Atnaujinkite slapukų nuostatas

Guns, Grenades, and Grunts: First-Person Shooter Games [Minkštas viršelis]

4.11/5 (10 ratings by Goodreads)
Edited by (Grand View University, USA), Edited by , Edited by (University of Waterloo, Canada)
  • Formatas: Paperback / softback, 448 pages, aukštis x plotis: 216x138 mm, weight: 508 g, 25
  • Serija: Approaches to Digital Game Studies
  • Išleidimo metai: 11-Oct-2012
  • Leidėjas: Bloomsbury Continuum
  • ISBN-10: 1441193537
  • ISBN-13: 9781441193537
Kitos knygos pagal šią temą:
  • Formatas: Paperback / softback, 448 pages, aukštis x plotis: 216x138 mm, weight: 508 g, 25
  • Serija: Approaches to Digital Game Studies
  • Išleidimo metai: 11-Oct-2012
  • Leidėjas: Bloomsbury Continuum
  • ISBN-10: 1441193537
  • ISBN-13: 9781441193537
Kitos knygos pagal šią temą:
Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market. This collection brings the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. This collection brings the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games.

Recenzijos

First person shooters are one of the most fundamental and important videogame genres. Many critiques of this type of game have been put forth by those with little experience of actual game play. Voorhees, Call, and Whitlock include here essays that explore the genre in specific and useful detail from the perspective of the expert player. The essays are nuanced, carefully researched and supported critiques of specific aspects of first-person shooters. James Mannings analysis of the heads-up display in Team Fortress 2 and Gwyneth Peatys discussion of the permability of avatar bodies in Bioshock are especially strong. Summing Up: Recommended. All Readers. -- E. Bertozzi, Long Island University * CHOICE *

Daugiau informacijos

This collection brings the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games.
Introduction---Things That Go Boom: From Guns to Griefing 1(22)
Gerald Voorhees
Josh Call
Katie Whitlock
PART ONE Tutorial
23(108)
1 BattleZone and the Origins of First-Person Shooting Games
25(16)
Mark J. P. Wolf
2 Call to Action, Invitation to Play: The Immediacy of the Caricature in Team Fortress 2
41(22)
James Manning
3 I Am a Gun: The Avatar and Avatarness in the FPS
63(26)
Victor Navarro
4 Monsters, Nazis, and Tangos: The Normalization of the First-Person Shooter
89(24)
Gerald Voorhees
5 The Shameful Trinity: Game Studies, Empire, and the Cognitariat
113(18)
Toby Miller
PART TWO Campaign
131(118)
6 Bigger, Better, Stronger, Faster: Disposable Bodies and Cyborg Construction
133(20)
Josh Call
7 "Hatched from the Veins in Your Arms": Movement, Ontology, and First-Person Gameplay in BioShock
153(22)
Gwyneth Peaty
8 Meat Chunks in the Metro: The Apocalyptic Soul of the Ukrainian Shooter
175(24)
Dan Pinchbeck
9 More Bang For Your Buck---Hardware Hacking, Real Money Trade, and Transgressive Play within Console-Based First-Person Shooters
199(26)
Alan Meades
10 "Tips and tricks to take your game to the next level": Expertise and Identity in FPS Games
225(24)
Daniel Ashton
James Newman
PART THREE Multiplayer
249(166)
11 "A Silent Team is a Dead Team": Communicative Norms in Competitive FPS Play
251(26)
Nick Taylor
12 Challenging the Rules and Roles of Gaming: Griefing as Rhetorical Tactic
277(22)
Evan Snider
Tim Lockridge
Dan Lawson
13 The Best Possible Story? Learning about WWII from FPS Videogames
299(20)
Stephanie Fisher
14 Taking Aim at Sexual Harassment: Feminized Performances of Hegemonic Masculinity in the First-Person Shooter Hey Baby
319(22)
Jessy Ohl
Aaron Duncan
15 Invigorating Play: The Role of Affect in Online Multiplayer FPS Games
341(24)
Christopher Moore
16 Repelling the Invasion of the "Other": Post-Apocalyptic Alien Shooter Videogames Addressing Contemporary Cultural Attitudes
365(24)
Ryan Lizardi
17 Face to Face: Humanizing the Digital Display in Call of Duty: Modern Warfare 2
389(26)
Timothy Welsh
About the Contributors 415(4)
Index of Authors 419(4)
Index of Games 423(2)
General Index 425
Joshua Call, Ph.D. is an Assistant Professor in the Department of English at Grand View University. Katie Whitlock, Ph.D. is an Associate Professor in the Department of Theatre at California State University, Chico.