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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition 2nd Revised edition [Minkštas viršelis]

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  • Formatas: Paperback / softback, 167 pages, aukštis x plotis: 225x150 mm, weight: 260 g
  • Serija: New Literacies and Digital Epistemologies 27
  • Išleidimo metai: 18-Oct-2013
  • Leidėjas: Peter Lang Publishing Inc
  • ISBN-10: 1433123932
  • ISBN-13: 9781433123931
Kitos knygos pagal šią temą:
  • Formatas: Paperback / softback, 167 pages, aukštis x plotis: 225x150 mm, weight: 260 g
  • Serija: New Literacies and Digital Epistemologies 27
  • Išleidimo metai: 18-Oct-2013
  • Leidėjas: Peter Lang Publishing Inc
  • ISBN-10: 1433123932
  • ISBN-13: 9781433123931
Kitos knygos pagal šią temą:
In this accessible text, Gee (literacy studies, Arizona State U.) explores learning theory in the context of video game experience and design, using the metaphor of video games as a recent technological model for mental processes. The book is introduced by an interview with the author laying out the parallels between game experience and real-world learning. Moving through essays about the brain, stories and context, problem-solving and challenge structure, technology and the digital participation divide, and the role of mentors and peers in learning, the book gradually builds to a suggested model of teaching and education based on game interactions and the way they train successful behavior while keeping players invested. Annotation ©2013 Book News, Inc., Portland, OR (booknews.com)
James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies. A linguist by training he has currently works in the area of digital media and learning. He is the author of What Video Games Have to Teach Us about Literacy and Learning and The Anti-Education Era, among other books.