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HCI International 2021 - Late Breaking Posters: 23rd HCI International Conference, HCII 2021, Virtual Event, July 2429, 2021, Proceedings, Part II 1st ed. 2021 [Minkštas viršelis]

  • Formatas: Paperback / softback, 583 pages, aukštis x plotis: 235x155 mm, weight: 932 g, 190 Illustrations, color; 41 Illustrations, black and white; XXXI, 583 p. 231 illus., 190 illus. in color., 1 Paperback / softback
  • Serija: Communications in Computer and Information Science 1499
  • Išleidimo metai: 06-Nov-2021
  • Leidėjas: Springer Nature Switzerland AG
  • ISBN-10: 3030901785
  • ISBN-13: 9783030901783
  • Formatas: Paperback / softback, 583 pages, aukštis x plotis: 235x155 mm, weight: 932 g, 190 Illustrations, color; 41 Illustrations, black and white; XXXI, 583 p. 231 illus., 190 illus. in color., 1 Paperback / softback
  • Serija: Communications in Computer and Information Science 1499
  • Išleidimo metai: 06-Nov-2021
  • Leidėjas: Springer Nature Switzerland AG
  • ISBN-10: 3030901785
  • ISBN-13: 9783030901783
This two-volume ?set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. 

The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). 

The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; ?Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies.

Design for All and Assistive Technologies.- Physiology, Affect and
Cognition.- HCI for Health and Wellbeing.- HCI in Learning, Teaching, and
Education.- Culture and Computing.- Social Computing.- Design Case
Studies.- User Experience Studies.