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Part I Novel Interaction Environments |
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Measuring Human Interaction in Digital Television Using Profiles and Geolocation |
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3 | (5) |
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PC-Based Warning Mechanism System of Fall Risk in Elderly |
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8 | (5) |
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System of Systems for Sensor and Actuator Networks |
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13 | (5) |
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Smart Clothes Are New Interactive Devices |
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18 | (4) |
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Ebook Readers: An iPod for Your Books in the Cloud |
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22 | (6) |
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The Ambient from the Young Passengers' Perception in the Carriage of Taiwan High Speed Rail |
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28 | (3) |
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An Effective Disaster Evacuation Assist System Utilized by an Ad-Hoc Network |
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31 | (5) |
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Locating Projectors Using Intensity of Reflected Beams Based on Phong Shading Model |
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36 | (5) |
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Embodied Communication Support Using a Presence Sharing System under Teleworking |
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41 | (5) |
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Visibility Experiment and Evaluation of 3D Character Representation on Mobile Displays |
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46 | (6) |
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Composite Context Information Model for Adaptive Human Computing |
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52 | (5) |
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A Framework for a User Friendly Wireless Sensor Network Configuration System |
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57 | (5) |
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FlexRemote: Exploring the Effectiveness of Deformable User Interface as an Input Device for TV |
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62 | (4) |
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A Study of User Needs for the `Techno Kitchen' |
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66 | (6) |
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Consideration of the Human-Computer Interface in the Operation Room in the Era of Computer Aided Surgery |
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72 | (4) |
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`STISIM-Drive' Meets `MotorcycleSim': Using Driving Simulation Software to Develop a Unique Motorcycle Simulator for Rider Behavior Research |
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76 | (5) |
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AirportLogic: Usability Testing, Prototyping, and Analysis of an Airport Wayfinding Application |
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81 | (4) |
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Using on-Bicycle Rider Assistant Device While Cycling: A Hazard Perception Assessment |
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85 | (8) |
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Part II Virtual and Augmented Environments |
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Human--Robot Collaboration with Augmented Reality |
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93 | (5) |
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Making Pixel Patterns Automatically for Camouflage -- Using Color Information from Their Background |
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98 | (4) |
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Virtual Bridge: AR-Based Mobile Interaction for Easy Multimedia Control of Remote Home Devices |
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102 | (69) |
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Kinematic Analysis of Remote Target Pointing Hand Movements in a 3D Environment |
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171 | (5) |
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Design and Implementation of Deformation Based Gesture Interaction |
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176 | (4) |
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The Expansibility of User Interfaces Using Peripheral Multisensory Stimulation |
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180 | (4) |
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Use of Hands-Free Mouse for Game Control |
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184 | (4) |
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An Armband-Type Touch-Free Space Input Device for HCI |
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188 | (5) |
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Modeling of Purchasing Behavior for Application on Merchandise Display and Package Design |
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193 | (4) |
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Decoding of Hand Shapes Based on ElectroMyoGraphic Signals during Playing Guitar Chords |
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197 | (4) |
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Exploring Whole-Hand Gestures in a Tabletop Environment for Urban Modeling |
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201 | (5) |
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Input Interface Using Fingertip |
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206 | (4) |
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Recognition Method for Foot Written Characters |
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210 | (7) |
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Part IV Touch-Based and Table-Top Interaction |
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Sounds in Space: 3D Audio Experiences through Tangible Navigation |
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217 | (5) |
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Multi-touch Surface Table with Multi-point Tactile Feedback |
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222 | (5) |
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Suggested Considerations on the Design of Multi-touch Interfaces for Commercial Presentation |
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227 | (5) |
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A Study on the C/R Ratio of Direct-Operation Multi-touch Interface |
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232 | (5) |
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Multi-touch Table as Conventional Input Device |
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237 | (5) |
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Properties of Shadow-Cursor for Calibrating Screen Coordinates of Tabletop Displays |
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242 | (5) |
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Emotional Expression by a Person's Grip on a Tactual Communication Tool |
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247 | (5) |
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Effect of Target Size and Duration of Visual Feedback on Touch Screen |
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252 | (5) |
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Development of an Economical Haptic Stimulus Device |
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257 | (5) |
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Feeling Home -- Tangible Information Visualization in Smart Home Environments in Relation to the Concept of Transhumanism |
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262 | (7) |
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Part V Brain-Computer Interfaces and Brain Monitoring |
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Calibration Time Reduction through Source Imaging in Brain Computer Interface (BCI) |
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269 | (5) |
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How Much Features in Brain-Computer Interface Are Discriminative? -- Quantitative Measure by Relative Entropy |
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274 | (5) |
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EEG-Based Measurement of Subjective Parameters in Evaluations |
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279 | (5) |
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Fundamental Study of the Pictogram-Scanning-BCI |
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284 | (5) |
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EEG Based Comparative Measurement of Visual Fatigue Caused by 2D and 3D Displays |
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289 | (4) |
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A New Design of the Multi-channels Mobile and Wireless EEG System |
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293 | (6) |
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An Experimental Comparison of Brain Activity in Professional and Non-professional Sewers during the Use of Sewing Needles |
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299 | (5) |
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EEG-Based Measure of Cognitive Workload during a Mental Arithmetic Task |
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304 | (4) |
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EEG Measurements towards Brain Life-Log System in Outdoor Environment |
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308 | (7) |
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Part VI Ergonomics and Human Modelling Issues |
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On the Applicability of Digital Human Models for Personal Equipment Design |
