 Illustrations, color; 4 Illustrations, black and white; X, 238 p. 60 illus., 56 illus. in color., 1 Hardback
  • Serija: Advances in Geographic Information Science
  • Išleidimo metai: 20-Nov-2017
  • Leidėjas: Springer International Publishing AG
  • ISBN-10: 3319227734
  • ISBN-13: 9783319227733
  • Formatas: Hardback, 238 pages, aukštis x plotis: 235x155 mm, weight: 633 g, 56 Illustrations, color; 4 Illustrations, black and white; X, 238 p. 60 illus., 56 illus. in color., 1 Hardback
  • Serija: Advances in Geographic Information Science
  • Išleidimo metai: 20-Nov-2017
  • Leidėjas: Springer International Publishing AG
  • ISBN-10: 3319227734
  • ISBN-13: 9783319227733
This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis.Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda.Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the rea

l world.

Introduction to Geogames and Geoplay.-Game fundamentals.- Spatial, temporal and social expansion of games and play.- GI technologies in games.-Data collection games, VGI games, human computation games.-Gaming Technologies in Geography.-Simulation and AR games.- Educational Geogames.-Experience reports about the design and development of Geogames.- Playful approaches to Geodesign.
1 Introducing Geogames and Geoplay: Characterizing an Emerging Research Field
1(18)
Ola Ahlqvist
Christoph Schlieder
2 Denning a Geogame Genre Using Core Concepts of Games, Play, and Geographic Information and Thinking
19(18)
Ola Ahlqvist
Swaroop Joshi
Rohan Benkar
Kiril Vatev
Rajiv Ramnath
Andrew Heckler
Neelam Soundarajan
3 OriGami: A Mobile Geogame for Spatial Literacy
37(26)
Thomas Bartoschek
Angela Schwering
Rui Li
Stefan Munzer
Vania Carlos
4 Spatial Game for Negotiations and Consensus Building in Urban Planning: YouPlaceIt!
63(28)
Alenka Poplin
Kavita Vemuri
5 Addressing Uneven Participation Patterns in VGI Through Gamification Mechanisms
91(20)
Vyron Antoniou
Christoph Schlieder
6 Teaching Geogame Design: Game Relocation as a Spatial Analysis Task
111(20)
Christoph Schlieder
Dominik Kremer
Thomas Heinz
7 (Re-)Localization of Location-Based Games
131(30)
Simon Scheider
Peter Kiefer
8 The Design and Play of Geogames as Place-Based Education
161(16)
Jim Mathews
Christopher Holden
9 A Cost-effective Workflow for Depicting Landscapes in Immersive Virtual Environments
177(18)
Nathaniel J. Henry
10 Structural Gamification of a University GIS Course
195(14)
Michael N. DeMers
11 Geocaching on the Moon
209(24)
Cheng Zhang
Ludography 233
Dr. Ola Ahlqvist worked professionally with local and regional environmental planning in Finland and Sweden in the early 1990's. After completing a PhD in Geography at Stockholm University in 2001 followed by post-doctoral training at Penn State University he joined The Ohio State University Department of Geography in 2005. His research interests revolve around three broad areas: 1) semantic uncertainty and formal ontology in analysis of land cover change, landscape history, and visualization. 2) how online maps, social media, and games form a nexus for spatial collaboration, social-environmental simulation, and decision making. 3) the scholarship of teaching and learning in GIS and Service-Learning.

Christoph Schlieder is Chair of Applied Computer Science at the University of Bamberg, Germany and leads the research group on Computing in the Cultural Sciences. He holds a Ph.D. and a Habilitation degree in computer science, both from the University of Hamburg. Before coming to

Bamberg he worked at the University of Bremen where he headed the Artificial Intelligence research group. His research interests focus on methods from semantic information processing and their application to problems from the cultural sciences. Most of his scientific work puts an emphasis on spatial modelling. He has widely published on technical topics including qualitative and diagrammatic reasoning, preferred mental models, geo-spatial semantics, and mobile assistance systems. Since 2004 he designs and analyzes geogames and, more specifically, location-based games played outdoors on mobile devices.