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El. knyga: Handbook of Game-Based Learning

4.22/5 (16 ratings by Goodreads)
Edited by (New York University), Edited by (University of California, Santa Barbara), Edited by (CUNY Graduate Center)
  • Formatas: EPUB+DRM
  • Serija: The MIT Press
  • Išleidimo metai: 04-Feb-2020
  • Leidėjas: MIT Press
  • Kalba: eng
  • ISBN-13: 9780262356541
  • Formatas: EPUB+DRM
  • Serija: The MIT Press
  • Išleidimo metai: 04-Feb-2020
  • Leidėjas: MIT Press
  • Kalba: eng
  • ISBN-13: 9780262356541

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A comprehensive introduction to the latest research and theory on learning and instruction with computer games.

A comprehensive introduction to the latest research and theory on learning and instruction with computer games.

This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment.

The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology.

Contributors
Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

Preface ix
Acknowledgments xiii
I Introduction to Game-Based Learning
1 Theoretical Foundations of Game-Based and Playful Learning
3(22)
Jan L. Plass
Bruce D. Homer
Richard E. Mayer
Charles K. Kinzer
2 Games as Playful Learning: Implications of Developmental Theory for Game-Based Learning
25(28)
Bruce D. Homer
Charles Raffaele
Hamadi Henderson
3 Types of Engagement in Learning with Games
53(30)
Ruth N. Schwartz
Jan L. Plass
II Theoretical Foundations of Game-Based Learning
4 Cognitive Foundations of Game-Based Learning
83(28)
Richard E. Mayer
5 Emotional Foundations of Game-Based Learning
111(42)
Kristina Loderer
Reinhard Pekrun
Jan L. Plass
6 Motivational Foundations of Game-Based Learning
153(24)
Richard M. Ryan
C. Scott Rigby
7 Sociocultural Foundations of Game-Based Learning
177(32)
Constance Steinkuehler
A. M. Tsaasan
III Design Foundations of Game-Based Learning
8 Instructional Support, Feedback, and Coaching in Game-Based Learning
209(30)
James C. Lester
Randall D. Spain
Jonathan P. Rowe
Bradford W. Mott
9 Self-Regulation and Reflection during Game-Based Learning
239(24)
Michelle Taub
Roger Azevedo
Amanda E. Bradbury
Nicholas V. Mudrick
10 Adaptivity and Personalization in Game-Based Learning
263(20)
Jan L. Plass
Shashank Pawar
11 Narrative in Game-Based Learning
283(24)
Michele D. Dickey
12 Multimedia Design Principles in Game-Based Learning
307(22)
Brian Nelson
Younsu Kim
13 Collaboration and Competition in Game-Based Learning
329(18)
Fengfeng Ke
14 Emerging Design Factors in Game-Based Learning: Emotional Design, Musical Score, and Game Mechanics Design
347(20)
Shashank Pawar
Frankie Tam
Jan L. Plass
15 Emerging Design Factors in Game-Based Learning: Incentives, Social Presence, and Identity Design
367(20)
Frankie Tarn
Shashank Pawar
IV Applications of Game-Based Learning
16 Game-Based Learning in Science, Technology, Engineering, and Mathematics
387(22)
Eric Klopfer
Meredith Thompson
17 Digital Games as Language-Learning Environments
409(28)
Jonathon Reinhardt
Steven L. Thorne
18 Games for Enhancing Cognitive Abilities
437(32)
Pedro Cardoso-Leite
Augustin Joessel
Daphne Bavelier
19 Games for Workforce Learning and Performance
469(22)
Ruth Clark
Frank Nguyen
20 Games for Assessment
491(22)
Valerie J. Shute
Chen Sun
21 Learning Analytics for Games
513(24)
V. Elizabeth Owen
Ryan S. Baker
Contributors 537(4)
Author Index 541(30)
Subject Index 571