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El. knyga: Halo and Philosophy: Intellect Evolved

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  • Formatas: 288 pages
  • Serija: Popular Culture and Philosophy
  • Išleidimo metai: 12-Apr-2011
  • Leidėjas: Open Court Publishing Co ,U.S.
  • Kalba: eng
  • ISBN-13: 9780812697285
  • Formatas: 288 pages
  • Serija: Popular Culture and Philosophy
  • Išleidimo metai: 12-Apr-2011
  • Leidėjas: Open Court Publishing Co ,U.S.
  • Kalba: eng
  • ISBN-13: 9780812697285

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Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves.Halo’s unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo’s music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player’s experience of war tell us anything about actual war? Is there meaning to Master Chief’s rough existence? How does it affect the player’s ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halos weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo’s post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity?These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.
Unsc Briefing ix
Fred Van Lente
Acknowledgments xi
Eliminate Hostile Anti-Intellectual Units xiii
Luke Cuddy
Easy ... er
1(46)
1 Who Is Master Chief?
3(12)
Joyce C. Havstad
2 Master Chief and the Meaning of Life
15(10)
Jeff Sharpless
3 Why Plato Wants You to Play Halo
25(10)
Roger Travis
4 Does Cortana Dream of Electric Sheep?
35(12)
Monica Evans
Normal
47(52)
5 The Initiatory Journey to Legendary Play
49(12)
Sebastien Hock-Koon
6 Halo and Music
61(10)
Ben Abraham
7 Personal Identity in Blood Gulch
71(12)
Peter Ludlow
Chiara Repetti-Ludlow
8 Enlightenment through Halo's Possible Worlds
83(16)
Luke Cuddy
Heroic
99(60)
9 Apocalypse Halo
101(24)
Rachel Wagner
Tyler Dehaven
Chris Hendrickson
10 The Plasma Grenade Is the New Razor Blade
125(10)
Michael Jenkins
11 Playing with Fantasies in the Spartan (Sub)Consciousness
135(10)
Patrick Tiernan
12 What's Wrong with Camping?
145(14)
Galen Foresman
Legendary
159(52)
13 Sandbox Confrontations
161(14)
Shane Fliger
14 What Would Foucault Think about Speed Runs, Jeep Jumps, and Zombie?
175(16)
Felan Parker
15 Would Cortana Pass the Turing Test?
191(20)
Sherol Chen
UNSC Debriefing: Don't Look Now, the Boogeyman's Behind You---Or Is It the Flood?
207(4)
Roger Ngim
UNSC Personnel 211(4)
Index 215