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315 | (5) |
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Discussing Validation of 3D Character Animation Demonstrating Ushiro-Ukemi Pedagogical Progression |
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320 | (5) |
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Mauro Cesar Gurgel de Alencar Carvalho |
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Felipe Leal de Paiva Carvalho |
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Heidi Dias Oliveira Junior |
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Estelio Henrique Martin Dantas |
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The Provision of Digital Information in the Seat Comfort of the Seat Design |
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325 | (5) |
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The Effect of Damping in an Input Device on Human Positioning Performance |
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330 | (5) |
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Performance and Comfort When Using Motion-Controlled Tools in Complex Tasks |
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335 | (5) |
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Pen Tip Position Estimation Using Least Square Sphere Fitting for Customized Attachments of Haptic Device |
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340 | (5) |
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Corrected Human Vision System and the McGurk Effect |
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345 | (5) |
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Facial Landmark Extraction for Lip Tracking of Patients with Cleft Lip Using Active Appearance Model |
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350 | (5) |
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Kansei Evaluation of the Projection for the Approach to Universal Design: Computerization of Tactile Sensibility |
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355 | (5) |
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A Framework of Motion Capture System Based Human Behaviours Simulation for Ergonomic Analysis |
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360 | (5) |
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Visual Perception Model for Sense of Materials |
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365 | (4) |
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The Effects of Stereoscopic Display Luminance and Ambient Illumination on Visual Comfort |
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369 | (5) |
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Preferred Setting of Keyboard and Mouse for Using a Supine Computer Workstation |
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374 | (7) |
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Part VII Health and Wellbeing |
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An Interactive Multimedia System for Monitoring the Progressive Decline of Memory in Alzheimer's Patients |
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381 | (5) |
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Personal Smart Spaces for Diabetics |
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386 | (5) |
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Quality and Usability Assessment for Health Information Websites: Can Commonly Used Evaluation Criteria Be Appropriately Applied to Assess Chinese-Language Websites? |
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391 | (4) |
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Computer Interaction and the Benefits of Social Networking for People with Borderline Personality Disorder: Enlightening Mental Health Professionals |
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395 | (5) |
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Design Improvement Requirements for the Upper Extremity Rehabilitation Devices in Taiwan |
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400 | (5) |
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Observation Research of Consumer Behavior for Marketing Decision Support |
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405 | (5) |
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Exercise Reminder Software for Office Workers |
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410 | (5) |
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Games for Health: Design Cognition-Focused Interventions to Enhance Mental Activity |
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415 | (5) |
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Promoting Positive Employee Health Behavior with Mobile Technology Design |
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420 | (5) |
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Believable Agents, Engagement, and Health Interventions |
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425 | (8) |
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Le-ADS: Early Learning Disability Detection System for Autism and Dyslexia |
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433 | (5) |
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Interaction Design of Encouraging Daily Healthcare Habit with Communication Robots |
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438 | (5) |
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Can Digital Signage Help Consumers Eat Healthier? |
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443 | (5) |
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Constraint-Based Nurse Rostering for the Valparaiso Clinic Center in Chile |
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448 | (5) |
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Connecting with Dysphonia: Human-Computer Interface for Amyotrophic Lateral Sclerosis Patients |
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453 | (5) |
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Assessing Health Information Websites for Inclusion of Web 2.0 Features |
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458 | (5) |
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Encouraging Daily Healthcare Habit with Communication Robots |
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463 | (6) |
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Part VIII Learning, Education and Cultural Heritage |
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The Evaluation of the Applicability of Distance Education in Vocational Colleges by the Students of Erzurum Vocational College, Computer Technologies Department, Erzurum, Turkey |
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469 | (5) |
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An Evaluation of SignBright: A Storytelling Application for Sign Language Acquisition and Interpersonal Bonding amongst Deaf and Hard of Hearing Youth and Caregivers |
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474 | (5) |
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Collaborative Analysis and Communities of Practice in Health Sciences |
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479 | (5) |
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The Application of Interactive Media Display Technology in Environmental Science Learning |
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484 | (5) |
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Applying User-Centered Techniques to Develop a Radiology Teaching File System |
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489 | (5) |
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The Study of the Interaction of Public Art with Digital Technology |
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494 | (5) |
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Seven Wonders: An Interactive Game for Learning English as a Foreign Language in Junior High-School |
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499 | (5) |
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Study-Buddy: Improving the Learning Process through Technology-Augmented Studying Environments |
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504 | (5) |
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Improving Academic Performance and Motivation in Engineering Education with Augmented Reality |
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509 | (5) |
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Evaluation of Robot Based Embedded System Study Environment in Technical High School |
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514 | (5) |
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Extending Authoring for Adaptive Learning to Collaborative Authoring |
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519 | (5) |
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A Collaborative Tool for Communities of Practice to Share Best Practices |
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524 | (5) |
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Classic Art for Modern People |
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529 | (5) |
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Information and Communication Technology (ICT) and Special Education System in the Kingdom of Saudi Arabia: A Case Study |
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534 | (5) |
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Alshammari Abderrahman Torqi |
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ICT Training of Maestros of Primary Schools Located in Barrios Carenciados in Argentina. A Twofold Challenge: How They Can Master New ICT Technologies and Transform the Way They Teach |
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539 | (5) |
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The Design of the Satellite Spaces for Informal Learning and Its Validity Assessment |
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544 | (5) |
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Window Control Interface to Attract Teacher's Gaze Area for Watching a Reaction of Remote Learners |
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549 | (6) |
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Author Index |
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555 | |